XCOM: Chimera Squad

XCOM: Chimera Squad

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Items (14)
Show Health Values
Created by -bg-
Allows you to see the health on enemies without having to count the number of pips, this is more useful during breaches where the timeline UI is not rendered yet, so that will be the option by default, you can change it to always show health values all the...
[CS] Shield: Bonus Armor
Created by NightNinja54
My shield allows me to protect my squad and take down the bad guys, Chief! -Cherub, Warden Shield: Bonus Armor Cherub carries a shield to defend against Chimera Squad's foes - improving his armor in battle. Enhancements By default, Cherub's shield will rec...
A Better Start
Created by Scuba Steve
Start your campaign with an advantage. Increased starting resources, reduced research, field team, market, spec op time / costs. https://i.imgur.com/qtNHQCc.png Here we are again five years later but now like your finances, we're diversified. The goal is t...
A Better Agent
Created by Scuba Steve
Give your squad a major upgrade. Increased agent traits of health, mobility, offense, etc. Abilities are more powerful with shorter cool downs. Training time reduced and buffs increased. https://i.imgur.com/vHzK8E7.png How is it that a mythical named squad...
A Better Arsenal
Created by Scuba Steve
A serious upgrade to power and capabilities of your squad's weapons, armor, and gear. https://i.imgur.com/bFjlyaz.png In our history we have had to reinvent the wheel twice now. Getting our guns up to the level of lasers and plasma back when XCOM lived in ...
[CS] Clear to Evac
Created by NightNinja54
Commander, the area is clear. Get out while you can! Bradford -Whisper Clear to Evac Clearing the area of all hostiles will allow Chimera Squad to evac immediately. Enhancements Certain missions require the squad to evac the team, or a VIP, from a hostile ...
Updated Black Market
Created by ea192000
Updated Black Market This mod Update the Black Market (Scavenger Market) and the HQ Inventory. New features and upgrades: Scavenger Market prices now are on Supplies instead Intel. Scavenger Market now appears every day once is unlocked. Scavenger Market U...
Xcom Armory
Created by AllisonTi
This mod adds weapons from Xcom 2. Mod is still in progress...
NonLethalBind
Created by chair5768
Changes Torque's 'Bind' ability to capture instead of kill. Can install mid-campaign but will not take full effect until next mission....
Colored_Equipment
Created by Vullcan
Simple mod that colors the names of the equipment stuff for a easier visual selection. Blue - Utility Items Dark Green - Grenades Light Green - Weapon Attachments Orange - Armor Stuff Yellow - Ammunition Purple - Breach Items Brown - Android Parts Gold - E...
Zephyr & Axiom Melee Buffs
Created by RealityMachina
Buffs aspects of Zephyr's and Axiom's melee abilities. Axiom Smash now does +1 damage, and then +2 damage as the equipped armor upgrades. Smash's effects on its target are now: Always disorients, even if it's a miss. May stun, and is now a bit more likely ...
Cost-Based Ability Colors
Created by MTH<3GRL
Changes the colors of ability icons to reflect their action point cost, so you can see that information at a glance rather than... honestly, in many cases in Chimera Squad, I'm not sure *how* they intended you to figure it out other than through trial-and-...
Roster Size Workaround + Base Agents Gain XP
Created by RealityMachina
Enables you to get more than 8 people on your roster. This mod accomplishes that via a hook on OnPreMission that checks if you've hit the vanilla roster limit, which you should by the time you start the second investigation. After that, by default it will ...
Torque Makeover
Created by artifex
A few tweaks to the default Torque model and texture to give the character a hopefully more relatable appearance....