RimWorld

RimWorld

468 ratings
Wild Reproduction
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
17.148 KB
22 Sep, 2020 @ 11:08am
30 Nov, 2022 @ 12:10pm
3 Change Notes ( view )

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Wild Reproduction

In 1 collection by dninemfive
dninemfive's mods
4 items
Description
Spiritual successor to WalkingProblem's Wild Animal Sex, allowing wild animals to reproduce. Applies the same effect using only patches, no custom defs or classes.

Non-Steam download available here.[github.com]

Details
Specifically, the mod moves the ThinkNode which tells animals to mate outside of a ThinkNode_ConditionalHasFaction, which in the base game prevents wild animals from reproducing.

In addition, the natural deterioration of fertile eggs is removed. They will still suffer deterioration from being left outside, but for most animals they will still hatch.

Note: certain features, like WAS' spawning of extra prey in some cases, will not be included, as I consider them superfluous.

Compatibility
This should be compatible with basically anything. Mods which add behavior between the "satisfying needs" and conditional colony animal behavior may have unpredictable effects, but nothing too bad should happen. Mods which modify colony animal mating behavior via the ThinkTree will not function, but I'm not aware of any such mods.

The egg changes will apply to any mod whose eggs inherit EggFertBase. Mods which don't do this probably don't want to be affected, anyway.
203 Comments
=>PR<= XxDEM0NIKSxX 16 Jul @ 5:35pm 
when is mlie finna fix this stuff
FireSloth 13 Jul @ 9:21pm 
@Swolo look for RimKeeper - Wild Animal Procreation (link in previous comment)
Swolo 13 Jul @ 4:20am 
mod was working fine in 1.5 but since new animals got added its dead guys . We can only hope for unofficial update
chocoavena 11 Jul @ 12:05pm 
is this mod dead?
Arthur GC 12 Mar @ 2:35pm 
For anyone else having problems with animal over population, I recommend my mod: Hunting Grounds: Prey Overpopulation Control
Alraeth 20 Jan @ 4:10pm 
anyone else have one animal over populating? my map now only has muffalos
Hidewak 22 Dec, 2024 @ 11:19pm 
I'm experiencing exactly what @Sungod described, I was actually looking for something to limit their numbers or automacally hunt them over a certain amount but couldn't find it. hecking hoard of boars
FireSloth 2 Sep, 2024 @ 1:37pm 
@SunGod I've never experienced the population go crazy like you described, especially in "hours" as I've gone many quadrums or years without much of a problem. But shouldn't your pawns also be doing overpopulation control? Maybe you have some other mod amplifying the conditions?
SunGod 2 Sep, 2024 @ 9:35am 
This mod is great in concept, but the lack of any population limiting control is a major shortcoming at the moment. Wild animals will breed with reckless abandon, and within hours your map can become overrun with an exploding and uncontrolled population that can kill your frame rate. And unfortunately since no other complementary mod is available for 1.5 to limit wild animal population, use this mod at your own risk. I'm going to have to disable mine until something changes... I really don't need hundreds of wild boars on my map.
FireSloth 1 Aug, 2024 @ 12:57am 
I found a new animal reproduction mod here:
RimKeeper - Wild Animal Procreation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3259367736