Prison Architect

Prison Architect

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Murgh CombiPack Rock
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30.197 MB
26 Jun, 2020 @ 9:57am
21 Dec, 2020 @ 7:40am
62 Change Notes ( view )

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Murgh CombiPack Rock

Description
Tired of loading tons of mods which sometimes also collide? Try this CombiPack!
It contains a huge spritesheet to have 80+ mods in 1.


Compatible with 'The Rock' and all DLC.
For Anniversary 2018 edition go here instead.

START WITH THE ADVANCED ROADS GRANTS.


COMBINATION PACK OF MY MODS:
Advanced Roads 2.0
Arcade Games
Border Changer 2.0
Anti Tunnel Toilets
Branch Library
Cemetery 2.0
Chinook
Circuit Isolator 2.0
Clearer Needs Icons (with Evacuation / Barber)
Customizable Control Booths
Explosive SmartPhone
Fireplace Mod
High Efficiency Condensing Boiler
Limo Garage 2.0
Manufactury 3.0
Many Materials 2.0
Metro Stations 2.0
Modern UI 3.0
Murgh DevTools
Prison Fire Brigade 2.0
Prison Lottery
Prisoner Forestry
Prisoner Sorter
Railways
Real-time Basketball 3.0
Recycling 3.0
Road Sensors (Compact Edition)
Sauna
Servers and more (you might need Chief for Execution)
Small Road Gate

Solar Power (you can override with Default Power Station mod) REMOVED FOR COMPATIBILITY
You can upgrade with Solar Power or Solar Power XL
Staff Food Profit
Street Lights 2.0
Tesla-Matic 3.0
Vending Machines 2.0
Visitor Booths
Workshop Storage Racks
Zones


INCLUDING OPTIMIZED 3RD PARTY MODS:
16 More Floor Textures
add bars wall/jail panels
A lot of new skins! Only Normal skins
Andrew's Carpets
BarberMod 3.0
Better Clock
Better Contraband 2.0
Better Pipes
Better CCTVs
Blast Door
CCTV Camera Arrows (changed to LED)
Centered Office Chair
Chad's DrinkMod
Circuit Isolator
Colored Walls
Controlled Demolition
Creative Trainer Mod
C.U.R.B.
Deployment Lines
Developer (dev) Utility Mod for Prisoner/Gang/Objects
Electric Radiator
Husky dogs
Materials+
Mental Architect (wall+floor only)
Metal Detector Fix
Modern UI
Money Laundry
Manufactury
More Materials
Mugshot Pets
No Desk Security Room
Neo's Grassy Fence Mod
No Size Requirements for Rooms
Outhouses
Perimeter Servo and Statuslight
Ping-Pong
Planning Tools
Pretty Garden
Prison Boxing
Roll Call
Sellable Dummy/Treestump
Stock Sprite Fix
The Snitch Sorter
Total Chaos
Turkish Drains
Workers On-Call
Zone Designator
Plus at least 15 different mods for all the vehicles!


Disable all of the above mods if you want to use this CombiPack. This mod offers better compatibility, less lag, and is more stable due to various code optimizations.


INCLUDING BONUS OBJECTS:
Various lights, indoor outdoor and hidden
Cigarette Machine (undefined object in game files)
Church objects
Crematorium
Coffee Vending Machine
EEG
Exit sign
Oak Officedesk
Hidden Door made in a BookShelf
Playable Arcade Cabinet
Small Sink/Table/Bench/IroningBoard (fully functional)
Wall Sink (usable in various cell types)
Coloured Solitary Doors
Coloured Staff Doors with transparent windows
Various fences with paving stone, tiles and grass
Many flowers and plants to decorate
A huge amount of floors
All campaign room items
All vehicles can be bought for eye candy
TrafficLight, MailBox, Hydrant, Bus Stop...
...and many more items, just check it out!


NEW:
- Vehicles now have headlights to spot them during the night.
- Added Headquarters, where your Chief, Accountant, Lawyer, Foreman and Psychologists work
- Changed Chief, Accountant, Lawyer, Foreman and Psychologists into modded staff members who can do jobs
- Changed research, all research is now done by Warden

- Modern UI with extra icons for the new rooms.
- Optimized Bureaucracy screen.
- Helvetica Neue font for better reading.
- Black Planning Walls, ideal for snow maps.

- Barbery: you can put a WallSink(dry) in cells of prisoners who don't have access to a Barber Shop. This will settle their need. Barbers will perform hair cuts in the Barber Shop, carry hair strands to the Wig Production and produce wigs as well.

- Planning Tools: added all available rooms with new icons; research Planning Tools to enable (you need a Warden, research done in 1 minute), afterwards you can edit the save-game to disable the extra icons by setting PlanningTools to 0.000000

Cold Storage Room:
- This room can store ingredients and staff meals as well.

Infirmary:
- Changed Medical Bed -> Superior Bed
- Changed original Medical Bed -> Medical Bed Large
- Infirmary can have Medical Bed / Medical Bed Large
- Reform will be done at Infirmaries with Medical Bed only (not on Medical Bed Large)

Security:
- OfficeDesk and FilingCabinet are likely objects

Smart Phone Factory:
- The only thing smart about this workshop is probably making expensive gadgets from licence plates...

Staff Toilets:
- A new room for your staff to wee and poo.

Yoga Room:
- An alternative for the Chapel, can be indoors and outdoors and needs a Yoga Mat instead of a Prayer Mat. A Yoga Master will lead the reform (needs office).

Added cell grading for Family Cells.

New quickbuilds:
- Grade 0 to 10 cells with normal toilets and showers
- Grade 0 to 10 cells with Turkish Drain and WallSinks (these cells don't require plumbing). NOTE: when using cells without plumbing, set Regime to something else than Shower time, because prisoners will not use these items during Shower time to settle hygiene needs. But they do when you set regime to Lockup or Freetime instead of Shower.

Utilities:
- Power Switch, PipeValve and DoorTimer can be placed on walls

Snitch Sorter:
- The most advanced sorter can sort anybody to any level you want.
- When using Chinooks, the Intake Terminal acts as a sorter as well.

Changes to materials:
- All materials now cost $5
- Carpets: normal walking speed and indoors (used to be a mix),
- Tiles: fast / indoor / outdoor (used to be a mix),
- Mosaic: fast / indoor / outdoor,
- Wood: normal / indoor,
- Stone: mostly indoor / outdoor and fast except Cobble and Loose Stone,
- Deployment lines: fast / indoor / outdoor (used to be indoor only).

Changes to contraband:
- Needle -> narcotics, metal
- Booze -> narcotics, luxuries, smelly
- MobilePhone ->luxuries, metal
- Lighter -> luxuries, metal
- Toothbrush -> weapons, tools, improvised, smelly



NOTES:
--> TURN OFF ATTRACT SCREEN IN OPTIONS / EXPERIMENTAL

--> TURN OFF AUTOLIGHTS

Loading prisons made without this mod might CTD,
due to many modifications / enhancements made by this mod.

If you are using another mod which is touching one of these files:
complaints.spritebank
interface.spritebank
objects.spritebank
complaints.png
objects.png
tileset.png
ui.png
then items show up incorrectly.
If this is the case then put this mod on top or disable the interfering mod.


Check out the Rock Island Demo map


Please don't forget to press the Like button if you like this mod.
Feel free to check out my workshop with tons of handy mods!

Non-Steam users: follow this guide to download manually.
Follow this guide to remove mods. This mod is in folder 2142924351.
Popular Discussions View All (4)
76
26 Jan, 2021 @ 4:12am
Troubleshooting
murgh
5
4 Jul, 2020 @ 7:27pm
Renderdepth: affected objects list
murgh
1
29 Jan, 2021 @ 10:57pm
COMPATIBILITY
murgh
371 Comments
XDelphi 15 May, 2021 @ 7:47am 
@kezza596 probably because the game has (even if you haven't downloaded any DLC) updated to accommodate the Going Green DLC. You will almost certainly need to get the most appropriate mod pack for your game version, which is probably the one Murgh linked two comments down. I can't recall the exact procedure, but there is a way to switch out the modpacks without invalidating your save due to an old modpack. May need to do a little perusing/ask how though.
kezza596 15 May, 2021 @ 6:09am 
First time playing in about a year, looks like this mod is messed up? Sprites are all over the place
Jordan Hayes 29 Jan, 2021 @ 4:44am 
thanks for the fast update
murgh  [author] 28 Jan, 2021 @ 11:14am 
Grab CombiPack for Glasshouse & Going Green DLC over here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2376753348


This version will stay online but is now officially End of Life.
Jordan Hayes 28 Jan, 2021 @ 6:30am 
np thanks for the respose so fast
murgh  [author] 28 Jan, 2021 @ 5:50am 
Well yeah, there are several things to do. Just finished the modern UI, and updated that mod already. Looks like many things were added/changed, so it's going to take me more than a few minutes to release the CombiPack Glasshouse version.
Jobrah 28 Jan, 2021 @ 5:40am 
Thank you for your continued work, awesome mod selection and brilliant execution in compatibility.
Jordan Hayes 28 Jan, 2021 @ 5:01am 
guessing there will be a update for the new garden dlc. if so do you know when it will be thanks
Zairya 26 Jan, 2021 @ 11:50am 
Okay, I never noticed that they were used... and meal costs were a problem... I also remmeber you mentioned it's hardcoded behaviour? my bad... but that also explains whs the DLC is a combination of garden and recycling now...
murgh  [author] 26 Jan, 2021 @ 10:21am 
Because if not timed well the stuff will be ordered and you end up with a lot of food lol.