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Thematic Random Starts
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5.832 MB
1 Nov, 2020 @ 5:55pm
20 Aug, 2023 @ 4:56pm
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Thematic Random Starts

Description
A collection of starting loadouts that aim to be somewhat balanced with one another. This mod's goal is to make the first five to ten minutes of the game a fresh experience as many of the loadouts have a certain playstyle in mind.

There are currently 50 curated starting loadouts, and one of which will be given to the player at random when starting a new game.

A loadout consists of one perk, one or two thematic wands, an appropriate potion or two, and a snazzy robe color scheme to tie it all together.

An ingame options menu can be accessed to customize your experience at "Options > Mod settings > Thematic Random Starts".

If you experience compatibility issues with other mods, try disabling mod features in the "Advanced" section.

Please leave comments, ideas, or balance suggestions in the discussion tab.

Check the code out on github if that's your thing: https://github.com/ian-p-mcpherson/thematic-random-starts
Popular Discussions View All (7)
13
15 Nov, 2022 @ 5:47am
Balance Discussion
Mr. Wimples
12
10 Nov, 2022 @ 5:54am
Ideas for Classes
Hobo in Kmart
4
1 Dec, 2021 @ 5:26pm
Lite version
Sapioit
153 Comments
Mr. Wimples  [author] 5 Feb @ 3:35pm 
@Oxika95 - Simply add item ids to a wand's "action" block to add spells to it. Go to this page for spell IDs: https://noita.wiki.gg/wiki/Modding:Spell_IDs
Oxika95 15 Jan @ 7:43pm 
Tinkering with the loadouts to customize to my taste, I hope to add spells to the inventory but i am unsure on syntax

items =
{
{ wand = {...
{ wand = {...
{ potion = "water", amount = 1},
{ potion = "gunpowder_unstable", amount = 1},
{ spell = "tnt", amount = 1}, ?????
},

Any help greatly appreciated
A Literal Spider 19 Aug, 2024 @ 12:29pm 
Gambler FTW
Mr. Wimples  [author] 5 Jul, 2024 @ 1:42pm 
@Slinx - The reason for this is that the mod clears your inventory before setting up your loadout. You can disable this however by turning "Clear inventory" off in the advanced settings.

@rolfey1328 - You can edit "Steam\steamapps\workshop\content\881100\2274888657\files\loadouts.lua" to change any of the loadouts. For spell IDs you can refer to the wiki.

@Lion - This mod should be 100% compatible with daily runs as far as I know. Try disabling all other mods and seeing if the issue persists.

@Willie Dustice - This mod should be 100% compatible with the most recent version of Noita.
Slinx 1 Jul, 2024 @ 3:00pm 
Just as a warning, enabling this mid run does the same as enabling the base random starts "mod". You will lose everything you have in the run and it'll be replaced with the random loadout
rolfey1328 30 Jun, 2024 @ 3:05pm 
Is it possible to add some terrain destroying spells to the starting classes? I've gotten stuck in some starting areas because I didn't have a way out
Lion 15 Jun, 2024 @ 2:01pm 
my daily practice runs always without fail spawn me just outside hiisi base with no wand in hand, only locked away in the spellbook.

Is there any way to fix this? Getting through the base is virtually impossible without invisibility if you don't have a weapon
euey pooey 20 Apr, 2024 @ 5:55am 
does this work with the 2024 update?
Mr. Wimples  [author] 9 Dec, 2023 @ 8:52pm 
@cum war arena: Try disabling all other mods and check if the problem persists. I suspect this is due to a multiple mods changing HP values.