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I'll probably get to the gas station info later this summer. The promo card pack would need a bit more work to create the cards and set it up to load in properly without affecting the rest so no promises. If you make the assets you can always add them in and shuffle again after the game setup, it's just the automation part that could need more time than I have at the moment.
https://boardgamegeek.com/image/3341794/dead-of-winter-bgg-crossroads-promo-cards
All the generic tokens are in the barrels in front of each colony - you can see the one for helpless survivors highlighted here https://imgur.com/a/MPfbRAE .
Th tokens are double sided, so you can flip it if you want to change them to "unruly" instead of helpless. The supply is infinite, so once you're done you can just delete the extra ones or drop them into the discard bin (to the left of the barrels).
You can also find food tokens from here (which you can drop into the pots in the colony to count food supply/starvation), wound/despair and advancement tokens. You don't need the noise, barricade, or trap barrels as I've automated those – the youtube video on this workshop's page goes through how to trigger those, or you can click on "Notebook" at the menu on the top of your screen and check out the "module features" tab.
I'll make a note to add info on the helpless tokens to the notebook in a future update as well, so thanks for pointing that out.
If I add a survivor token as a helpless token, how does that work if I draw the survivor's card? Or is the token art just there for ease?
I found a bug with one of the models: http://cloud-3.steamusercontent.com/ugc/1021697128190988773/4A83D10EA453AE94322B0085A9B9E27B7DB9C307/ should be a plain text model but is actually an html page saved from Paste.ee. HTML contains the actual model text so should be fixable.
If you want to run the audit yourself, Bored Maude tool I made detects those issues.