Space Engineers

Space Engineers

Relative Speeds 320 - 400 ms
14 Comments
Skallabjorn  [author] 7 Aug, 2022 @ 7:01am 
No there is not.
xdevourx 7 Aug, 2022 @ 3:48am 
Is there a config file for this mod? Id like to tweak some things.
Lunatera 5 Jul, 2020 @ 5:33am 
the ufo does have ions, but thats mostly for parking purposes and connector positioning, normally i turn the ions off when yeeting around, ill let you know how it runs when i print out the blueprint in survival.
Skallabjorn  [author] 2 Jul, 2020 @ 10:49pm 
i have never tested it as such, the script looks at thrusters for its calculation of max cruise and max thrust, but the limits max should still work.
Lunatera 2 Jul, 2020 @ 8:18pm 
does this work with gravity engines? i have a custom scripted ufo i developed that goes omnidirectional from 0>100 instantly
Yarlin 15 Jun, 2020 @ 5:48am 
Love the mod!!
Note that you also have to manually open your chute when starting a new game in a landing pod.
The other mod for "unknown signal beacons - Earlier Parachute" fixes those.
Jade Lotus 11 Jun, 2020 @ 8:31am 
Neat, thanks! :steamhappy:
Skallabjorn  [author] 11 Jun, 2020 @ 5:28am 
Thanks BB, I had forgotten about that fixer :)
Gutter 10 Jun, 2020 @ 6:52pm 
@Jade try using a mod like this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1115463471 It will deploy drop container parachutes earlier so they are able to slow down.

Mindspaces configurable ship speed mod also has this built in, but I prefer these relative top speed mods.
Jade Lotus 7 Jun, 2020 @ 6:43pm 
Darn. *sigh* Thanks for the info, though!
Skallabjorn  [author] 7 Jun, 2020 @ 6:27pm 
Speeds are speeds. No way to omit the pods. This happens with all higher speed setting mods in worlds.
Jade Lotus 7 Jun, 2020 @ 1:57pm 
Additional: I disabled the mod to make sure this was the one affecting the beacons, and with it off, beacon behavior returned to normal (not disappearing).
Jade Lotus 7 Jun, 2020 @ 1:55pm 
I tried this out and thoroughly enjoyed the increased speed limits -- high-speed collisions and deaths notwithstanding. :lunar2019laughingpig:

However, I later noticed that unknown signal beacons appeared to fall through the planet's surface -- or more likely, crashing into the surface and being completely obliterated before their parachutes have a chance to slow them down (or are ineffective at such a high speed).

Is there a way to exempt these beacons from the speed limit increase?

Thanks!
⎝⧹Greedynuf⧸⎠ 30 May, 2020 @ 11:32am 
YAY