Stellaris

Stellaris

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Ethics & Civics Overhaul/GVP Sanity Patch
   
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28 May, 2020 @ 5:29am
23 Nov, 2022 @ 5:00am
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Ethics & Civics Overhaul/GVP Sanity Patch

Description
This patch will no longer be maintained. Ethics and Civics Alternative - FunEFork by MrFunEGUY has built-in compatibility with GVP so I encourage you to just use that instead. Anyone who wants to make a successor to this patch for any purpose can do so.

This mod provides some degree of compatibility between my mod, Government Variety Pack, and the Ethics and Civics Overhaul mods (both Classic and Alternative). It will likely work on any fork of these mods as well. Its main function is to change the definitions of governments and civics I've added to make them respond sensibly to the changes to ethics and new authority. Basically so you don't get Fanatic Capitalist Workers' Councils or something, and so Democratic civics can work with Direct Democracy.

Looking for an Ethics & Civics: Bug Branch patch? Check out Bug Branch/GVP Compatibility Patch by AmberAmbitions.

Usage

You should probably not drop this into a game in progress if you've been using GVP and E&CO, this may invalidate a bunch of GVP civics. Use when starting a new game with both mods unless you've reviewed the changes and accept the risks.

You do need to ensure that the load order causes this patch to take precedence over GVP, and I don't know how to do this for sure in the wacky new mod loader Paradox uses. I believe it goes by subscribe order (last subscribed takes precedence), but you can also control it with a mod manager.

What It Does

This is the list of current changes to GVP based on E&CO ethics. Note that any requirements listed are in addition to the base GVP requirements. See the changelog for historical changes as they happened in updates.

Civics/Origins Changes
  • Elected Clergy accepts Direct Democracy
  • Republicanism accepts Direct Democracy, banned from Fanatic Pluralism
  • Utilitarian Planning banned from Elitism
  • Cult of Personality banned from Fanatic Pluralism
  • Workers' Councils banned from Competitive and Elitism
  • Supremacist Demagoguery banned from Fanatic Pluralism
  • Enlightened Liberalism banned from Cooperative
  • Lifelong Learning accepts Direct Democracy and banned from Elitism
  • Institutionalized Collectivism banned from Fanatic Elitism and Competitive
  • Direct Revelation banned from Fanatic Elitism
  • Royal Absolutism, Imperial Economy banned from Pluralism
  • Controlling Interest banned from Pluralism (bringing it somewhat into line with E&CO's Shadow Council changes)
  • Employee-Owned Co-op banned from Elitism

Government Changes
  • All "capitalist" governments banned from Cooperative (in some cases this is implicit with civics)
  • Some "capitalist" governments require Competitive (in some cases this is implicit with civics)
  • All "socialist" governments banned from Competitive (in some cases this is implicit with civics)
  • Certain "socialist" governments banned from Fanatic Elitism
  • Most "socialist" governments require Cooperative
  • Absolute Monarchy requires Patrimonial Aristocracy civic or no Pluralism
  • Constitutional Monarchy banned from Fanatic Elitism
  • Republic of Virtue, Federal Republic, Revolutionary Republic, Republican Directory banned from Elitism
  • Republican Protectorate, Revolutionary Empire banned from Fanatic Elitism
  • Utopian Despotism, Utopian Socialism banned from Elitism
  • Empire of Rapine, Kingdom of the Sun, and Crime Family banned from Pluralism
  • Rogue Freehold, Corporate Banditry require Competitive
  • Direct Democracy works with every government that requires Democratic except Enterprise Society.
  • Merchant Republic and Constitutional Plutocracy banned from Pluralism
  • Stakeholder Polity and Shareholder Commonwealth banned from Elitism

Compatibility and Known Issues

  • This patch can work with legacy versions of GVP, but I can't guarantee a lack of jank from feature mismatches. Some government requirements may change, and some civics may have features that don't work in older versions of Stellaris, but overall it should be fine.
  • This is designated as compatible with Ethics & Civics Classic (and is designed with the ethics in that version in mind as well), but will also work with Ethics & Civics Alternative, the mod author's most recent version of the mod. You will have to ignore a warning about missing required items when you subscribe though if you're using Alternative. Additionally, this cross-compatibility means that this patch references ethics not present in Ethics & Civics Alternative, so you may see warnings in the error log about that if you're using Alternative. They can be ignored.
  • In my work on this patch I've discovered that some of the governments I've added are simply impossible in one or another or both versions of E&CO. This is because E&CO adds ethics requirements to base game civics that, when you think about it, are logical and serve to distinguish them more from each other. However, I used "paradoxical" combinations of civics at times to create government concepts out of their combination. I can't say that the E&CO way doesn't make sense, but I do think it's a shame things like, e.g., Market Socialism aren't viable. This mod won't address this, though, since the goal is not complete adaptation of all GVP content to E&CO. All I'm trying to do here is avoid what seem like preposterous results.
  • In terms of more general compatibility, this mod only contains modified files from GVP. This means there can't be any file conflicts with other mods.

PLEASE NOTE: This is a very rough patch, I have not really tested it. The changes it makes are so basic (just adding new requirements) that it seemed hard to mess up... but that doesn't mean I didn't mess anything up. If anything is not working as described here, let me know!
108 Comments
LittleRaskol  [author] 28 Mar, 2023 @ 4:33am 
Anyone who wants to make a successor to this patch for any purpose can do so.
Shizuri 28 Mar, 2023 @ 3:26am 
Then what about Ethics and civics classic?
LittleRaskol  [author] 27 Mar, 2023 @ 3:52pm 
This patch will no longer be maintained. Ethics and Civics Alternative - FunEFork by MrFunEGUY has built-in compatibility with GVP so I encourage you to just use that instead.
Scottish SocDem 11 Mar, 2023 @ 2:09am 
I have the other version installed, nvm
Scottish SocDem 11 Mar, 2023 @ 2:08am 
I think something is awry here, republicanism only allows for oligarchy (thankfully I use this form of government the most as an indirect democracy would be so chaotic and in most cases anti RP on a galactic scale). So its not an issue for me but yeah idk why it isn't allowing for indirect democracy.
Grand Admiral Thrawn 3 Jan, 2023 @ 9:28am 
my game was really laggy when using this
LittleRaskol  [author] 21 Dec, 2022 @ 6:48pm 
Nothing changed in the mod that would require a change here iirc, so the warning about being out of date is just a warning. Unless there is a problem to report.
SMmania123 21 Dec, 2022 @ 5:42pm 
@LittleRaskol might need to update to 3.6 at this point.
LittleRaskol  [author] 23 Nov, 2022 @ 5:23am 
Finally moved over a few (not very gameplay-impactful but important to the backend) changes from GVP.

By the way, looking over the Orion change notes, I don't really anticipate needing an update for the new version of Stellaris.
LittleRaskol  [author] 6 Oct, 2022 @ 3:22am 
That's... actually very strange. There shouldn't be anything suppressing the GVP-added names in either this patch or the E&C mod.