Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can't say I have every come across that issue. Unfortunately I no longer have a PC in order to troubleshoot the issue.
The .esp name should be the "immortal dragonborn" when downloaded from Workshop, but it may be the same as the local file name I use when editing "_player_protection". It's been a long time since I downloaded anything through Workshop, so I'm not sure if Steam changed something.
When disabling this mod, follow the instructions given in the mod description to ensure that you remove all persistent effects to your game.
Sorry it caused you issues. Perhaps after fully uninstalling the mod it would work as intended from a clean install.
Fnd what's it's .esp name? I want to delete this from my game, but I can't find the nessesary file. Tried to look for "immortal dargonborn" but nothing happened.
Instructions in the mod description have more details, but in summation all you need to do is subscribe/download+activate the mod and have dragon souls with your character. The effect will activate automatically. Do pay attention to the uninstallation instructions if you decide to disable the mod. As with any mod, it is a good idea to back up your save(s) before installing.
Soon after I first made this mod someone had commented that it was a copy of another on Nexus called "Death Souls". It wasn't but I admit it had striking similarities. The Author of that mod and I used almost identical methods to implement this feature, and the revival effect was stylistically similar. Anyhoo, I actually contacted the author of that mod, we talked shop a little, and he let me use a few snippets of his scripts to solv some bugs.
At the time he said he didn't take any offense to a similar mod being put on the Workshop because he only uploads to Nexus. I don't know if that means he would mind now if this were on Nexus (It's been quite a while).
I'ld hate for you to not be able to use this because of a workshop bug, so you have convinced me. I'll try to get it on Nexus soon and just add appropriate thanks to the author of "Death Souls".
https://mods.bethesda.net/#en/workshop/skyrim/mod-detail/3241829
I'll look into uploading Xbox and PS4 versions soon.
I'm glad you have liked using the mod. I'll let ya know when it's available.
I think it would be a cool lore-friendly mechanic, but unfortunately would not be compatible with the design and scripting of the vanilla game.
Also, about the mass paralysis spell that is cast when the player recovers... that can be turned off in the Mod Configuration Menu if you are using SkyUI. In fact, I highly recommend using SkyUI, since that will let you properly disable this mod if you decide to uninstall it. Otherwise you will need to use console commands to do so. I considered making SkyUI a requirement for this mod, but decided not since it is not technically required.
Anyways, thanks for the comment. I always love to hear feedback and ideas.
I also am concerned about the paralysis thing. I don't know how well that will effect gameplay, but sounds consequential enough as is. I just thought long ago that a dragon soul life counter before permadeath might be a nice version of the Skyrim Permadeath mod I saw once. Thanks either way for filling one more niche often missed in a smart way. Keep up the oppurtunism and mods! :D
Thanks for the comment, and I'm glad you like the mod. Some other people have mentioned getting stuck in the air, so I tested the hell out of that and was never able to reproduce it. However, I was always testing in 3rd person. I never would have imagined that would make a difference!
Unfortunately I don't think I will be able to resolve the issue with getting stuck in the air. In my experience modding, I have found that some odd & complicated issues are better left unadressed, since adding complexity to a mod can result in other odd errors or conflicts with other mods. I find it's generally better to keep things as simple as possible. Like I have said with other flawed death conditions, you can always just load your last save, which is basically the same thing the game would normally do.
Thanks again for the comment. I was finally able to figure out what everyone meant by "getting stuck in the air".
I assume you do in fact have dragon souls, which are required for immortality with this mod.
If you are using SkyUI, I would recommend enabling debug notifications in the MCM for "Immortal Dragonborn". That will display notifications which can help you determine if the mod initialized correctly and if the immortality effect is working when you have dragon souls.
00000014 is the ID for the player character's Actor, the actual player in the world.
00000007 is the ID for the player character's ActorBase, the "template" for the player's character.
You must execute the setessential command on the ActorBase. Therefore the console command to set the player character's ActorBase to not essential is...
setessential 00000007 0
General Form:
setessential <Form ID of ActorBase> <0 = not essential, 1 = essential>
Note:
It has been mentioned that the ID for the player character's ActorBase may change depending on the character's race. However, I have tested as a Nord and as an Argonian, and each time 00000007 was the correct ID for my character's ActorBase. I was able to toggle whether my character was essential using the console command as described above.
You can do the following to check if your player is essential.
1. Open the console
2. Click on your character to select him/her. The Actor ID should be displayed.
3. type "isessential" to get your character's current essential status
1 = essential
0 = not essential
If your character is still essential, you may just need to try the console command...
setessential <Argonian Player ActorBase ID> 0
I unfortunately don't know the correct ID for the Argonial player character's ActorBase. If you find a good reference or a method of how to retrieve the player character's ActorBase ID, please let me know.
If the methods above still do not help, I recommend re-enabling the mod and installing SkyUI temporarily in order to disable "Immortal Dragonborn" via the Mod Configuration Menu available with SkyUI.
i have tryied useing the console command that is said up above. i am a argonian and it says the ID is 00000014 i have typed i the command and i still go into bleedout
It sounds like your player's character is still set to "essential". In order to enter bleedout rather than dying when health reaches 0, this mod sets the player's character to "essential". Although you don't have SkyUI to disable this before uninstalling the mod, you can still reset it using the console as noted in the description under "Installation and Uninstallation".
setessential 00000007 0
for the 00000007 that is imperial
000000014 is nord -.-