Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

🛇 No political parties 🛇
88 Comments
BALOTA  [author] 28 Jun @ 4:11am 
벽에 꿍 했어요! I believe so, since only one party exists, there can't be civil unrest - try it out and let us know! :))
벽에 꿍 했어요! 23 Jun @ 4:15am 
If I install this mod, will it stop civil wars from happening? I just want to disable them because I don't want to deal with loyalty management.
BALOTA  [author] 24 May @ 7:18am 
your party mod needs to be loaded after the initial mod you're trying to mod, otherwise the parties might not exist... glad you're able to figure stuff out! :))
Postal Merchant 19 May @ 11:11am 
Okay scratch that, I was able to make the pak with the first two, historical figures wasn't present. I am after all using the divided empires unlocker to make this. If I load it before the empire divided unlocker mod, game crashes. If I load it after? Doesn't work. I've removed all but 'Average support' for Roman Pretenders, as well as 'Faction_Ruler', and assume that was the correct combination
Postal Merchant 19 May @ 10:35am 
@BALOTA, what would I do regarding the 'political_power_effect' table? Min-max-low? etc
BALOTA  [author] 11 May @ 12:36am 
@Postal Merchant, here’s the basic process:

1. Install Rusted PackFile Manager (RPFM) – docs: https://frodo45127.github.io/rpfm/ | download: https://github.com/Frodo45127/rpfm/releases
2. On first launch, update everything via the popup or manually via About > Check for Updates
3. Go to PackFile > New PackFile
4. Right-click unknown.pack > Add from PackFile, then import:

- db/faction_political_parties_junctions_tables/faction_political_parties_junctions
- db/historical_characters_tables/historical_characters
- db/political_parties_power_effect_bundles_tables/political_parties_power_effect_bundles

5. Ensure each faction has just one party in the junctions table
6. In historical_characters, assign characters to that party
7. Adjust party power effects for balance
8. Save/install/test/publish.

Extra help:
- https://tw-modding.com/wiki/Tutorial:RPFM_For_Dummies
- https://wiki.totalwar.com/w/Steam_Workshop_and_How_to_Make_Mods

Good luck!
Postal Merchant 10 May @ 2:50am 
How would I remove the factions in say the Roman Pretenders in the DLC?
BALOTA  [author] 13 Jan @ 8:53am 
@robert seems to work fine on my machine, do you have any other mods installed or can you give more details?
robert.aaron.evans 11 Jan @ 5:15pm 
seems to be causing crashes now :(
darkphenix 28 Oct, 2024 @ 5:50am 
Is there a chance fora version for the 1100 AD Mod?
Ümit Seyhan 20 Jun, 2024 @ 4:33pm 
Any chance we can get Cornelius family version?
BALOTA  [author] 4 May, 2024 @ 10:38am 
No worries, thanks! :))
Thuringwethil_Carcharoth 2 May, 2024 @ 3:29am 
hi, sry my bad. I started this mod with the "augustus all factions unlock" mod and that was the issue.
BALOTA  [author] 24 Apr, 2024 @ 9:39am 
@Thuringwethil_Carcharoth any more infos? Just tried it out and it works for me.... Can't guarantee that it works with other mods you might have installed. Let me know what other mods you use and the order of them. If you don't have any other mods tell me more with what faction/dlc you tried to play. ty
Thuringwethil_Carcharoth 22 Apr, 2024 @ 6:08pm 
it does not work anymore
LVL 3 Apr, 2024 @ 1:42pm 
Looks interesting, i will try it out now..
BALOTA  [author] 14 Jan, 2024 @ 1:52am 
I don't think so
Úlfheðinn 13 Jan, 2024 @ 1:49am 
Working with Para Bellum?
joselillodecornella68 2 Jan, 2024 @ 4:17am 
Thank you...Thank you...And thank you!!!!!
BALOTA  [author] 1 Jan, 2024 @ 4:14pm 
@joselillodecornella68 there you go: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3128989431 :))

Please subscribe to it and test it. I just quickly tested it by starting the campaigns and seeing if the game doesn't crash. In theory everything should work fine. ^^
joselillodecornella68 1 Jan, 2024 @ 12:03pm 
Thank you very much for the update!!!
For me it is an essential mod.
Is there any possibility to do it on DEI????
If you can't... Grateful anyway!
BALOTA  [author] 1 Jan, 2024 @ 6:45am 
Thanks @Furykuiku'l for your input! Really interesting how this works O.o
BALOTA  [author] 1 Jan, 2024 @ 6:42am 
@Garuda88 I just looked into it and pushed a new version. Everything should be working again. :steamhappy:

Not sure what CA changed again :steambored: .. I've re-imported and edited the party faction table
Garuda88 31 Dec, 2023 @ 8:11am 
It´s doesn´t work since a few days...
Furykuiku'l 12 Nov, 2023 @ 4:30am 
a few of the parties in the game are hard coded as they are the ones that are ment to be the real power within the faction and thus can not be removed the only reason some can be is they are considered minor parties within said factions the ones in egypt are the ones that have ties to the proper ruling families from before the nation became a part of Alexanders empire and thus became ruled by those of greek decent this would later change to another group and then back to its original ruling family for a while until now when no one really knows which family is the true ruling one
BALOTA  [author] 2 Sep, 2023 @ 12:10pm 
@V thank you :D
BALOTA  [author] 2 Sep, 2023 @ 12:10pm 
@Montandy, I just double checked - theoratically speaking the parties shouldn't spawn as the connections in the data table that joins the info which parties should spawn in which faction is completely removed.

I can't really tell how RTW2 works internally, but from what I figured it might be somehow related to rebellions maybe (even tho I don't understand how they can come to be as there should be just one party)? I can only assume that it might be because of that, you can read more about it here: https://r2edenc.totalwar.com/manual/rome-ii-politics-overview/index.html

Can you please tell me what the party name is called? Maybe I can find something out...
Ren 31 Aug, 2023 @ 10:16pm 
Works great, good work deserves a reward, sending you a treasure chest on behalf of Macedon thank you. :LIS_butterfly:
Chang Sauce 30 Aug, 2023 @ 12:19am 
I tried a different no politics mod and same issue. Might be on my end somehow.
Chang Sauce 30 Aug, 2023 @ 12:08am 
Started another new game with Egypt and two parties immediately. I'm using just this mod on normal campaign.
Chang Sauce 27 Aug, 2023 @ 9:02pm 
Started a new campaign with only this mod, after awhile parties spawn. (53bc) Turn 223. Egypt
BALOTA  [author] 20 Aug, 2023 @ 8:38am 
Hey! Just updated the mod to the latest version, everything should be wroking again.
ataberk.karaoglan 14 Aug, 2023 @ 1:27pm 
It doesn't work in 2023.
phakdhew 31 May, 2023 @ 4:28am 
seems this mod doesn't work anymore... does this need an update?
Jagher_21 9 Apr, 2023 @ 4:41pm 
does this need an update for 2023? Thanks
juanki 12 Dec, 2022 @ 10:14am 
need for attila please
EddieSmurfy 22 Jul, 2022 @ 6:41am 
works fine for me so far
thanks for sharing
Rizzmahgizz 5 Jan, 2022 @ 9:42pm 
The mod is not appearing in my mod list?
Loryn 28 Oct, 2021 @ 4:01am 
in ~ 44000*
Loryn 28 Oct, 2021 @ 4:01am 
it is not working for big epire beacuse taxes are stop in ~4400 in normal tax so must to rise taxes to grt more army. Please fix this bug
Thrüd Valkyrja 2 Aug, 2021 @ 12:23pm 
It made my game crash
Lucas.syms 21 Jun, 2021 @ 4:21am 
Does it work with Radious mod?
jawwadbr 10 Jun, 2021 @ 7:56am 
Apparently this mod don't work with multiplayer campaign
BALOTA  [author] 7 Jun, 2021 @ 6:13am 
@TAB Anomaly, as far as I know yes. But I can't say for certain, maybe you can play a bit more and tell us :))
~TAB~ Anomaly 6 May, 2021 @ 10:35pm 
Does this mod also prevent new parties from being formed ?
For example, when you're empire grows to a certain size (imperium level)
Skragglenuts 18 Apr, 2021 @ 1:50pm 
@BALOTA

ok, ty.
BALOTA  [author] 18 Apr, 2021 @ 1:50am 
I'm not sure @Skragglenuts, most probably not
Skragglenuts 17 Apr, 2021 @ 12:49pm 
compatible with DEI?
JKL 27 Feb, 2021 @ 2:27am 
just had the problem when playing with Knossos that my family is removed and the rival family is still there, would you be able to fix that? great mod by the way i always disliked the political schenanigans in total war
BALOTA  [author] 15 Feb, 2021 @ 3:27am 
Its not going to work with old save files where this mod wasn't enabled. Its not possible as far as I know to make it save compatible.