Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

148 ratings
🛇 No political parties 🛇
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Tags: mod, Campaign
File Size
Posted
Updated
114.298 KB
25 Oct, 2020 @ 6:14am
7 Jan, 2024 @ 12:49pm
5 Change Notes ( view )

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🛇 No political parties 🛇

Description
Hate to always make every political party happy? Well then this mod is for you!

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In order to ensure that the mod works as expected, it needs to be the first mod in your list.

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This mod removes all political parties from the original game & dlcs, also historical persons will always spawn in the players party.
Rome has House of Julia as the default party and Carthage has the Barcid party as default. You won't be able to select any other parties, since well they're removed. :D

The politcal power effect is set to "best". The "best" power effects usually takes place when the player's party has 60% power in the political landscape. As there are no other political parties anymore, the "max" power effect would have taken place, which adds a lot of negative effects to the game.

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I didn't fully test it on the dlc's campaigns, but they should all work fine. It might work with other political mods, BUT as soon as other mods add political parties, those ones won't be removed.

Civil wars should theoratically also not be possible anymore since there are no other political parties, BUT I'm not sure since I didn't test that, would be awesome if someone could test it and write it in the comments. :))

You'll probably have to start a new campaign, in order for this mod to work properly. Also please leave a comment if you find bugs! Thanks!
88 Comments
BALOTA  [author] 28 Jun @ 4:11am 
벽에 꿍 했어요! I believe so, since only one party exists, there can't be civil unrest - try it out and let us know! :))
벽에 꿍 했어요! 23 Jun @ 4:15am 
If I install this mod, will it stop civil wars from happening? I just want to disable them because I don't want to deal with loyalty management.
BALOTA  [author] 24 May @ 7:18am 
your party mod needs to be loaded after the initial mod you're trying to mod, otherwise the parties might not exist... glad you're able to figure stuff out! :))
Postal Merchant 19 May @ 11:11am 
Okay scratch that, I was able to make the pak with the first two, historical figures wasn't present. I am after all using the divided empires unlocker to make this. If I load it before the empire divided unlocker mod, game crashes. If I load it after? Doesn't work. I've removed all but 'Average support' for Roman Pretenders, as well as 'Faction_Ruler', and assume that was the correct combination
Postal Merchant 19 May @ 10:35am 
@BALOTA, what would I do regarding the 'political_power_effect' table? Min-max-low? etc
BALOTA  [author] 11 May @ 12:36am 
@Postal Merchant, here’s the basic process:

1. Install Rusted PackFile Manager (RPFM) – docs: https://frodo45127.github.io/rpfm/ | download: https://github.com/Frodo45127/rpfm/releases
2. On first launch, update everything via the popup or manually via About > Check for Updates
3. Go to PackFile > New PackFile
4. Right-click unknown.pack > Add from PackFile, then import:

- db/faction_political_parties_junctions_tables/faction_political_parties_junctions
- db/historical_characters_tables/historical_characters
- db/political_parties_power_effect_bundles_tables/political_parties_power_effect_bundles

5. Ensure each faction has just one party in the junctions table
6. In historical_characters, assign characters to that party
7. Adjust party power effects for balance
8. Save/install/test/publish.

Extra help:
- https://tw-modding.com/wiki/Tutorial:RPFM_For_Dummies
- https://wiki.totalwar.com/w/Steam_Workshop_and_How_to_Make_Mods

Good luck!
Postal Merchant 10 May @ 2:50am 
How would I remove the factions in say the Roman Pretenders in the DLC?
BALOTA  [author] 13 Jan @ 8:53am 
@robert seems to work fine on my machine, do you have any other mods installed or can you give more details?
robert.aaron.evans 11 Jan @ 5:15pm 
seems to be causing crashes now :(
darkphenix 28 Oct, 2024 @ 5:50am 
Is there a chance fora version for the 1100 AD Mod?