Darkest Dungeon®

Darkest Dungeon®

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Farmstead Plus
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File Size
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Updated
51.154 MB
29 Oct, 2020 @ 12:08pm
25 Jul @ 3:35pm
177 Change Notes ( view )
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Farmstead Plus

In 3 collections by Moon/Void Slime
Moon Slime's Mods that she actually likes
31 items
Deathmoon Modpack (in proper load order)
64 items
Burning Estate
60 items
Description

~~~The Colors, so beautiful~~~

Farmstead Plus is designed to be an overhaul of the Color of madness DLC. It's main focus is to add onto the DLC, while trying to keep the base feel and flow of the DLC there. All feedback is welcomed. To access the content of this mod, you need to complete the first farmstead mission. This mod also includes 2 secret champion bosses.

Installation
Due to the nature of this mod, it works best on a fresh save. If you are installing on an old save, make sure you are in a quest from the ruins, cove, weald, or warrens. Then turn on this mod. If you wish to uninstall, again make sure you are in a mission in the weald, warrens, ruins, or cove.

What is in this mod currently
  • This mod adds in Explore, Slay, Activate, and Gather quests to the Farmstead. You need to complete the first farmstead mission for these to unlock and generate.
  • This dungeon has two regular style boss quests: Featuring the Miller and the Rotten Prize. Both with boss trophies.
  • This dungeon has two Darkest level only bosses. Mainly just for the satisfation of beating them.
  • Eleven new monsters to help populate the farmstead.
  • This dungeon aims to have a unique feel: As such the dungeon is 'larger' on average than regular dungeons of the same length, however there are no hallway battles.
  • The mod has 8 new curios and re-uses curios endless in new ways. Do not expect curios from endless mode to act the same as in the regular dungeon version.
  • This mod changes the farmstead enemies (who mostly use horror already) to all use horror effects. Bring Laudunum! Also suggestions: Seraph or Lamia mods can help you out here.
  • To also help out with the above changes with more horror enemies, there are now more horror resistant trinkets.
  • An easier time to get shards, since you are no longer forced to do endless.
  • An expanded shard shop with many new trinkets, since shards are now easier to come by. Great for those who have a lot of modded heroes.

This mod is balanced to be slightly harder than vanilla dungeons.

Addons
-- Farmstead Plus: better boss trinkets
-- Farmstead Plus: Quest Item Stacking

Localizations
Farmstead Plus is currently translated for...
  • Simple Chinese
  • Korean A
  • Korean B
  • Russian
  • English


Known Issues
  • Despite setting it to zero, there is a base game bug that still causes hallway battles to show up when backtracking rarely.
  • Due to how limited our modding tools are for adding music, it would conflict with sunward isles if we put in music in the hallways. Hallway battles will be silent, unless you have sunward isles installed. Then it will play the sunward isles battle music.
  • A crash some times during the Rotten prize fights. Rarely, but does happen.

Credits
  • Lead Devs: Moon Slime, Koala, Shay
  • Programming: Moon Slime
  • Sound: Shay, Dismas
  • Art: Dragonith, Jenns, Sketch, Koala, Mon Slime, Selafio_Carcayu, Dismas, Comrade, Gemstar
  • Anmation: Slightly Seal, Koala, 54NBB
  • Writing: G97, Koala, Shay
  • Localization: 54NBB (SChinese), ShallowIris (korean A/B), exManitou (Russian)
  • Play Testing and Special thanks: Alex, Batted, G97, Chasse, JacktheRipper, [Void]Soul, SB312, Dalvest, Vinny, Orimurax, Very Whale, IronFist, Deadlist
  • And a big thank you to all those who donated to help make this a reality

Super Special thanks to Ori, Alex, and Batted. While you guys might not be coders/artists/animators. your input from testing is invaluable, as is the screenshots you provide. form the bottom of my heart, thank you three so very much.

_______________________________________________________________
This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.

335 Comments
Moon/Void Slime  [author] 29 Jul @ 12:41pm 
I'm not going to stop you if you want to redraw curios. As long as they make sense and fit the theme and uses they currently have.

You can check the guide here for a list of curios: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2364827241
Moon/Void Slime  [author] 29 Jul @ 12:38pm 
You have beat DD right? Heroes do die if they die in wave missions, just not endless. I have also set up one quest in this mod to not kill heroes if they die in the normal dungeon (because it's really hard).

hopefully. going to post spoilers
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The whole hamlet is actually on a time loop. It's why you can have two highwaymen or two crusaders. In lore (especially with DD2), there is only really 1 of them. The whole hamlet is stuck on this time loop, with multiple smaller time loops going on. There is only actually one siren, one hag, one drowned crew, and one swine king. (necromancer, flesh, and pounder there can be multiple of). But due to the time loop of the hamlet, we are constantly re-fighting them. also most likely RL budget reasons we are constantly refighting them rather than unique bosses at each difficulty.

The farmstead is just where time gets really broken.
neIVIesis 29 Jul @ 9:40am 
Well, the farmstead does bend reality around itself which explains the endless Miller but also why heroes don't ever die, but this is true of wave mode only. Not of a regular dungeon. Heroes die in your dungeon if I recall correctly, right? This new dungeon actually makes sense as the transitional space between the "normal" reality of the hamlet and other dungeons, before players get to the warped reality inside the CoM gate. In that scenario. the Miller lives inside the gateway, and your new bosses outside of it kinda of an in-between world which is consistent that your dungeon basically acts like a regular dungeon in terms of mechanics (dying, looting, etc).

As far as I recall you made a huge pumpkin boss. A second boss could have been the Miller's wife, which I really liked the design of.

With your permission, I'll make custom art for any recycled curios so that they are unique if they act differently than vanilla. I'll do a run and see which would make sense to do.
Moon/Void Slime  [author] 29 Jul @ 5:05am 
> Also, another janky oddity was seeing the Miller spawn in both wave missions and this dungeon at the same time. You get two living millers in two areas which to me looks out of place,

Farmstead is a place where space and time bends around itself, in an ever looping manner. you can endlessly fight miller. Yet seeing him show up 3 additional times is now a problem?

Vanilla dungeons have two man bosses. The mod emulates that by re-using the miller as one of the two bosses. Similar to how courtyard plus reuses the garden guardian and croc as their two bosses.
Moon/Void Slime  [author] 29 Jul @ 5:05am 
again, You don't need to touch the dungeon if you just like endless more. you can just download the mod and play wave missions. These wave missions won't give region exp so the region will forever be limited to 1-2 quests, not bloating.

> For example, curios that behave differently. This is confusing and seems unnecessary to reuse these sprites, since making new unique graphics for them curios should be relatively easy.

Budget for a non-artist. Also the only curio that works completely differently is the hearth which no longer gives camp. The fare and harvest still heal stress, the stockpile still gives supplies, Gleaming Shards still gives crystal shards.
neIVIesis 28 Jul @ 10:03pm 
@moon/void slime Don't get me wrong, it's your mod and you manage it as you wish. The dungeon itself is cool. But I personally like CoM to be a unique area with a unique gameplay mechanic, as in vanilla. I do like a lot of the added monsters of this mod, as well as the other additions that I already mentioned such as the district.
I think after trying the full mod and enjoying exploring the new dungeon, what ended up dissuading me was the recycling of assets. For example, curios that behave differently. This is confusing and seems unnecessary to reuse these sprites, since making new unique graphics for them curios should be relatively easy.
Also, another janky oddity was seeing the Miller spawn in both wave missions and this dungeon at the same time. You get two living millers in two areas which to me looks out of place, and also not necessary since you already created new custom bosses for this mod.
I suppose I could make personal patches to address these things.
Peasantry Gaming 28 Jul @ 12:33pm 
I enjoyed this mod way more then Endless. It made farmstead actually fun. If you haven't moved on, is there any consideration for the idea of adding repeatable bosses? I have mods to repeat the other vanilla bosses, and I'd like to do the same with this
Peasantry Gaming 28 Jul @ 12:28pm 
Beat the final boss, really cool thanks for your hard work!
Peasantry Gaming 24 Jul @ 6:49am 
Thanks for the great mod ❤