The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Immortal Dragonborn
253 Comments
GORDWAD  [author] 9 Oct, 2019 @ 5:36pm 
@De Crunzon Fvuckker

I can't say I have every come across that issue. Unfortunately I no longer have a PC in order to troubleshoot the issue.

The .esp name should be the "immortal dragonborn" when downloaded from Workshop, but it may be the same as the local file name I use when editing "_player_protection". It's been a long time since I downloaded anything through Workshop, so I'm not sure if Steam changed something.

When disabling this mod, follow the instructions given in the mod description to ensure that you remove all persistent effects to your game.

Sorry it caused you issues. Perhaps after fully uninstalling the mod it would work as intended from a clean install.
De La Penrose 2 Oct, 2019 @ 4:12pm 
"You feel mortality" each few minutes (or even less) - i am so fckin tired of this message.. How to turn it off?!
Fnd what's it's .esp name? I want to delete this from my game, but I can't find the nessesary file. Tried to look for "immortal dargonborn" but nothing happened.

[CSTL] Cleo 4 Jul, 2019 @ 6:34pm 
does it work on normal skyrim ?
VERGIL 4 Mar, 2018 @ 5:08pm 
K
GORDWAD  [author] 4 Mar, 2018 @ 2:29pm 
@Abyss Watcher:
Instructions in the mod description have more details, but in summation all you need to do is subscribe/download+activate the mod and have dragon souls with your character. The effect will activate automatically. Do pay attention to the uninstallation instructions if you decide to disable the mod. As with any mod, it is a good idea to back up your save(s) before installing.
VERGIL 1 Mar, 2018 @ 4:33am 
how do you get it?
GORDWAD  [author] 17 Jul, 2017 @ 3:11pm 
@Vault Dweller:
Soon after I first made this mod someone had commented that it was a copy of another on Nexus called "Death Souls". It wasn't but I admit it had striking similarities. The Author of that mod and I used almost identical methods to implement this feature, and the revival effect was stylistically similar. Anyhoo, I actually contacted the author of that mod, we talked shop a little, and he let me use a few snippets of his scripts to solv some bugs.

At the time he said he didn't take any offense to a similar mod being put on the Workshop because he only uploads to Nexus. I don't know if that means he would mind now if this were on Nexus (It's been quite a while).

I'ld hate for you to not be able to use this because of a workshop bug, so you have convinced me. I'll try to get it on Nexus soon and just add appropriate thanks to the author of "Death Souls".
XP47JSuperBolt 8 Jul, 2017 @ 10:50pm 
I'm sorry for asking, but why hasn't this been added to Nexus yet? I have weird conflicting issues with trying to install this mod with the workshop. (As in, everytime I try to subscribe it just doesn't download it, no matter how many times I resubscribe.) So I dunno why you cant simply add it the Nexus.
JakiiGamingTTV 11 Jun, 2017 @ 12:12pm 
Ooh, I get to become a Headless Horseman. :3
JakiiGamingTTV 11 Jun, 2017 @ 12:05pm 
I forgot to ask: Does it require the Dragonborn DLC?
Minion 10 Dec, 2016 @ 8:44pm 
great mod, i use it on pc and consoles, good work (it means i can jump of high hrothgar without having to worry when i dont save, which is frequently)
Prince of Darkness 27 Nov, 2016 @ 4:18pm 
Ty man i aprishiate it.
GORDWAD  [author] 27 Nov, 2016 @ 11:52am 
I made this available on Bethesda.net for Special Edition on PC.
https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3241829

I'll look into uploading Xbox and PS4 versions soon.
Prince of Darkness 25 Nov, 2016 @ 7:03pm 
Ty man i aprishiate it.
GORDWAD  [author] 25 Nov, 2016 @ 6:28pm 
Yeah... I just heard I may be able to upgrade to special edition free, so I'll try to get around to that really soon.

I'm glad you have liked using the mod. I'll let ya know when it's available.
Prince of Darkness 24 Nov, 2016 @ 7:31pm 
A gary i have a personal request this is one of the 3mods i base my character off of. Was hopen u could re upload it to Bethsida.net for the sepcial edition.
i GOT to get in that cannoli 17 Nov, 2016 @ 4:14pm 
This actually seems lore friendly lol
Dizzy_Dares 28 May, 2016 @ 2:20pm 
Help! i did a clean install recently and now my steam mods wont re download.! can i get a link to this mod elsewhere so i can manually install? i tried unsubbing and resubbing but steam refuses to dl any mods :C
Dizzy_Dares 25 May, 2016 @ 2:58am 
i like this mod becuase dying haz a cost as opposed to just reloading. if you ever do a checkpoint version please make it optional c:
GORDWAD  [author] 19 Mar, 2016 @ 3:32pm 
I like the idea of respawning at some designated (checkpoint) location. However, I worry that might break the game in some cases. For example, quests are not designed with the expectation that the player will teleport away from the area. Doing so when the player loses a life could cause certain quests to become impossible to complete or cause worse bugs.

I think it would be a cool lore-friendly mechanic, but unfortunately would not be compatible with the design and scripting of the vanilla game.
Mirahael 14 Mar, 2016 @ 12:26pm 
Perhaps add a new logic, create special Akatoshian Shrines, these locations, upon dying with a dragon soul, one will be spent and upon death you will be revived there, in the morning and three in-game or so days pass. This can completely be true to the lore for what Dragon souls cannot leave Mundus, or so what is said, that if spending a dragon soul to live will seperate the soul to the one who consumed it, it should by theory allow the Dragonborn (so said spirit of a Dragon) to stay within the borders of Mundus, still abiding by mortal law and sacrificing a mortal soul, only by certain higher limits to that soul.
GORDWAD  [author] 4 Oct, 2015 @ 9:48pm 
Cool ideas. You could always just delete your character after dying if you really want permadeath and you are in fact that masochistic.

Also, about the mass paralysis spell that is cast when the player recovers... that can be turned off in the Mod Configuration Menu if you are using SkyUI. In fact, I highly recommend using SkyUI, since that will let you properly disable this mod if you decide to uninstall it. Otherwise you will need to use console commands to do so. I considered making SkyUI a requirement for this mod, but decided not since it is not technically required.

Anyways, thanks for the comment. I always love to hear feedback and ideas.
Melletch 27 Sep, 2015 @ 10:50pm 
I would like this mod, as I suggested something that is pretty much the same, only if you had a permanent death version after you run out of dragon souls. You should probably receive 3-5 lives at the beginning, and a dragon soul will be a life after that.

I also am concerned about the paralysis thing. I don't know how well that will effect gameplay, but sounds consequential enough as is. I just thought long ago that a dragon soul life counter before permadeath might be a nice version of the Skyrim Permadeath mod I saw once. Thanks either way for filling one more niche often missed in a smart way. Keep up the oppurtunism and mods! :D
ENGINEER_H4RR7 27 Sep, 2015 @ 3:12pm 
I understand. The bug is really due to Bethesda never fixing the Giant Cannon that launches you in to orbit. Still, I love this, gives those useless dragon souls a new purpose. Thanks again.
GORDWAD  [author] 26 Sep, 2015 @ 11:45pm 
Hey Engineer Alf.

Thanks for the comment, and I'm glad you like the mod. Some other people have mentioned getting stuck in the air, so I tested the hell out of that and was never able to reproduce it. However, I was always testing in 3rd person. I never would have imagined that would make a difference!

Unfortunately I don't think I will be able to resolve the issue with getting stuck in the air. In my experience modding, I have found that some odd & complicated issues are better left unadressed, since adding complexity to a mod can result in other odd errors or conflicts with other mods. I find it's generally better to keep things as simple as possible. Like I have said with other flawed death conditions, you can always just load your last save, which is basically the same thing the game would normally do.

Thanks again for the comment. I was finally able to figure out what everyone meant by "getting stuck in the air".
ENGINEER_H4RR7 21 Sep, 2015 @ 1:21pm 
Hey, this mod is really wesome, but getting stuck in the air when a giant send me flying. That only happens when i was killed in first person. Any hope for a fix. Also, will be cool if frostfall revive sets your exposure to normal levels. Thanks for this great mod again.
GORDWAD  [author] 24 Mar, 2015 @ 11:01pm 
So it seems your player character couldn't die after uninstalling the mod. While SkyUI isn't technically required for this mod to work, I would highly recommend using it, as it is necessary to cleanly uninstall this mod. I included a Mod Configuration Menu for this mod which allows you to disable it before uninstalling, which removes the immortality effect.
CoffeeSorcerer69©®™ 24 Mar, 2015 @ 7:13pm 
Oh and King Of Sweden there should be a cheat where if you turn it on and back off you should be able to float back to the gruond.
CoffeeSorcerer69©®™ 24 Mar, 2015 @ 7:10pm 
I play on legendary difficulty but for some reason my health will never go down so I uninsalled the mod and was able to lose health and I reinstalled it but the same thing happend again so I did it about 12 times and then I was finally able to lose health.
SunnyTheHobbit 9 Feb, 2015 @ 2:59pm 
It's so funny jumping off of the throught of the world, landing on the ground below and getting back up after a few sec
HotFuzz 30 Dec, 2014 @ 1:06am 
Hey this mod is awesome but theres just 1 problem, when i get knocked into the air by a giant i start to regenerate mid air, when i finish regening im gliched in the air and dont fall down can you possibaly fix this? -Thanks btw awesome mod :D
GORDWAD  [author] 21 Dec, 2014 @ 3:10pm 
@OBLOOD
I assume you do in fact have dragon souls, which are required for immortality with this mod.

If you are using SkyUI, I would recommend enabling debug notifications in the MCM for "Immortal Dragonborn". That will display notifications which can help you determine if the mod initialized correctly and if the immortality effect is working when you have dragon souls.
Shadow 13 Dec, 2014 @ 2:24pm 
my player dies and goes to last save WTF???
GORDWAD  [author] 30 Nov, 2014 @ 4:38pm 
Just to clear things up about the console command to set whether the player is essential or not...

00000014 is the ID for the player character's Actor, the actual player in the world.
00000007 is the ID for the player character's ActorBase, the "template" for the player's character.

You must execute the setessential command on the ActorBase. Therefore the console command to set the player character's ActorBase to not essential is...

setessential 00000007 0

General Form:
setessential <Form ID of ActorBase> <0 = not essential, 1 = essential>


Note:
It has been mentioned that the ID for the player character's ActorBase may change depending on the character's race. However, I have tested as a Nord and as an Argonian, and each time 00000007 was the correct ID for my character's ActorBase. I was able to toggle whether my character was essential using the console command as described above.
GORDWAD  [author] 30 Nov, 2014 @ 12:45pm 
Usually the issue you described is caused by the player's character still being set to essential.

You can do the following to check if your player is essential.
1. Open the console
2. Click on your character to select him/her. The Actor ID should be displayed.
3. type "isessential" to get your character's current essential status
1 = essential
0 = not essential

If your character is still essential, you may just need to try the console command...
setessential <Argonian Player ActorBase ID> 0

I unfortunately don't know the correct ID for the Argonial player character's ActorBase. If you find a good reference or a method of how to retrieve the player character's ActorBase ID, please let me know.


If the methods above still do not help, I recommend re-enabling the mod and installing SkyUI temporarily in order to disable "Immortal Dragonborn" via the Mod Configuration Menu available with SkyUI.
The Walkin' Dude 30 Nov, 2014 @ 11:48am 
@ carstenseng1

i have tryied useing the console command that is said up above. i am a argonian and it says the ID is 00000014 i have typed i the command and i still go into bleedout
GORDWAD  [author] 30 Nov, 2014 @ 8:57am 
@Anonymous Beaver

It sounds like your player's character is still set to "essential". In order to enter bleedout rather than dying when health reaches 0, this mod sets the player's character to "essential". Although you don't have SkyUI to disable this before uninstalling the mod, you can still reset it using the console as noted in the description under "Installation and Uninstallation".
The Walkin' Dude 29 Nov, 2014 @ 7:22pm 
i felt like it was kinda op, i am doing a play through on youtube and i feel like if i used this it wouldnt feel right, so i had it but unsubscrided, no my player goes into bleedout and then full heals, this is my main character and it bothers me, i dont have skyUI. pls help, (sorry for making this so long)
MatikTheSeventh 13 Nov, 2014 @ 9:41am 
Great! :D
Gol Zin Viing 20 Oct, 2014 @ 4:21pm 
Thi is a great mod! my PC has LONG completed the main quest both Dragonborn and Dawnguard and he knows all the Dragon words that are knowable so now he has a "soul surplus" ( 14 dragonsouls and no words to unlock)...having the extra lives is Good but i wish we could use those souls to boost the power/damage of the shouts (ona permanent basis)
Othtor Potato 29 Sep, 2014 @ 10:29am 
I like the look of this mod. It's not an OP way to continue your game without starting from a previous save!
Twistybum 14 Sep, 2014 @ 12:56am 
@carstenseng i know an awesome code easy to kill xD player.placeatme 1335e
GORDWAD  [author] 13 Sep, 2014 @ 10:16pm 
Cool. Thanks. That is good to know. I likely won't go through them all myself, but I will quote your comment in the mod description.
Devil 13 Sep, 2014 @ 5:32pm 
i dont know if anyones told you about a refernce yet but an easy way to find all ids is to go into third person then go to console commands and click on yourself if you want to do it yourself
Twistybum 13 Sep, 2014 @ 1:33am 
@carstenseng1 why dont you like save then go player.setrace argonian then click on yourself remember code then do next race etc...
Twistybum 13 Sep, 2014 @ 1:32am 
when i used clumsiness XD its fun trip over random stuff but now i use a different mod i make fly (cannon) and best way for fast travel
Twistybum 13 Sep, 2014 @ 1:30am 
@carstenseng1 i fell about 2 meters game high lol and i lost 12 fuckn dragon souls dafaq
GORDWAD  [author] 12 Sep, 2014 @ 11:57pm 
Ahh. OK. Is there a different ID for the ActorBase of each race. The funny thing is that I play as a Nord and the I thought the command noted above worked from me. I'll add this to the mod description. Thanks for the correction.
Twistybum 17 Aug, 2014 @ 12:18am 
auther the
setessential 00000007 0
for the 00000007 that is imperial
000000014 is nord -.-
Forsaken Buge 15 Aug, 2014 @ 7:41pm 
Really fun mod, now I am ready to fight the first dragonborn and harkon thanks to you. I no longer have many worries of death.