Sid Meier's Civilization VI

Sid Meier's Civilization VI

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EpsTweak for Adaptation
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18 Jul, 2020 @ 11:33am
23 May, 2021 @ 8:38am
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EpsTweak for Adaptation

Description
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets.


How many times have you found yourself in this situation before: You fire up a multiplayer game with your buddies, wait for a long loading screen to complete, get in the game, start planning your strategy and... someone calls for a restart because the map RNG put them in tundra, and they're not playing a tundra civ. Sigh. Time for another painfully slow re-host.

This is caused by a long-standing problem with Civ 6 (and even 5) where apart for a scant few wonders or specific leaders, there is never a good way for a civilization to adapt to rough terrain. Meaning that if you have the misfortune of landing in it, you're left starting with a severe handicap. Wouldn't it be nice if that weren't the case? If the game extended a helping hand in particularly tough starts?

Well, that's exactly what this mod is for. When you found your first city, the game will scan all tiles within 2 tiles of the Palace. If it determines that there are too many rough terrain tiles, it will permanently give your whole civilization a set of abilities to help cope with that terrain:

If there are at least 7 Tundra, Tundra Hill, Snow, or Snow Hill tiles, you'll adapt to Tundra, allowing you to build Farms on Tundra tiles. Also, Farms on Tundra will have +1 Production.

If there are at least 7 Desert or Desert Hill tiles, you'll adapt to Desert, allowing you to build Farms on Desert tiles. Also, Farms on Desert will have +1 Production and Faith.

If there are at least 5 Mountain tiles, you'll addapt to Mountains, allowing your citizens to work Mountain tiles. They will yield +1 Production, +1 Faith, and +1 Food for each adjacent Farm.

There are a few exceptions when applying the above:
Canada will receive no bonus for settling in Tundra.
Russia will not receive a Production bonus on its Tundra Farms.
Mali will not receive a Faith bonus on its Desert Farms.
Inca will not receive extra Production on its Mountains.


Translations:

Included in the "German translations for Civilization VI mods" pack.
40 Comments
Zoot 14 Feb, 2024 @ 10:48pm 
"Beer in a Bottle" level Brilliant .. Thank You.
Eps  [author] 6 Apr, 2023 @ 1:22am 
Nice
Duke Anax 5 Apr, 2023 @ 3:10pm 
Nice mod, I just found a mountain chain in a desert and wanted to confirm that I got both buffs, so that works. The first 15 turns were slow, but building a chain of farms along the mountains gave me some yield.
Bob 25 Mar, 2023 @ 9:44am 
Nice callback to the first yogscast civ 5 video
H.Humpel 9 Dec, 2022 @ 11:08am 
Hi Eps,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
DeadWeatherDrums 25 Apr, 2022 @ 3:17am 
I'm intrigued to see how this scales (or is even compatible) with the mod A Mountain Is Fine. That is a very cool mod.
DeadWeatherDrums 25 Apr, 2022 @ 3:16am 
I think you made the right call taking out the disaster immunity. I mean, it's not like Kansas doesn't get devastated just because people built basements.
WolfDragon27 13 Aug, 2021 @ 9:32pm 
Why aren't tundra farms also get 1 faith? If that's the case, +1 food for non flood plains desert farm instead of faith would be nice
BLACK۞EYE 8 Aug, 2021 @ 12:45pm 
@Remmie Is tundra floodplains even possible on map generation?
Eps  [author] 5 Aug, 2021 @ 11:54am 
Floodplains are Feature, not a terrain type. So they should count.