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Compared to King difficulty in vanilla (which has the same starting yield bonus as Emperor in this mod) the AI does seem a bit more capable over the course of the game.
7/2023
It works fine! The only one that worked fine for my team.
Better check Civ6 wiki for details on vanilla difficulty.
Who would have thought that saving a game configuration also locks in a mod config
Don't really remember about RST, but if my coop group doesn't use it today, it probably caused severe desyncs before. Real AI always gived us desyncs in MP too.
This smooth difficulty mod however works well in MP! Also it shows how pathetic the AI is when it doesn't have free units. Before trying out this mod we had troubles playing on Emperor, now we play non-optimal setup on Immortal and it feels more or less balanced with our skill. I think next game we could switch on Deity for some struggle =)
Thanks
Only change I've made is I added a single line of code so that City States also lose their starting bonus Warriors. This hasn't caused any issues with their ability to handle Barbs in my brief testing.
https://i.imgur.com/rRBz14e.png