Sid Meier's Civilization VI

Sid Meier's Civilization VI

Another Smooth Difficulty Mod
Showing 1-4 of 4 entries
Update: 28 Dec, 2021 @ 3:54pm

- Many small changes in the era that anmenity bonuses kick in (JNR)
- Added a free builder for each built district to the AI (JNR).
- Added a free ranged unit in each city founded by the AI. (JNR)
- Small adjustments to make Prince the baseline (no bonus or penalties to yields)
- Changed the requirement for the scaling AI bonuses to be based on GAME era instead of Player era (JNR suggestion).
- Reduced Food, Science and Culture stacking bonuses to 1% per era per difficulty beyond Prince.
- Added Faith (1%) and Production (2%) stacking bonuses per era per difficulty beyond Prince.
- Small tentative fix to make the AI improve its luxuries resources (JNR).

Update: 25 Jul, 2021 @ 11:52am

Updated to add support for *something* to be released Soon

Update: 7 Nov, 2020 @ 7:38pm

Squished Initial Bonuses to Vanilla Level, but it stacks quickier now.

Update: 20 Aug, 2020 @ 2:01pm

First Upload.