Noita
Thematic Random Starts
153 Comments
Mr. Wimples  [author] 5 Feb @ 3:35pm 
@Oxika95 - Simply add item ids to a wand's "action" block to add spells to it. Go to this page for spell IDs: https://noita.wiki.gg/wiki/Modding:Spell_IDs
Oxika95 15 Jan @ 7:43pm 
Tinkering with the loadouts to customize to my taste, I hope to add spells to the inventory but i am unsure on syntax

items =
{
{ wand = {...
{ wand = {...
{ potion = "water", amount = 1},
{ potion = "gunpowder_unstable", amount = 1},
{ spell = "tnt", amount = 1}, ?????
},

Any help greatly appreciated
A Literal Spider 19 Aug, 2024 @ 12:29pm 
Gambler FTW
Mr. Wimples  [author] 5 Jul, 2024 @ 1:42pm 
@Slinx - The reason for this is that the mod clears your inventory before setting up your loadout. You can disable this however by turning "Clear inventory" off in the advanced settings.

@rolfey1328 - You can edit "Steam\steamapps\workshop\content\881100\2274888657\files\loadouts.lua" to change any of the loadouts. For spell IDs you can refer to the wiki.

@Lion - This mod should be 100% compatible with daily runs as far as I know. Try disabling all other mods and seeing if the issue persists.

@Willie Dustice - This mod should be 100% compatible with the most recent version of Noita.
Slinx 1 Jul, 2024 @ 3:00pm 
Just as a warning, enabling this mid run does the same as enabling the base random starts "mod". You will lose everything you have in the run and it'll be replaced with the random loadout
rolfey1328 30 Jun, 2024 @ 3:05pm 
Is it possible to add some terrain destroying spells to the starting classes? I've gotten stuck in some starting areas because I didn't have a way out
Lion 15 Jun, 2024 @ 2:01pm 
my daily practice runs always without fail spawn me just outside hiisi base with no wand in hand, only locked away in the spellbook.

Is there any way to fix this? Getting through the base is virtually impossible without invisibility if you don't have a weapon
euey pooey 20 Apr, 2024 @ 5:55am 
does this work with the 2024 update?
Mr. Wimples  [author] 9 Dec, 2023 @ 8:52pm 
@cum war arena: Try disabling all other mods and check if the problem persists. I suspect this is due to a multiple mods changing HP values.
♥♥♥ war arena 26 Nov, 2023 @ 5:20pm 
having some kind of bug where i played as the vampire, died, reset, and now *every* run is starting at 70 health.
Mr. Wimples  [author] 2 Oct, 2023 @ 7:03am 
@Yaddah - My wands don't actually have names, it follows the vanilla game pattern of having them be all named "wand", you can thank the maker of that mod instead of me!
Yaddah 1 Oct, 2023 @ 11:51pm 
The "More thematic random loadouts" mod just recently found a way to make the names appear. No idea how, but it's cool. So as long as one also has that mod installed, your wand names from the original mod also show up in game.
Mr. Wimples  [author] 30 Sep, 2023 @ 8:23pm 
@loccoc_magnotta - You have the wrong mod enabled!

@Yaddah - No way to do that right now, but the code is on github if you want to take a stab at it! Check the description for a link.
loccoc_magnotta 29 Sep, 2023 @ 5:30am 
for some reason i only get summoner, fire, thunder, eldrich and butcher. wheres the other
Yaddah 27 Sep, 2023 @ 6:17am 
And I took it exactly the wrong way at first. :D I did end up changing the class to start with a basic water material wand and no way to attack at range. Pretty fun. Say, while I'm editing classes, is there a way to make your own entries? And how do you make the names for the wands in the files appear in the UI instead of just all being called "WAND"?
Mr. Wimples  [author] 26 Sep, 2023 @ 11:21am 
On second thought that comment sounds strange without context.
Mr. Wimples  [author] 26 Sep, 2023 @ 11:15am 
@Yaddah - Just wet yourself first!
Yaddah 19 Sep, 2023 @ 5:05pm 
Is the Demolitionist supposed to set himself on fire every time he attacks? That's kinda weird. Hilarious, but very weird.
Yaddah 16 Sep, 2023 @ 1:24pm 
This looks like a great mod! Thx! I hope the files are easily editable so that I can create my own thematic starts.
Mr. Wimples  [author] 20 Aug, 2023 @ 5:05pm 
Hey everybody, small update with some settings changes to help mod compatibility. You can now disable individual parts of the mod. The deprecated "Passive" mode is equivalent to disabling all the "Advanced" settings.

@Masaber - There is now!

@potatoey - They had a mushroom perk at first, but I decided levitation trail was more fun than any of them.

@MorallyGray - Yes, just disable random starts and select the class you want with the slider.

@LycxN - Edit "Steam\steamapps\workshop\content\881100\2274888657\files\loadouts.lua" to make the game as easy as you need it to be!

@Sam - You can now!

If anyone wants more content, please give Haette's mod a look!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3018238248
Haette 16 Aug, 2023 @ 10:49am 
@DUKE NUKEM @Sam I'm making an expansion pack to this mod and I can add both of those as settings, keep an eye out probably later today for that update
DUKE NUKEM 15 Aug, 2023 @ 1:59pm 
can i set this to only give me a custom loadout like say 10% of the time?
i sold my liver 15 Aug, 2023 @ 5:12am 
Can you make it so that you can disable the custom robes? currently it overlaps with other character mods
euey pooey 14 Aug, 2023 @ 2:21pm 
@LycxN have you seen the default starting wands? They aren't exactly much better.
And a lot of these loadouts start with perks which obviously require some kind of downside elsewhere. Why you gotta be so aggressive?
xLyxcN 3 Aug, 2023 @ 10:51pm 
This mod would be amazing if every starter loadout didn't have the worst dogshit wants I've ever seen, why would you make a class system with wands that struggle to kill basic mines enemies???
Froman Joe 12 Jul, 2023 @ 1:23pm 
Is there any way to make the passive mode setting work with goki's things random starts? That way it would be compatible with other starting loadout mods.
MorallyGray 30 May, 2023 @ 8:50pm 
Can i force a start class?
potatoey 28 Apr, 2023 @ 4:28pm 
i really dont get why the mushroomancer starts with levitation trail
why not one of the mushroom perks?
potatoey 27 Apr, 2023 @ 6:08am 
i wish i could sell the lucky nugget
or do something cool like transform it into something
Masaber 22 Jan, 2023 @ 12:56am 
any way to turn the random robes off
Mr. Wimples  [author] 21 Jan, 2023 @ 12:06pm 
@disma_r Bludgeoning, mainly, if you don't want to spend money with your wand. It used to be for an easter egg, but it's triggered differently now.
disma_r 21 Jan, 2023 @ 12:49am 
Hey was just wondering what the lucky nugget does? i have got it with big spender before, and cant seem to find a use for it
disma_r 18 Jan, 2023 @ 5:52pm 
Thats alright, thanks for letting me know
Mr. Wimples  [author] 18 Jan, 2023 @ 5:02pm 
@disma_r I took a peek at things and unfortunately it appears the mods just may be incompatible.
disma_r 18 Jan, 2023 @ 1:49am 
I have put the mod above the thematic starts in the mod manager in game, but it didnt change it, I dont know how to change the load order any other way. I am using the dead cells prisoner btw.
Mr. Wimples  [author] 15 Jan, 2023 @ 2:01pm 
@disma_r Set the load order to before your custom skin mod and things should work
disma_r 15 Jan, 2023 @ 12:25am 
Is there any way you could make it so there is a wands only option? i want to use my custom skin w different loadouts, just wondering
Mr. Wimples  [author] 27 Dec, 2022 @ 6:50am 
@Q Pop No, they will most likely overlap and replace each other based on load order.
Q Pop 26 Dec, 2022 @ 7:21pm 
Does this work with the generic random starts mod?
alemismun 17 Dec, 2022 @ 4:19pm 
Took me a while (rip work life destroying my ability to play games) but it works!! Yay!
alemismun 9 Dec, 2022 @ 4:19pm 
Okay, will give it a try!
Mr. Wimples  [author] 9 Dec, 2022 @ 1:07pm 
@alemismun If you're trying to get it to work with a custom skin, simply place the custom skin mod later in the load order and everything should work fine
alemismun 9 Dec, 2022 @ 12:42pm 
epic, many thanks
Mr. Wimples  [author] 8 Dec, 2022 @ 3:48pm 
@alemismun Not currently, I'll include that if I get around to updating this again though
alemismun 8 Dec, 2022 @ 2:17pm 
Is it possible to ranomize the loadout but not the robe?
Mr. Wimples  [author] 14 Nov, 2022 @ 7:04pm 
@[DBH].Whismerhill.{SSgt} If anything I thought the beam wizard was somewhat strong! I left a comment in the balance thread.
[DBH].Whismerhill.{SSgt} 10 Nov, 2022 @ 12:12pm 
so I really liked the mushroomancer
but man is that "gravity" on the wand so annoying. (not asking for a rebalance, just my 2 cents)
[DBH].Whismerhill.{SSgt} 10 Nov, 2022 @ 9:33am 
I also dislike the beam wizard
and the build with teleportitis dodge perk

I mean can play with them, I'm sure it's fun for some people, I just never choose these on my own
they feel like a debuff
[DBH].Whismerhill.{SSgt} 8 Nov, 2022 @ 5:01pm 
well there's so many, not familiarized with the new version
(I was using an old version that I had modified to disable the summoning classes, the summons AI is just awful IMHO, if you could direct your summons with spells that would help I suppose but that's beyond the scope of this mod)