Space Engineers

Space Engineers

69 ratings
Relative Speeds 320 - 400 ms
   
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Type: Mod
Mod category: Script, Modpack, Skybox, Other
File Size
Posted
256.986 KB
30 May, 2020 @ 9:53am
1 Change Note ( view )

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Relative Speeds 320 - 400 ms

Description


Boosts Max World Speeds to 400 m/s max for Small Block Ships and 320 m/s for Large Block Ships.

WITH LIMITS based on available thrust, weight of the ship ( cargo included ) and afterburners.

Example - the mod factors in the thrust you have on the ship in comparison to its total loaded weight to determine your max possible speeds under thrust.

Large Blocks

Max 320 m/s under Active FULL THRUST. "Cruise" from 60 to 265 m/s without active thrust.

Small Blocks

Max 400 m/s under Active FULL THRUST. "Cruise" from 80 to 335 m/s without active thrust.

Think of active thrust as AFTERBURNERS, so thrust override set to full power or hold down the thruster pedal ( W key ).

Works great with the G-Force Effects mod :) found here

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=896956768

and with the Thruster Cruise Control Script found here

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1734527386

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All code, models and items within this item, Space Engineers Workshop Mod number 2113827172, are Copyright © 2020 by Skallabjorn and / or their respective creators and contributors, and thus may not be republished in any way, in whole or in part, without all involved authors and contributors written and unanimous permission. Those found violating this will get no warnings, a DMCA ( or equivalent in their country !! ) will be filed.

Official Contributors List
Workshop Alias "Skallabjorn"
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14 Comments
Skallabjorn  [author] 7 Aug, 2022 @ 7:01am 
No there is not.
xdevourx 7 Aug, 2022 @ 3:48am 
Is there a config file for this mod? Id like to tweak some things.
Lunatera 5 Jul, 2020 @ 5:33am 
the ufo does have ions, but thats mostly for parking purposes and connector positioning, normally i turn the ions off when yeeting around, ill let you know how it runs when i print out the blueprint in survival.
Skallabjorn  [author] 2 Jul, 2020 @ 10:49pm 
i have never tested it as such, the script looks at thrusters for its calculation of max cruise and max thrust, but the limits max should still work.
Lunatera 2 Jul, 2020 @ 8:18pm 
does this work with gravity engines? i have a custom scripted ufo i developed that goes omnidirectional from 0>100 instantly
Yarlin 15 Jun, 2020 @ 5:48am 
Love the mod!!
Note that you also have to manually open your chute when starting a new game in a landing pod.
The other mod for "unknown signal beacons - Earlier Parachute" fixes those.
Jade Lotus 11 Jun, 2020 @ 8:31am 
Neat, thanks! :steamhappy:
Skallabjorn  [author] 11 Jun, 2020 @ 5:28am 
Thanks BB, I had forgotten about that fixer :)
Gutter 10 Jun, 2020 @ 6:52pm 
@Jade try using a mod like this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1115463471 It will deploy drop container parachutes earlier so they are able to slow down.

Mindspaces configurable ship speed mod also has this built in, but I prefer these relative top speed mods.
Jade Lotus 7 Jun, 2020 @ 6:43pm 
Darn. *sigh* Thanks for the info, though!