Sid Meier's Civilization VI

Sid Meier's Civilization VI

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City Wide Appeal - Districts
   
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Type: Mod
File Size
Posted
2.949 KB
5 Sep, 2020 @ 12:53pm
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City Wide Appeal - Districts

In 1 collection by Luke ✞ Jesus Saves ✞
City-wide Appeal
4 items
Description
About this mod
Make Districts Appeal bonuses/penalties apply to the whole city it belongs to instead of only adjacent tiles. For example, if your city has 1 Holy Site, 1 Theater Square and 1 Industrial Zone, all tiles in the city has +1 Appeal.

Pillaged penalties are unchanged (still -1 Appeal to adjacent tiles). I am not able to test yet but probably if it's pillaged, the city-wide bonuses/penalties are lost too.

The City-wide Appeal mod pack
Make most appeal effect becomes city-wide instead of only to adjacent tiles. The pack can be used together although you can use any combination of these:

  • Wonders: +1 Appeal to all tiles per wonder. If you think it's too OP, you can use the Single Wonder mod instead, which give a fixed +2 Appeal if a city has any wonder(s). Note that both mods stack but I don't recommend using both.
  • Districts: +-1 Appeal to all tiles in the city depends on the original district Appeal effect.
  • Improvements: +2 to -1 Appeal to all tiles in the city depends on the original district Appeal effect.

Unfortunately I don't know any possible way to make effects of Features (Forest, Rainforest etc) become city-wide. If anyone can make a mod for that, or suggest a solution, I will make one.
1 Comments
LooseCannon135 9 Jan, 2022 @ 6:37pm 
Korea's seowon be like: -999 science per turn