Sid Meier's Civilization VI

Sid Meier's Civilization VI

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City Wide Appeal - Wonders
   
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Type: Mod
Mod: Gameplay
File Size
Posted
2.781 KB
5 Sep, 2020 @ 12:55pm
1 Change Note ( view )

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City Wide Appeal - Wonders

In 1 collection by Luke ✞ Jesus Saves ✞
City-wide Appeal
4 items
Description
About this mod
Make Wonders Appeal bonuses apply to the whole city it belongs to instead of only adjacent tiles. For example, if your city has The Great Bath, The Great Lighthouse and The Colosseum, all tiles in the city has +3 Appeal.

You can use the City Wide Appeal - Wonders (Single) instead if you want to have a fixed bonus no matter the number of wonders in a city. Note that both mod can be stacked for a whooping +3 Appeal on first wonder and +1 for each additional wonder so I do not recommend enabling both.

The City-wide Appeal mod pack
Make most appeal effect becomes city-wide instead of only to adjacent tiles. The pack can be used together although you can use any combination of these:

  • Wonders: +1 Appeal to all tiles per wonder. If you think it's too OP, you can use the Single Wonder mod instead, which give a fixed +2 Appeal if a city has any wonder(s). Note that both mods stack but I don't recommend using both.
  • Districts: +-1 Appeal to all tiles in the city depends on the original district Appeal effect.
  • Improvements: +2 to -1 Appeal to all tiles in the city depends on the original district Appeal effect.

Unfortunately I don't know any possible way to make effects of Features (Forest, Rainforest etc) become city-wide. If anyone can make a mod for that, or suggest a solution, I will make one.
1 Comments
STuRoK 9 Mar, 2021 @ 7:17pm 
Is it possible to make adjacency bonuses city-wide? or extend 2-3 tiles out instead of 1? For example the Theater or Holy site or any district with bonus to wonder, will get the bonus being further away instead of right next to it. This always bothered me. It's a Wonder! A whole city loves their wonder not just from 10ft away.