The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Immortal Dragonborn
   
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Category: Gameplay
File Size
Posted
Updated
17.546 KB
31 Jan, 2014 @ 8:59pm
25 Feb, 2014 @ 12:16am
5 Change Notes ( view )

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Immortal Dragonborn

Description
Dragon Souls = Extra Lives
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This mod adds an extra lives system that uses Dragon Souls to revive the player's character. When the Dragonborn's health reaches 0, rather than dying and reloading the last save, he/she will drop to one knee. A few seconds later the Dragonborn is revived to full Health, Magicka, and Stamina, and a magical blast paralyzes surrounding foes, allowing the Dragonborn to turn the tide of battle or use this brief moment to escape. This revival however comes at the cost of a Dragon Soul. If the Dragonborn does not have any Dragon Souls, he/she will die.


Installation and Uninstallation
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** I HIGHLY recommend using SkyUI to properly disable this mod before uninstalling. **

Simply subscribe to install.

If you are using SkyUI and would like to uninstall the mod, you should first disable the mod using the Mod Configuration Menu. SImply uncheck the "Enable" option to do so. This will set the player's ActorBase to no longer be essential allowing you to uninstall the mod safely.

If you do not disable the mod using the MCM (Mod Configuration Menu) and you uninstall the mod, you will need to enter a console command to make the player no longer set to essential. Here is how to fix it using the conole.
1. open console (`)
2. Enter the following command.
setessential 00000007 0
This will set the player's ActorBase, who's id is 00000007, to no longer be essential.
----- Note from comments -----
The ActorBase ID may vary depending on the player character's race.

I will post other ActorBase IDs when I find a reference
----- Note from comments -----
...an easy way to find all ids is to go into third person then go to console commands and click on yourself...



Compatibility
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This mod is compatible with SkyRe, Frostfall, and pretty much any other mod. The only types of mods I would expect this to have conflicts with are ones that make the player character essential or protected.

Known Incompatible Mods:
Player Knockout


Tested Deaths
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Death by combat damage: Working
The player enters bleedout and revives a few seconds later.

Death by falling: Working
The player enters bleedout and revives a few seconds later. Just don't cry to me if you save at the bottom of a pit.

Death by drowning: Working with minor glitch
The player will enter the bleedout animation while under water and revive a few seconds later. After the revival, the player moves with running animation instead of swimming, but he/she can still move freely as if swimming.

Death on horse: Working
The player falls off the horse, lies on ground for a few seconds, then revives and gets up.

Death by giant: Working and is AWESOME!
The player is sent flying into the air, is revived mid-flight, then comes crashing back to the ground. After landing, the player will get back up.

Death by freezing (Frostfall):
The player enteres a state where he/she cannot move and will continue to enter the death->revival sequence until all Dragon Souls are spent, at which point the player will finally die. I would recommend just loading your last save if you enter the freezing to death sequence.

Death by killmove:
Some odd and likely unpreventable issues can occur when killmoves are executed on a protected or essential character, in the case of this mod that can be the player. To prevent the possibility of saving the game in a glitched state, I added logic to prevent reviving from a killmove. I killmove should actually kill the player regardless of Dragon Souls. I have not been able to test it because I couldn't manage to die by a killmove yet. Please feel free to let me know if death by killmove is working as described.

If you would like to prevent dying from a killomove I recommend playing with the mod "Dance of Death" with "SkyUI" installed as well. That will give you access to a MCM where you can protect the player against all killmoves. I know its a bummer that you will never die by a sweet killmove again, but the alternative may mean permanently losing your character's head. (Note the paragraph above - headless player bugs should be resolved)


Why I Created "Immortal Dragonborn"
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I like to play on master difficulty with a number of mods that increase the difficulty of the vanilla game, including my own mod "Enemizer". Constantly using quick save (F5) in order to not lose progress became very annoying and really breaks immersion. Also, I was talking with a friend about possibly doing an "Iron Man" play-through of Skyrim in which we would try to make it as far as possible without dying. That would be nearly impossible when a lowly bandit can one-shot you with a bow. Hence, "Immortal Dragonborn" was created. I wanted a more immersive penalty for dying that helps to balance the game on a high difficulty. I may just try that "Iron Man" play-through now as well.


Commenting & Feedback
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To make things a little easier to sift through, I added a few discussion threads. Please post there if your comment pertains to the discussion topic.


Nexus Users check out "Death Souls"
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I have not been able to upload any mods to the Nexus site. I always get a server error when attempting. It will be a while before I put this up on the Nexus. However, there is another mod there that is very similar. I actually discovered this when someone mentioned it in an earlier comment. It is called "Death Souls" and can be downloaded from the link below.
http://www.nexusmods.com/skyrim/mods/49294/?
Popular Discussions View All (2)
32
30 Jun, 2018 @ 12:56pm
Issues
GORDWAD
4
18 Feb, 2014 @ 1:48pm
Gameplay Features & Difficulty Balance
GORDWAD
253 Comments
GORDWAD  [author] 9 Oct, 2019 @ 5:36pm 
@De Crunzon Fvuckker

I can't say I have every come across that issue. Unfortunately I no longer have a PC in order to troubleshoot the issue.

The .esp name should be the "immortal dragonborn" when downloaded from Workshop, but it may be the same as the local file name I use when editing "_player_protection". It's been a long time since I downloaded anything through Workshop, so I'm not sure if Steam changed something.

When disabling this mod, follow the instructions given in the mod description to ensure that you remove all persistent effects to your game.

Sorry it caused you issues. Perhaps after fully uninstalling the mod it would work as intended from a clean install.
De La Penrose 2 Oct, 2019 @ 4:12pm 
"You feel mortality" each few minutes (or even less) - i am so fckin tired of this message.. How to turn it off?!
Fnd what's it's .esp name? I want to delete this from my game, but I can't find the nessesary file. Tried to look for "immortal dargonborn" but nothing happened.

[CSTL] Cleo 4 Jul, 2019 @ 6:34pm 
does it work on normal skyrim ?
VERGIL 4 Mar, 2018 @ 5:08pm 
K
GORDWAD  [author] 4 Mar, 2018 @ 2:29pm 
@Abyss Watcher:
Instructions in the mod description have more details, but in summation all you need to do is subscribe/download+activate the mod and have dragon souls with your character. The effect will activate automatically. Do pay attention to the uninstallation instructions if you decide to disable the mod. As with any mod, it is a good idea to back up your save(s) before installing.
VERGIL 1 Mar, 2018 @ 4:33am 
how do you get it?
GORDWAD  [author] 17 Jul, 2017 @ 3:11pm 
@Vault Dweller:
Soon after I first made this mod someone had commented that it was a copy of another on Nexus called "Death Souls". It wasn't but I admit it had striking similarities. The Author of that mod and I used almost identical methods to implement this feature, and the revival effect was stylistically similar. Anyhoo, I actually contacted the author of that mod, we talked shop a little, and he let me use a few snippets of his scripts to solv some bugs.

At the time he said he didn't take any offense to a similar mod being put on the Workshop because he only uploads to Nexus. I don't know if that means he would mind now if this were on Nexus (It's been quite a while).

I'ld hate for you to not be able to use this because of a workshop bug, so you have convinced me. I'll try to get it on Nexus soon and just add appropriate thanks to the author of "Death Souls".
XP47JSuperBolt 8 Jul, 2017 @ 10:50pm 
I'm sorry for asking, but why hasn't this been added to Nexus yet? I have weird conflicting issues with trying to install this mod with the workshop. (As in, everytime I try to subscribe it just doesn't download it, no matter how many times I resubscribe.) So I dunno why you cant simply add it the Nexus.
JakiiGamingTTV 11 Jun, 2017 @ 12:12pm 
Ooh, I get to become a Headless Horseman. :3
JakiiGamingTTV 11 Jun, 2017 @ 12:05pm 
I forgot to ask: Does it require the Dragonborn DLC?