Total War: WARHAMMER II

Total War: WARHAMMER II

798 ratings
Expanded Electoral Machinations and Intrigue
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Tags: mod, Campaign
File Size
Posted
Updated
457.328 KB
23 Oct, 2020 @ 8:09am
2 Sep, 2021 @ 5:30am
15 Change Notes ( view )

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Expanded Electoral Machinations and Intrigue

In 1 collection by prop joe
Prop Joe Mods
58 items
Description
Adds more options to the Empire Electoral Machinations panel and the High Elf Intrigue at the Court panel.

You can use Prestige and Influence to manipulate the relations between factions as follows:
  • Establish Trade (check you have a valid land/sea route using the diplomacy screen or you won't get any income from trade using this option)
  • Defensive Alliance
  • Military Alliance
  • Declare War
  • Make Peace
  • Confederate (for High Elves)
  • Increase Fealty (for Empire)
  • Gain Imperial Authority (for Empire)

Costs are scaled based on the diplomatic attitude between the two factions.
After you pick an option the cost of that option increases linearly.
There is also a diplomatic opinion malus that decays that gets applied between your faction and the other factions involved with an action.

This is a pure script mod, so compatible with almost everything (yes, everything includes SFO), but read below about mods that rename factions.
The mod is bundled into SFO, if you have this enabled as well one version wins out.
Should work in multiplayer.
AI won't use this.
You can add and remove it in existing save games.
Any missing options like NAP or options to break pacts are missing because they cannot be scripted, so I cannot add them.

Mod no worky?
First of all, the mod doesn't play nicely with mods that rename the faction names from the default, since I need to scrape the UI for names and I can't compare those strings with faction names from mods. Made it work for the Empire with both Sigmar's Heirs and the Lore Names mod, but the Elf panel is not as easy to make compatible since it's literally all factions.

Otherwise, if the mod doesn't work for you the most likely cause is your ingame scripts are broken because some other mod you have has a script error and that makes other script mods stop working as well. Try this mod by itself to make sure.

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169 Comments
Dunadd 9 May, 2024 @ 2:55am 
Thanks forr making this! Would it be compatible with SFO?
prop joe  [author] 28 Dec, 2022 @ 2:02am 
you can disable this mod whenever you want and check
Alberto Hernández 21 Nov, 2022 @ 4:13pm 
could you port it to TWW3?
Naginn 30 Sep, 2022 @ 1:42am 
I am really waiting for this to be ported to Warhammer 3. Mainly for the buying authority feature of the mod. I usually confederate to fast and get way to bad of a negative authority.
Frederick 25 Sep, 2022 @ 10:13pm 
Pls port for Warhammer 3!!
Reclusiarch Merek Grimaldus 9 Sep, 2022 @ 12:14pm 
will we get one for tww3?
Mick258 4 Sep, 2022 @ 6:30am 
Need this bad boy for WH3
WhackyRavenLand 31 Aug, 2022 @ 3:25pm 
Update for Warhammer 3 Immortal Empires, pretty please? <3
Konrad von Thierberg 28 Aug, 2022 @ 8:47am 
are we getting this for WH3?