Sid Meier's Civilization VI

Sid Meier's Civilization VI

113 ratings
Another Smooth Difficulty Mod
   
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Type: Mod
File Size
Posted
Updated
40.792 KB
20 Aug, 2020 @ 2:01pm
28 Dec, 2021 @ 3:54pm
4 Change Notes ( view )

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Another Smooth Difficulty Mod

In 1 collection by Gabriel
Gabriel&Alice's Team Play
72 items
Description
Removes all initial units and tech boosts to the AI, but gives an stacking 2% bonus to production and gold and a stacking 1% to science, culture, faith and food for each era past Ancient. Also adds a 5% initial food bonus per difficulty above prince. Some changes made by JNR were incorporated in the mod as well, as giving a free ranged unit with every city founded and a free builder for each district (to help the AI to improve its land a bit more.)

Also gives low difficulty players the same bonuses that the AI would gain on the Ancient Era (i.e., no stacking bonuses) in a game from the corresponding high difficulty:
- Warlord gains King bonuses, Chieftain gains Emperor bonuses; and Settler gains Immortal bonuses.

This mod was made analyzing, tweaking and merging many other mods with a similar idea, namely the ones by RushSecond, schwarzpol, Kaige Lindberg. As mentioned before, many of the most complex changes were made by JNR and incorporated.
22 Comments
ando 26 Feb, 2024 @ 9:13pm 
I can corroborate that the mod seems to work. At the very least, AI's start with no unit/tech/civic bonuses, and the free ranged unit on city founding is definitely working (I saw some very early slingers). It isn't possible to tell if the yield bonuses are increasing over time (an IGE equivalent that lets you see everything the AI civs are getting would help here, but to my knowledge there isn't any mod for civ 6 that allows you to do that like in civ 5). On Emperor, they certainly seem to have some sort of bonus.
Compared to King difficulty in vanilla (which has the same starting yield bonus as Emperor in this mod) the AI does seem a bit more capable over the course of the game.
TMP 1 Jul, 2023 @ 8:31am 
i played this mod it is work and very useful
7/2023
.. 30 Jun, 2023 @ 5:03pm 
No longer works as of 6/2023
Spartak 28 May, 2022 @ 2:50am 
What happens if i start a game on Modern Era for example? AI still got no starting units (like 3 settlers)?
Vector 7 May, 2022 @ 8:27am 
@Tristan
It works fine! The only one that worked fine for my team.
Better check Civ6 wiki for details on vanilla difficulty.
Tristan 15 Apr, 2022 @ 1:33am 
Hey does it work in multiplayer? And how does it differ to vanilla difficulty?
Nandybear 7 Apr, 2022 @ 3:29pm 
This mod is great, it makes a bunch of changes I wanted but am too dumb for modding for, and then some! The amenities one says "Adding amenities to cities From Classical to Modern" is that for if you start in a different era, or does that mean per era going forward ?
Nandybear 7 Apr, 2022 @ 12:24pm 
@ChronoCore and anyone else - if you want to merge a mod into a current game you can edit a currently used mod. Check the modinfo and merge it, and just dump the files in the same folder.
philly 6 Apr, 2022 @ 11:17pm 
Is there any chance you have a spreadsheet of all of the actual changes listed from Settler -> Deity. I'm trying to fully understand exactly what the changes are but looking at a chart would help.
fka-gargamel 6 Apr, 2022 @ 11:08pm 
I dislike this behavior
Who would have thought that saving a game configuration also locks in a mod config