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Are you saying that using different layers for the floor can help the game orient the doors?
I know to use the flooring to create "prison" IDs so NPCs will react to a character's intrusion, per the editor. But I didn't see instructions on door orientation other than using the default setting, which should orient the right direction. Also, that the IDs help create separate rooms within a building like for an apartment. Which layer do you usually use in the editor to get the effects you need?