Darkest Dungeon®

Darkest Dungeon®

Farmstead Plus
335 Comments
Moon/Void Slime  [author] 29 Jul @ 12:41pm 
I'm not going to stop you if you want to redraw curios. As long as they make sense and fit the theme and uses they currently have.

You can check the guide here for a list of curios: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2364827241
Moon/Void Slime  [author] 29 Jul @ 12:38pm 
You have beat DD right? Heroes do die if they die in wave missions, just not endless. I have also set up one quest in this mod to not kill heroes if they die in the normal dungeon (because it's really hard).

hopefully. going to post spoilers
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The whole hamlet is actually on a time loop. It's why you can have two highwaymen or two crusaders. In lore (especially with DD2), there is only really 1 of them. The whole hamlet is stuck on this time loop, with multiple smaller time loops going on. There is only actually one siren, one hag, one drowned crew, and one swine king. (necromancer, flesh, and pounder there can be multiple of). But due to the time loop of the hamlet, we are constantly re-fighting them. also most likely RL budget reasons we are constantly refighting them rather than unique bosses at each difficulty.

The farmstead is just where time gets really broken.
neIVIesis 29 Jul @ 9:40am 
Well, the farmstead does bend reality around itself which explains the endless Miller but also why heroes don't ever die, but this is true of wave mode only. Not of a regular dungeon. Heroes die in your dungeon if I recall correctly, right? This new dungeon actually makes sense as the transitional space between the "normal" reality of the hamlet and other dungeons, before players get to the warped reality inside the CoM gate. In that scenario. the Miller lives inside the gateway, and your new bosses outside of it kinda of an in-between world which is consistent that your dungeon basically acts like a regular dungeon in terms of mechanics (dying, looting, etc).

As far as I recall you made a huge pumpkin boss. A second boss could have been the Miller's wife, which I really liked the design of.

With your permission, I'll make custom art for any recycled curios so that they are unique if they act differently than vanilla. I'll do a run and see which would make sense to do.
Moon/Void Slime  [author] 29 Jul @ 5:05am 
> Also, another janky oddity was seeing the Miller spawn in both wave missions and this dungeon at the same time. You get two living millers in two areas which to me looks out of place,

Farmstead is a place where space and time bends around itself, in an ever looping manner. you can endlessly fight miller. Yet seeing him show up 3 additional times is now a problem?

Vanilla dungeons have two man bosses. The mod emulates that by re-using the miller as one of the two bosses. Similar to how courtyard plus reuses the garden guardian and croc as their two bosses.
Moon/Void Slime  [author] 29 Jul @ 5:05am 
again, You don't need to touch the dungeon if you just like endless more. you can just download the mod and play wave missions. These wave missions won't give region exp so the region will forever be limited to 1-2 quests, not bloating.

> For example, curios that behave differently. This is confusing and seems unnecessary to reuse these sprites, since making new unique graphics for them curios should be relatively easy.

Budget for a non-artist. Also the only curio that works completely differently is the hearth which no longer gives camp. The fare and harvest still heal stress, the stockpile still gives supplies, Gleaming Shards still gives crystal shards.
neIVIesis 28 Jul @ 10:03pm 
@moon/void slime Don't get me wrong, it's your mod and you manage it as you wish. The dungeon itself is cool. But I personally like CoM to be a unique area with a unique gameplay mechanic, as in vanilla. I do like a lot of the added monsters of this mod, as well as the other additions that I already mentioned such as the district.
I think after trying the full mod and enjoying exploring the new dungeon, what ended up dissuading me was the recycling of assets. For example, curios that behave differently. This is confusing and seems unnecessary to reuse these sprites, since making new unique graphics for them curios should be relatively easy.
Also, another janky oddity was seeing the Miller spawn in both wave missions and this dungeon at the same time. You get two living millers in two areas which to me looks out of place, and also not necessary since you already created new custom bosses for this mod.
I suppose I could make personal patches to address these things.
Peasantry Gaming 28 Jul @ 12:33pm 
I enjoyed this mod way more then Endless. It made farmstead actually fun. If you haven't moved on, is there any consideration for the idea of adding repeatable bosses? I have mods to repeat the other vanilla bosses, and I'd like to do the same with this
Peasantry Gaming 28 Jul @ 12:28pm 
Beat the final boss, really cool thanks for your hard work!
Peasantry Gaming 24 Jul @ 6:49am 
Thanks for the great mod ❤
SatanButGay 22 Jul @ 10:48am 
@ShallowIris The -forcetown worked. The only other mods i am using are the Better Nomad Wagon and the Better Boss Rewards
ShallowIris  [author] 22 Jul @ 9:24am 
@SatanButGay Use -forcetown as launch option. This will get you back to the hamlet. If the problem persists, please let me know with the specifics on mods you're using. Currently, I have not found any problem regarding Crystalline Mirror or corpse mechanism.
SatanButGay 22 Jul @ 7:48am 
When seeds of madness triggers on the crystaline reflection corpse my game just crashes. My game is soft locked on that turn, any solution for this?
Moon/Void Slime  [author] 22 Jul @ 12:14am 
again... the monsters, districts, and trinkets are the main attraction to use this mod. It helps draw players in. They also make up like 87% of the assets and files of this mod. The dungeon art and files only make up roughly 6MB out of the 52MB of this mod.

Removing those assets won't really create a lite version of the mod: it will just make mod that has nearly everything this mod has except one thing. And that's why I said no, those are the main attractions OF THIS MOD.

If you want to play just wave missions, you can do that, with this mod. All the monsters in this mod already show up in just wave missions. If you just want to farm endless for the trinkets, you can do that with this mod.

I have asked others who separated the monsters into just a wave mission mod to remove them, and DMCA one mod who removed to remove it. the mod will remain whole.
Moon/Void Slime  [author] 22 Jul @ 12:13am 
again... the monsters, districts, and trinkets are the main attraction to use this mod. It helps draw players in. They also make up like 87% of the assets and files of this mod. The dungeon art and files only make up roughly 6MB out of the 52MB of this mod.

Removing those assets won't really create a lite version of the mod: it will just make mod that has nearly everything this mod has except one thing. And that's why I said no, those are the main attractions OF THIS MOD.

If you want to play just wave missions, you can do that, with this mod. All the monsters in this mod already show up in just wave missions. If you just want to farm endless for the trinkets, you can do that with this mod.
neIVIesis 21 Jul @ 3:05pm 
@Moon/Void Slime I meant a Farmstead Plus Lite not as a replacer of this mod, but as another mod to give that option.
枫林清时 19 Jul @ 7:54pm 
@ShallowIris
Sorry, maybe it is the DD2 Duelist Class Mod that has caused it.
The error report makes me think that it was an error about the monster's mashes.
It is hard to imagine that it was actually from a hero mod ╮(╯▽╰)╭
UwUnda 19 Jul @ 11:11am 
Hi, when i try to enter the first mission of the farmstead the game crashes but idk if it's because a specific mod o maybe the order of the mods. I just saw that is a bug for the last pacth.
ShallowIris  [author] 19 Jul @ 7:43am 
@枫林清时 Seems to be an unprecedented bug happened in the last patch of a few hero mods; I'll fix this and notify other modders.
枫林清时 19 Jul @ 2:27am 
Hello, the game crashed when I tried to enter a farm mission with battle waves (like the endless mission), but everything worked well 3 days ago . After checking the list of recently updated mods, I wonder if it is the recent updates that have caused it.
Moon/Void Slime  [author] 14 Jul @ 9:09am 
nay. the whole point of the new monsters, trinkets, and bosses is to make this mod more attractive, as you can just do the wave missions and ignore the dungeon if you want.

Removing the dungeon and just having the wave missions, would just remove part of the attraction for this mod.
neIVIesis 12 Jul @ 7:40am 
@Moon/Void Slime would it be possible to have a "Farmstead Plus Lite" with no new dungeon just all the new monsters, districts, trinkets, and bosses in wave mode?
Jamie 1 Jul @ 6:05am 
After killing crystalline reflection, when "seeds of madness" triggers on it's corpse, the game crashes, and gets soft-locked on that turn. Help?
IAmTheCodyz 29 Jun @ 9:37pm 
Was having the issue of the map generation being wonky + hallway battles spawning - everything worked as normal besides this.

Troubleshooted a bit and found out that Prisoners Anywhere is the cause, specifically its out-of-the-box patch for Farmstead+ no longer being valid due to the changes to map generation update to this mod (Farm+) from March.

Prisoners Anywhere can still be used alongside Farmstead+, but Farmstead+ must take priority (load above). Only downside is that you won't get any prisoners to rescue here.

Not asking for anything, just wanted to give a heads up. Already posted in the Prisoners Anywhere comment section, but the mod hasn't been updated since 2022.
JP 54464 28 Jun @ 5:35am 
Is there a curio guide?
these curios are fascinating and I wanna know what else they can do
Moon/Void Slime  [author] 25 Jun @ 12:14pm 
That's a bug with the game and not with the mod. Switch to the legacy client.
CyberByte 25 Jun @ 8:55am 
Facing the same issue here, menu instantly closes in an endless run.
Nujel 24 Jun @ 8:26pm 
Why does the item menu instantly get closed? I just lost like 6 of my best trinkets and got 0 rewards in one endless run ... >:(
Sushi 9 Jun @ 3:48pm 
https://prnt.sc/nEWMVfnr0ivk
Once after completing the mission in Farmstead, I unlocked a lot more missions. Is it a bug?
Moon/Void Slime  [author] 21 May @ 3:33pm 
that's new
Asket401 21 May @ 2:17am 
Is there a way to fix my game crashing when the Vine uses "wither away" during the Grand Prize boss fight?
Nik997 14 May @ 11:21am 
I dont know if anyone answered this, but i started a new run with the mod, ive beaten the miller on the medium dungeon (the one where you can camp) but i tried to also afterward go for the waves version one, i did one wave and the game crashes, now when i try to open the save....yeah the game just crashes before the load screen like sais "press any button" thing. Is that due to the mod or something else, aka did something happened or do i need to do a new estate?
Noone 7 May @ 9:14am 
I find her after that I meet her too many times lmao
Noone 4 May @ 10:26am 
@Moon/Void Slime with this mod how does one aquire Mildred Locket??
Moon/Void Slime  [author] 2 May @ 7:37am 
that's an issue with the game itself and not this mod from yesterday's update
椰子酥 1 May @ 9:19pm 
So did anyone know how to solve the bug of window close itself quickly? Now i can't get any reward from this DLC, and didn't find any way to solve it.
Moon/Void Slime  [author] 26 Apr @ 3:50pm 
yes
Lady_Gendercide 26 Apr @ 3:38pm 
To clarify, to properly install the mod i have to install it while im in a mission?
Moon/Void Slime  [author] 11 Apr @ 4:02pm 
that's a bug with the beta build of the game and not this mod. People are having that issue in night parade and other wave missions.
Vortexlortex 11 Apr @ 3:50pm 
I´ve been playing on endless after the update, and each time a pop up window appears to collect the shards you gain or the objects you interact (like the cabinet), the window closes super fast not allowing you to take anything.
Mr.FosterZ 3 Apr @ 5:36pm 
Is it possible to add a way to save unused Shard Dust vials after completing a quest? It's odd that you find or buy them early and they disappear after the quest ends. It would be great if it was like the Warpstone from the Vermintide mod, which can be saved, or like The Blood
Moon/Void Slime  [author] 27 Mar @ 4:42pm 
because it has localization of every language in english if there is not a proper translation for it.
loginrob97 27 Mar @ 11:25am 
Hmm... I looked at the mod files and noticed that it has localizations in more languages than here in the description, but the one I need doesn't work, the mod text is English.
testudo erat numen 19 Mar @ 2:07pm 
Adds great dungeon content :steamthumbsup:
Mr.FosterZ 18 Mar @ 12:20am 
Is this mod compatible with The Crystalline Light mod? It's another great mod that adds a lot of content to The Color of Madness, and it would be great if the two could work together, as it adds a lot of content to the DLC's wave-based dungeons and events. However, I also wouldn't want to disable your mod, as I enjoy playing the regular dungeons with the crystalline style you've added, so it would be great if the two could work together without interfering with each other so I could choose which content to access without them conflicting :majinbuu:
Moon/Void Slime  [author] 17 Mar @ 2:42pm 
this mod changes it so the store displays 9999 crystal trinkets instead of just 50. so you are viewing the whole list of COM trinkets.
Mr.FosterZ 17 Mar @ 9:48am 
Does this mod always make them sell the same crystalline objects?I have noticed that the items they sell you every week are exactly the same and are no longer updated as before, which is very frustrating because it makes it impossible to get any item of a specific mod class, as they are always the same fixed mod class items and not they even seem to change position at least
MrMeeps 9 Mar @ 12:26pm 
Nice update, I love the mod, did it add any items/trinkets? Also if anyone happens to know if there is a way to add more then +-4090 trinket/item limit please let me know.
born 2 carry,4ced 2 last hit 16 Feb @ 10:19pm 
Woops
Moon/Void Slime  [author] 16 Feb @ 1:17pm 
changeling is from here be monsters.