Total War: WARHAMMER II

Total War: WARHAMMER II

Expanded Electoral Machinations and Intrigue
169 Comments
Dunadd 9 May, 2024 @ 2:55am 
Thanks forr making this! Would it be compatible with SFO?
prop joe  [author] 28 Dec, 2022 @ 2:02am 
you can disable this mod whenever you want and check
Alberto Hernández 21 Nov, 2022 @ 4:13pm 
could you port it to TWW3?
Naginn 30 Sep, 2022 @ 1:42am 
I am really waiting for this to be ported to Warhammer 3. Mainly for the buying authority feature of the mod. I usually confederate to fast and get way to bad of a negative authority.
Frederick 25 Sep, 2022 @ 10:13pm 
Pls port for Warhammer 3!!
Reclusiarch Merek Grimaldus 9 Sep, 2022 @ 12:14pm 
will we get one for tww3?
Mick258 4 Sep, 2022 @ 6:30am 
Need this bad boy for WH3
WhackyRavenLand 31 Aug, 2022 @ 3:25pm 
Update for Warhammer 3 Immortal Empires, pretty please? <3
Konrad von Thierberg 28 Aug, 2022 @ 8:47am 
are we getting this for WH3?
Jacubus 24 Aug, 2022 @ 6:18am 
Any chance to get this mod in WH3?
Notthebeegees 7 Jun, 2022 @ 3:44pm 
Does this preserve Alarielles discount? It doesn't seem to, but I'm not sure.
charon 6 May, 2022 @ 10:53pm 
can not make peace withi enemy?
Louie04k 22 Feb, 2022 @ 4:50pm 
hope to see you in WH3!
Salsa H-R 9 Feb, 2022 @ 7:40pm 
Does this mod take into consideration the 'racial confederation' names? I don't have any name mods installed but, in my Tyrion campaign, I become the high elves after uniting Ulthuan and I cannot establish trade with other factions.
Seyres 6 Jan, 2022 @ 9:47am 
Does it work with the Lore Names: Renamed Factions & New Evolving Names?
swlee1115 31 Dec, 2021 @ 8:49pm 
please tell me how to gain imperial authority by using prestige? can't find any buttons
Jeslis 12 Nov, 2021 @ 7:07pm 
Also having issues having 2 ai factions declare war on eachother; Khemri and Naggarond --- but when I click declare war, Naggarond and a wood elf faction get sent to war.
Jeslis 11 Nov, 2021 @ 9:30pm 
Just curious; does this mod fail when trying to 'cause peace' between 2 AI factions that are at war, by having them do a defensive alliance? It took my influence as high elves when trying to get Khemri and Empire to stop warring.
sdunnyw506 10 Nov, 2021 @ 11:42am 
Question... I don't think it is this mod... but playing as another faction, does anyone else have a situation where Reikland almost immediately is at war with Wissenland and Middenland by turn 3? And then just caves in the entire Empire? And sees this repeatedly?
prop joe  [author] 8 Nov, 2021 @ 10:15am 
that's correct, as you can see in the description
oneethan 8 Nov, 2021 @ 4:52am 
i don't think this does work with the lore names mod cuz im playing as tyrion and i just moved up a level and became the outer kingdoms and now my intrigue only has the 2 defaults and military alliance for only 7 influence and when i deactivate the mod it works again with all of the intrigue options
hammerofoz 6 Sep, 2021 @ 3:25am 
Hi Prop joe.
I believe it was a conflict.
Its back working now as it used too.
Cheers!
prop joe  [author] 2 Sep, 2021 @ 5:32am 
I'll include my script-break prevention script that I put in my bigger mods.
hammerofoz 2 Sep, 2021 @ 5:17am 
Actually it might be another mod that is causing this. Or it may be a mod conflict with yours.

I am going to do some further test plays.

This mod:
Petr von Stolpe: Count of Leicheburg
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2441717925
cybvep 2 Sep, 2021 @ 4:15am 
Strange. I had 0 issues in Volkmar campaign.
hammerofoz 2 Sep, 2021 @ 2:57am 
I can also confirm that I am unable to confederate with Empire factions despite having a fealty of 10 through multiple turns.
Indeed I am not even getting any dilemmas. I am on turn 29 and still have Imperial Authority of 1. No Empire factions are at war with eachother and Sylvania has been eliminated.
Looking through my mod list I am sure the problem must be here.
Just a heads up. I appreciate all the work you guys do with these mods ;)
Old_Nosey 30 Aug, 2021 @ 1:08pm 
Just echoing what Sir Augimund and Solaire are saying, struggling to confederate fealty 10 elector counts as Empire (although as you've said, probably nothing to do with this mod). I'll try their solutions

Great mod btw!
Decomposed 18 Aug, 2021 @ 12:43am 
<3 <3
prop joe  [author] 15 Aug, 2021 @ 10:46am 
Military access is possible, but I don't have room for more buttons
nextjohns 14 Aug, 2021 @ 7:01pm 
Just a quick one. @Prop joe is it possible to add in military access? And make it cheap too, as your the Emperor.
cybvep 10 Aug, 2021 @ 8:16am 
Marienburg does not participate in the Elector Count system. It is independent.
nextjohns 10 Aug, 2021 @ 8:00am 
I just realised the obvious. Maybe you can add Marienburg one day into the Machinations?
nextjohns 10 Aug, 2021 @ 7:38am 
Playing as the Empire, when I took back Marienburg from DE, I didn't get an option to 'return to elector.' Is this the mod or the game?
Augimund 5 Aug, 2021 @ 8:42am 
Yeah Solaire might be on to something there. Strangely enough after I actually reduced fealty of Talebecland from 10 to 9 with an event, they then offered the confederation when they went back to 10. I dont think its a complete incompatibility but there might be some weird behavior intermingling in the background, but this mod itself is great! Thanks for making this mod and I am glad I discovered it
prop joe  [author] 5 Aug, 2021 @ 3:33am 
It's very unlikely to be incompatible with this mod, it's just broken on its own and breaks your scripts.
Solaire 5 Aug, 2021 @ 3:19am 
Yeah prop Joe is right. I removed Diplomatic Options- Vassal, Liberate and Confederate. I also removed Fudging Vassals and the confederate event happened automatically also all the EM options showed up correctly so I think there's incompatibility between this mod and one of those two. I assume it's the first since the other changes how vassals function
prop joe  [author] 5 Aug, 2021 @ 2:57am 
I really don't think it's this mod that would do that, since I don't touch anything outside the actual panel. Possibly you have a script break in your game.
Solaire 4 Aug, 2021 @ 11:32pm 
Is this compatible with Diplomatic Options- Vassal, Liberate & Confederate?
Solaire 4 Aug, 2021 @ 11:05pm 
Im having this problem as well @Sir Augimund
Augimund 2 Aug, 2021 @ 5:09pm 
Does this mod do anything that prevents confederation pop ups for elector counts when fealty hits 10? I'm not getting those to appear and I'm trying to figure out which mod might be doing that, if no one else has the issue with this mod then I will assume this is not the issue
Lulfd 18 Jul, 2021 @ 2:47pm 
Can you add military access? seems weird for it to be missing
=[NK]= Col. Jack O'Neil 15 Jul, 2021 @ 2:37pm 
Thanks prop
prop joe  [author] 14 Jul, 2021 @ 1:09pm 
Pressed the update button, no changes to the mod.
Knight's Cross 12 Jul, 2021 @ 3:09pm 
I cant apply the Electors body guard to any of my units :(
Byemotion 20 Jun, 2021 @ 9:24am 
Sorry,but I have a question,when I was playing SFO as the Empire, I always use the machinations system to increase my elector's fealty, but after that ,when their fealty is 10, I have no event to annex them,should I place the SFO in higher rank?
Mr.Necrophile 22 May, 2021 @ 4:02am 
@ Harikajo - you don't need this mod if you have SFO. It's in the description.
Harikajo 26 Apr, 2021 @ 9:41am 
Hey! i'm playing coop SFO as HE and game crash when i try to use this new intrigue options =( basic relation stuff work fine, but when i try to start a war between factions or get a military alliance between ai and coop partner it crash. Any way to fix this? os should i just keep playing boring HE without this cool new stuff? ^^
TBoneSteakly 25 Mar, 2021 @ 8:10pm 
Oop. No it breaks regardless.
TBoneSteakly 25 Mar, 2021 @ 7:40pm 
Don't know if this is mentioned somewhere or not, but if using the Lore Names mod, this didn't work for me unless the campaign was started with THIS mod loaded higher in the load list.