Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Seems to work without changes and problems. (as far as I could test as I never used it before)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3102866619
and thank you for even creating this mod!
But for that i need to come out of outer walls and close them
Would be cool if you somehow implemented the lever things from doors expanded to open and close portcullis
You should be able to modify hit points under the <MaxHitPoints></MaxHitPoints> tag.
If it is intended, could you tell me in what files i can configure that for myself?
I really wish I knew how to fix this, because it looks very ugly when it happens. The mod still works, it's just the texture that's the problem.
@Mlie, can you help? Please?
https://i.imgur.com/IwyLA3P.jpeg
https://i.imgur.com/auHmDPD.jpeg
https://www.youtube.com/watch?v=mkdBBGX1uVU
Anyhow, in the SubmersibleWall.cs file, you list the cases, but at case 'OpenGate' you list the action to Open, same for closed, same for the Portcullis. Should be an easy fix I'd think?
it would be awesome if you could add a slider for that though, just like the other mod does.