XCOM 2
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Heavy And Light Kevlar Armors
   
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7 Sep, 2020 @ 6:58am
19 Oct, 2020 @ 2:53pm
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Heavy And Light Kevlar Armors

Description
Adds Heavy and Light variants of standard Kevlar Armor.

This intends to introduce a bit more variety and choice into the early-game, especially when paired with mods such as Point-Based Not Created Equal.

Kevlar Armor (Base-game standard Kevlar Armor):
  • +1 HP
  • Reclassified into Medium Armor.

Light Kevlar Armor (Repurposed from Resistance Warrior Kevlar Armor):
  • +1 Mobility
  • +15 Dodge
  • Reclassified into Light Armor.

Heavy Kevlar Armor (Uses TLP Armor assets):
  • +1 HP
  • +1 Armor
  • Can optionally be given an extra Utility Slot (Though I'd recommend removing the previous two bonuses if you choose to do that).
  • -2 Mobility
  • Classified into Heavy Armor.

These stats and attributes can be modified through the "XComHeavyAndLightKevlarArmors.ini" file. However, if you want more settings to toy around with, then I recommend using the Armor & Vest Config mod, as it's far more versatile (The template name for Heavy Kevlar Armor is simply "HeavyKevlarArmor").

Disclaimer: Yes, technically this mod makes the early-game slightly easier, as standard Kevlar Armor receives a flat + 1 HP bonus, I recommend adjusting your difficultly however you see-fit.

Compatibility
  • Uses an OPTC to modify the standard Kevlar Armor and Resistance Warrior Kevlar Armor, if another mod alters these items, their changes might override/get overridden by this mod.

Known Issues
  • None at the moment.

To-do
  • Nothing.

My Mods

Credits
  • Iridar and Σ3245 for programming support.
  • DotVHS for providing the Mod Preview Image.
  • neIVIesis for providing the armory icon for Light Kevlar Armor.
  • Chris the Thin Mint for helping me resolve the TLP Kevlar invisible bodies bug.
48 Comments
Lux Manifestus 20 Sep, 2024 @ 1:14pm 
Can we have an option to adjust the light kevlar health modifier to -1, so that medium kevlar can be configured to grant no health bonus instead, to balance it to a vanilla difficulty standard?
Austere Hare 26 Jul, 2024 @ 9:45am 
i love this mod. it does work with covert infiltration
Elronhir 7 Jan, 2024 @ 2:30pm 
It will work with Covert Infiltration?
Kinsect 6 Apr, 2023 @ 4:30pm 
Does this work with Covert infiltration since that get's rid of the TLP armor?
khumak 21 Oct, 2022 @ 12:45pm 
This mod works fine with LWOTC.
Dęąth Viper 19 Oct, 2022 @ 10:47am 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
khumak 4 Apr, 2022 @ 4:20pm 
I love the idea of having a light version with a mobility and doge bonus instead of HP. Perfect for those early missions, especially the ones with aggressive timers.
Freelancer MAD DOg 2 Dec, 2021 @ 4:49am 
Starting campaigns ····the first mission is a very hard mission and Need luck ,and we can‘t have these good stuff on first 4··· unfortunately
Rtma Eros Paragon 12 May, 2021 @ 9:17pm 
This is a nice little boost for starting campaigns, till you research predator armour that is.
Arkay 12 May, 2021 @ 4:04pm 
Will do, thanks for replying