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"Planewalker 31 Mar @ 5:24am
How to fix "just stay still" in LWOTC:
Open 2683996590\Config\XComGameCore (or same file in 'Long war of chosen' in AML), find this block:
!PlayerTurnOrder=()
+PlayerTurnOrder=eTeam_XCom
+PlayerTurnOrder=eTeam_TheLost
+PlayerTurnOrder=eTeam_Alien
+PlayerTurnOrder=eTeam_Resistance
+PlayerTurnOrder=eTeam_Neutral
add
+PlayerTurnOrder=eTeam_One
+PlayerTurnOrder=eTeam_Two
All neutral factions is acting now."
I can also confirm you that the mod I've mentionned work too and the resistance raider also work without issue, if you have modjam for LWOTC it may also solve the issue but there is no guarrantee, technicaly the resistance raiders shouldn't work if it did not get an update for it like the SCP did, so maybe modjam will do the trick, be warned that you'll have to edit some research since acid grenades and poison grenades need new ennemies to be researched....... hope that help.
Fair - not sure, I haven't used LWOTC personally
Should be
I am unfamiliar with CI, but in theory the sitrep should work as expected if it's called?
@Newb.
That would be cool, but biome-specific enemies are unfortunately not baseline.
@RambelZambel
Yeah, I believe it's a problem with how I set up their accepted followers.