Crusader Kings III

Crusader Kings III

33 ratings
Simple building rebalance
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40.076 KB
13 Sep, 2020 @ 3:40pm
19 Mar, 2021 @ 3:34pm
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Simple building rebalance

Description
This mod rebalances the buildings to fix major issues with front loaded tax income and later upgrades not being worth the cost to invest into them. Holdings upgrades are also improved and the Royal Forests duchy building gives the same tax income boost at every level.

The values in this mod were calculated using this spreadsheet, which includes both vanilla buildings and the mod's buildings:
https://docs.google.com/spreadsheets/d/11nmlLyBGJFM-tcAxH1s9uj-lQRiExYbnlpZ-CzN4ZiU/edit#gid=1690903375

This mod is compatible with existing save games. This mod is compatible with any mods that do not change the building tax defines.
18 Comments
Twilight Sentinel  [author] 5 Sep, 2023 @ 8:08pm 
I wouldn't be comfortable updating this mod since I haven't played that much CK3 since the building update came out. Until I do sit down and do a bunch of playtesting and figure out a design I'm satisfied with, I would not expect an update. I'm afraid I cannot give any timeline on when or even if that will happen.
Lord Filip 2 Sep, 2023 @ 4:07pm 
Do you currently have plans to rebalance the mod around the new buildings, or do you not have the time/desire to do that?
Twilight Sentinel  [author] 4 Jul, 2023 @ 11:58am 
There's been such a large change to the balance of buildings thanks to their increased costs and new buildings that can add extra percentage modifiers to local income that I would not be comfortable doing a full update without including a major rebalance.
Silver 4 Jul, 2023 @ 1:29am 
Would it be possible to update the mod. (also if it is just the checksum for my OCD sake (: )
Bardagh 9 Mar, 2022 @ 3:42pm 
Thanks for the quick reply.
Twilight Sentinel  [author] 9 Mar, 2022 @ 2:18pm 
I cannot do much about Steam blocking all gdrive links. That's a general change they've done as a result of malicious links using the service.

The mod does not change any of the special mine values. That is beyond the scope of the mod.
Most special buildings will also be unaffected, though some special buildings do reference the building value constants. In general they'll be slightly better than they otherwise would be.
Bardagh 9 Mar, 2022 @ 9:51am 
FYI Steam is classifying the spreadsheet as a potentially dangerous link. I'm guessing macros?
Bardagh 9 Mar, 2022 @ 9:48am 
Just out of curiosity: Does this affect mines or other unique buildings at all?
Stavian 24 Oct, 2021 @ 9:41pm 
Looks like a great mod, one question when I Subscribe I see one file about Royal Forests. Thank you again.
god of being bad at everything 8 Jun, 2021 @ 4:31am 
if you want to play on the default game and have it not be cancer to get gold get high piety and print money by asking the pope for it