Stellaris

Stellaris

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More Influence. Cheaper Claims. Papa Johns.
   
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154.557 KB
27 Jul, 2020 @ 5:25pm
27 Jul, 2020 @ 11:45pm
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More Influence. Cheaper Claims. Papa Johns.

In 1 collection by Jmcgee1125
Jmcgee1125's Gameplay Changes
3 items
Description
This mod was original designed for 2.7.2, but has been tested and is working beyond that.

I won't update the version number because it legitimately doesn't matter afaik.

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This took me 3 hours. Why is Stellaris modding so G A R B A G E?

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At any rate, have fun actually being able to afford claims. I also gave it a "small" boost to influence production.

Changes:
-90% influence cost on claims
+3 base influence production

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If the mod ever breaks, leave a comment so I can know that it's broken. I'll update it if I can read the technobabble on the wiki.

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Note: No Papas were harmed in the making of this title.

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If you wish for an alternate version of the mod that isn't as powerful and doesn't have the influence boost, check that out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2183440876
8 Comments
LARGON 7 Feb, 2024 @ 8:46pm 
Thank you very much!
I couldn't find detailed references on the Japanese site...
It was very helpful.
Jmcgee1125  [author] 7 Feb, 2024 @ 8:17pm 
common/technology/tech_reduced_claims.txt
For mod documentation, check out https://stellaris.paradoxwikis.com/Technology_modding and https://stellaris.paradoxwikis.com/Modifiers
LARGON 7 Feb, 2024 @ 8:09pm 
Sorry, I have a question. Where in your local files when making your mod did you change the cost of influence needed to claim enemy star systems? I would like to make a mod that removes only the cost of territorial claims.
Jmcgee1125  [author] 31 Jul, 2020 @ 9:48am 
I seem to have mistaken how the game treats percentage calculations. I'll make a standalone mod that doesn't make influence completely trivia. It'll just be the 50% claim reduction and no influence gain boost. Shouldn't be too long to upload, as it's basically just changing a couple of numbers on this one.
Maritisa 31 Jul, 2020 @ 5:01am 
Yeah, that's pretty much what it boils down to. The accessibility is incredibly good, the documentation just needs to be better. Somebody should fix up that wiki. :/

Also, uhhhh...
Holy fuck this is insanely broken if you take perks that reduce claim cost. You can claim an entire empire for 0 influence and just grab their entire country. That's a little bit insane.
Maybe reduce it down to 50%...?
Jmcgee1125  [author] 30 Jul, 2020 @ 3:28pm 
That is true. The problem is that there's no real documentation. The wiki is fairly incomplete and largely outdated, so a lot of the modding process is trial and error to see what Paradox did, why it worked, and how you can manipulate it.
MadeinCanada 30 Jul, 2020 @ 11:35am 
@Maritisa But you gotta give it to Paradox - not many games allow for such modification of the game. And once you got the basics of Stellaris modding, it's quite simple.
Maritisa 29 Jul, 2020 @ 12:25am 
Stellaris modding is a strange beast, largely because it's... it's all text files? (always has been)

On one hand it means you really don't need any special tools to make a stellaris mod (unless you want to make animated portraits in which case FECK YOUUUUUU) but it does mean that accomplishing the thing you want to do is... not very clear, because you don't have a dev environment to give you context for anything. (Which to be fair most game mods suffer from the same issue, no context cause no dev env)