Prison Architect

Prison Architect

Murgh CombiPack Rock
371 Comments
XDelphi 15 May, 2021 @ 7:47am 
@kezza596 probably because the game has (even if you haven't downloaded any DLC) updated to accommodate the Going Green DLC. You will almost certainly need to get the most appropriate mod pack for your game version, which is probably the one Murgh linked two comments down. I can't recall the exact procedure, but there is a way to switch out the modpacks without invalidating your save due to an old modpack. May need to do a little perusing/ask how though.
kezza596 15 May, 2021 @ 6:09am 
First time playing in about a year, looks like this mod is messed up? Sprites are all over the place
Jordan Hayes 29 Jan, 2021 @ 4:44am 
thanks for the fast update
murgh  [author] 28 Jan, 2021 @ 11:14am 
Grab CombiPack for Glasshouse & Going Green DLC over here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2376753348


This version will stay online but is now officially End of Life.
Jordan Hayes 28 Jan, 2021 @ 6:30am 
np thanks for the respose so fast
murgh  [author] 28 Jan, 2021 @ 5:50am 
Well yeah, there are several things to do. Just finished the modern UI, and updated that mod already. Looks like many things were added/changed, so it's going to take me more than a few minutes to release the CombiPack Glasshouse version.
Jobrah 28 Jan, 2021 @ 5:40am 
Thank you for your continued work, awesome mod selection and brilliant execution in compatibility.
Jordan Hayes 28 Jan, 2021 @ 5:01am 
guessing there will be a update for the new garden dlc. if so do you know when it will be thanks
Zairya 26 Jan, 2021 @ 11:50am 
Okay, I never noticed that they were used... and meal costs were a problem... I also remmeber you mentioned it's hardcoded behaviour? my bad... but that also explains whs the DLC is a combination of garden and recycling now...
murgh  [author] 26 Jan, 2021 @ 10:21am 
Because if not timed well the stuff will be ordered and you end up with a lot of food lol.
murgh  [author] 26 Jan, 2021 @ 10:20am 
Lol that's been in the recycling part for years already... If you build a garden with Ingredients and Potatoes and put a Shed for the Bacon and Eggs you can make it self sustainable. But it's hard and requires good timing of the harvesting hours.
Zairya 26 Jan, 2021 @ 10:01am 
I hope, you'll abuse the kitchen-gets-grown-stuff-mechanic as much as possible... letting prisoners make jams for high quality meals or some hilarious complicated stuff... still not found the DLC...
murgh  [author] 26 Jan, 2021 @ 8:28am 
Just follow the Troubleshooting discussion, what else?
artyoshka 26 Jan, 2021 @ 7:38am 
Help, this CombiPack doesn't work. What do i do?
murgh  [author] 26 Jan, 2021 @ 6:25am 
@ Hedgecat: next mod update will be a new release, and this versions stays online for archive.
Zairya 21 Jan, 2021 @ 4:17am 
Ok nevermind... I more or less understand how it's supposed to work... still, I wish, someone could make a video of advanced roads to showcase the whole process... oh wait, you did that a month ago! Would mind adding a discussion with those videos at some point? Pretty sure your description is maxed out already :)
thank you very much <3
Zairya 19 Jan, 2021 @ 1:21pm 
Hi murgh,
I hope you had a good start in the new year (the DLC-thing aside, that is) and you're doing fine,
I started prison architect since a long time again and I noticed that the normal "delivery" room is gone. the whole Helipad-thing is actually too complicated for me now to use and the grants are too slow to walk through... Could you tell me how to get it back to the original behaviour? like a prisoner bus and trucks bring teh stuff or atleast how to properly not-use the terminal? my prisoners got bugged at teh maps border and unless I issue a shakedown for everyone, they're stuck there forever...
Thank you in advance <3
Star Sanctioned Dreamer 15 Jan, 2021 @ 2:56pm 
How will this mod be updated to accommodate the Going Green expansion?
facciola007 12 Jan, 2021 @ 7:37pm 
Question on your Needs for Slow Time on Large maps, Needs for Large Maps, Orderly Staff Needs, did you include those are they relevant still?
murgh  [author] 30 Dec, 2020 @ 12:07pm 
What you see is pretty normal behaviour of this game engine.
The game is a bit weird, no prob. :winter2019happybulb:
nikothebird 30 Dec, 2020 @ 11:34am 
Also I really hope I don't come off as hostile, I really love the effort you've put into this mod! I'm just disappointed at the various strange things I've seen. Thanks for the response!
murgh  [author] 30 Dec, 2020 @ 2:17am 
You can delete the two ui.png files to get rid of Modern UI, but you'll end up with many blank room icons. The Spawn menu is there because the traffic terminal enables cheats and immediate materials which spams deliveries and storage rooms full of cargo instead of waiting for default supply trucks when stuff is ordered. The cargo boxes arriving on the truck are just dummies which get the real goods teleported beneath once the crane puts them on the floor. These dummy boxes are marked as rubbish, which has a low priority to clean up if you don't have enough workmen.
nikothebird 29 Dec, 2020 @ 9:12pm 
Actually no, the contents are... fine? And usuable? Its just that at high speeds workmen forget to trash the delivery boxes. You can still sell them.
nikothebird 29 Dec, 2020 @ 9:06pm 
If you have a storage room, sometimes deliveries dont come in and the box just spontaniously appears in storage. Tested after clean install of mod and game with no other mods. Also, sometimes deliveries just dont get opened. Ever. And nobody ever does it. Rendering their contents completely and utterly fucking useless.
nikothebird 29 Dec, 2020 @ 8:53pm 
It seems a spawn menu is enabled in the toolbar when you load a save...?
nikothebird 29 Dec, 2020 @ 8:48pm 
This is a mess. If steam really is corrupting your modpack, consider hosting it on a more reliable platform for people to manually install.
nikothebird 28 Dec, 2020 @ 11:12pm 
Is it possible to disable a few of these mods, namely, Modern UI? I greatly prefer the basic UI.
murgh  [author] 26 Dec, 2020 @ 1:26am 
Please follow Troubleshooting if your download got corrupted.
Sir Kyle 25 Dec, 2020 @ 8:11pm 
The Traffic Terminal doesn't appear. When placing it down, It never spawns. I can see a shadow once i place it. The stand-alone version works fine. But not in this combo
murgh  [author] 21 Dec, 2020 @ 4:09am 
Mod update:

- Truck drivers spawned at a cargo station can now be sacked without issues, the truck will spawn a new one.
- Jobs created at the Cargo Station Control can now be cancelled, they will be issued again.
- Fixed bug with Prisoner trucks where objects would somehow be loaded into the wrong marker spots on the sprite.
murgh  [author] 21 Dec, 2020 @ 1:25am 
Put the map in the workshop so I can take a look, perhaps you've found some exotic bug.
lilMobStick 20 Dec, 2020 @ 8:28pm 
No crash if intake is off. No crash if i intake other inmate types besides insanes.
Yeah same moment pretty much like 10 second window sometimes the bus makes it all the way to the intake station.
Not sure wtf is up , i already intook insanes once before but now it just crashes
murgh  [author] 20 Dec, 2020 @ 12:29pm 
I'd suggest to turn their intake off to see if it still crashes. Does the ctd occur at exactly the same moment in time? The demo map is about to intake insane as well, and I see no problems with that.
lilMobStick 20 Dec, 2020 @ 12:08pm 
Okay so im on day 94 and come across an impassable Ctd

Only happens when bus with criminally insane inmates is approaching intake station.
I can intake all other types.
No idea why. This isnt the first time i tried intaking insanes.. Im trying to intake 10 insanes and i already been had 10.. I have 24 max insane capacity also..
Maybe because I am running the game with the Greater Reform Mod below Combipack?
Can you help ?
murgh  [author] 20 Dec, 2020 @ 3:25am 
Mod update:

- fixed a walllight not spawning on compact cargo stations when station height is set to Tall
- Cargo Station has a new button to toggle its floor material between the elevated station platform or road tiles with c.u.r.b.

Please note that by changing the floor, the foundation also changes: the elevated platform is indoor with walls, while the road tiles are all outdoor with no foundation.

This will also change the Deployment, which can be handy according to your prison layout.
If you want to create a custom floor, its best to toggle the floor to Road first, so you don't have to break down walls manually which can be a hassle.
Soap Eater 19 Dec, 2020 @ 11:45pm 
Thanks so much for keeping this updated!
murgh  [author] 19 Dec, 2020 @ 11:38am 
This update should give quite a performance boost when constructing huge buildings.
I noticed the default Supply Trucks are spawning way more than I thought even though Fast Deliveries is enabled by the Traffic Terminal. The scripts of those trucks were quite laggy so I removed all obsolete crap which made the game way more responsive at times.
murgh  [author] 19 Dec, 2020 @ 11:31am 
Mod update:

- updated default SupplyTruck script, the game should now respond way better when building massive constructions
- updated terminal to spawn 1 truck/chinook per update cycle instead of all together at once
- removed tooltips on cargo truck to improve performance a bit
- slightly changed platform tiles of cargo stations
- truckdrivers now spawn at correct place of the truck when arriving
- trucks now wait less when arriving at a cargo station which is not theirs
murgh  [author] 18 Dec, 2020 @ 12:16pm 
Mod update:

- truck drivers now properly walk back to their truck before leaving, instead of vanishing in mid air.

- added Recycling button to Cargo Sations configured for Exports.
If you want a Recycling room above the station, then this button will toggle the Height and spawn everything required for it. You will only need to mark it as a Recycling Room. Since this mod exports sorted garbage instead of sending it to the garbage area, this button is only available on Exports stations.
murgh  [author] 17 Dec, 2020 @ 11:18am 
murgh  [author] 16 Dec, 2020 @ 11:25am 
I think it's a game bug, I see the same thing and it was mentioned in general discussions as well.
Passport 16 Dec, 2020 @ 11:17am 
In both of the prisons I have built visitors keep spawning after 8:00 pm. They spawn and run off screen causing bad lag when time is sped up. Not sure if this is a problem with the mod or something else.
murgh  [author] 13 Dec, 2020 @ 2:33pm 
Mod update:
- updated Border Changer, unknown 3rd party materials are now displayed with their proper name.
murgh  [author] 13 Dec, 2020 @ 1:55am 
Mod update:
- fixed bug in Cargo Station / Truck when you change the station type while some stack is still on the floor.
- Cargo Stations will now remove deliveries/exports stack when changing the station type.
murgh  [author] 12 Dec, 2020 @ 1:27am 
Mod update:

- Traffic Terminal now cleans its room so it never becomes dirty
- Updated Border Changer to be able to deal with water depth
- Kill Entity and Remove Dead Bodies can now also deal with Visitors
murgh  [author] 8 Dec, 2020 @ 1:36pm 
CombiPack Christmas / Winter themed edition is now available:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2313365190
murgh  [author] 8 Dec, 2020 @ 12:30am 
Corrupted download -> see troubleshooting.
ganto 7 Dec, 2020 @ 7:47pm 
Thanks for the mod! I am having an issue where when I place the traffic terminal at the beginning of the game, nothing is built. Theres one square that says traffic terminal when I hover over it, but doesn't have any functionality. Your mod is the only one I have activated. Any ideas on how to get it to work will be appreciated! Thanks!
murgh  [author] 7 Dec, 2020 @ 2:55am 
A special Christmas/Winter edition of this mod will be coming soon!
murgh  [author] 7 Dec, 2020 @ 12:18am 
I know, and I'm not happy with that. When playing an Island plot, everything gets removed by the game engine except their own few call-outs. Nothing I can do about. If you play with a Connected Island plot it works fine.