RimWorld

RimWorld

144 ratings
Retractable Defenses
   
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Mod, 1.1, 1.2, 1.3
File Size
Posted
Updated
6.951 MB
30 Aug, 2020 @ 12:33am
21 Mar, 2022 @ 5:53am
6 Change Notes ( view )

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Retractable Defenses

Description
Adds various defenses that can control movement between spaces.

---Medieval Tech---
Gates require the same amount of work to open and close.

Portcullises require more work to raise but significantly less work to close.

---Industrial Tech---
Submersible Walls added can be made out of any material.

Submersible Walls can only be submerge when the utility console is manned.



GitHub (For non-steam version and source): https://github.com/json-commits/RetractableDefenses



Credits to Mlie for fixing bugs!





Plans to add holographic walls for spacer era tech.
73 Comments
Homi555 2 Dec, 2023 @ 6:32am 
I compiled the Mod for Version 1.4.
Seems to work without changes and problems. (as far as I could test as I never used it before)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3102866619
Commander Lulz 13 Nov, 2023 @ 2:26am 
@.json if you could update this to 1.4, you'd be a legend. One of the most useful mods for Rimworld.
l33tboi 29 Jun, 2023 @ 11:32pm 
this has been an essential mod for me, and now i finally updated my base game to 1.4 it's sorely missed :( please update to 1.4! (:

and thank you for even creating this mod!
HexTheMoaf 19 Feb, 2023 @ 7:26pm 
Please update
PonyKisser:3 11 Dec, 2022 @ 1:39pm 
Cant open or interact with the gate or portcullis even when manning a security console?
speel117 13 Nov, 2022 @ 4:43pm 
please update to 1.4
Coles Team member 23 Oct, 2022 @ 10:20pm 
Please update to 1.4
VelxraTV 21 Oct, 2022 @ 2:16pm 
Please update to 1.4
света кейпоп 31 Aug, 2022 @ 2:45am 
thanks a lot, i for myself configured that and work, requiered to close porcullis to be able to make my thing with medieval castle gates, where portcullis quicly closes behind the back of raiders, and so do second portcullis so that they are trapped in there and my bowmen kill them
But for that i need to come out of outer walls and close them
Would be cool if you somehow implemented the lever things from doors expanded to open and close portcullis
.json  [author] 30 Aug, 2022 @ 6:18pm 
@света кейпоп it should be in the Defs\ThingDefs_Buildings\Building_Structure.xml
You should be able to modify hit points under the <MaxHitPoints></MaxHitPoints> tag.