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RimKeeper - Wild Animal Procreation
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3259367736
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Been using it since Anomaly dropped with zero issues.
The feature that prevents Fertilized Eggs from deteriorating though... I dont know if it works yet, I have not tested yet.
If you need more predators just use the 'choose wild animal spawns' mod. It controls animal density and specific animal spawns.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2564042934
Tldr, mod doesn't let you limit how many animals spawn and will kill your game
If y'all are having such an issue with so many animals, it sounds more likely (to me) that they're breeding faster than in WAS.
Although, maybe it's related to me never making end game.
Think node conditional animal wrong season being mentioned.
https://gist.github.com/HugsLibRecordKeeper/0dbb9b837f1a3ffbacf045f815c5028c
10/10 would kill computer again.
alas i use both mods and my paragons doesnt seem to be able to reproduce.
Another mechanic would be to cause animals to migrate off-map after a specific amount of time since spawning on the map, if that's even possible.
You could possibly work in something like that? Or return the predator hunting parties but give them advanced scaria so its not possible to harvest them for meat or leather, and after purging some of the population they will just die or move off map
Awesome to hear from you, but yes, even in more sparse biomes, hundreds of animals can sustain themselfs for a time, and if you run anything like "Gazing lands" or any other mod that makes grass/plants have a chance to remain after being "eaten" and put back to 1% growth, it gets really bad.
@Pesto Posta Superfluous was the wrong word, tbh, i found when i was using WAS that it was very easy to game the predator spawning to get much higher-value furs. For this reason, the aforementioned fixes will not include predator spawning, but rather balancing starvation and miscarriage mechanics.
I have to assume that "superfluous" feature of extra predators was meant to combat this.
Not to mention the massive performance drop, and god forbid you choose to settle on a jungle tile, yoou can have 4 pawns gears with 20 shooting and miniguns hunting constantly and still wont be able to make a slight dent in the group of 700 capybarras.
In real life, many predators will migrate to areas with very high prey populations to have easier time hunting and sustaining young as more food is availible, leading to a natural culling and control of prey animals.
Mod gets an A+. Gives hunters a full time job. I'm definitely going to burn down my all-wood dryad playthrough.
@instawkward Unfortunately i don't have time to check things like that right now. Once i get around to the above update i'll take a look. Thank you for posting a HugsLib log, a lot of people don't do that lol