RimWorld

RimWorld

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High Density Forests(Patches)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
323.678 KB
5 Nov, 2020 @ 12:07pm
2 Apr, 2024 @ 3:30pm
6 Change Notes ( view )

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High Density Forests(Patches)

In 1 collection by velcroboy333
Velcroboy's Mods
68 items
Description
Increases the density of trees across all but the extreme biomes.

Affects:
Boreal Forest, Tundra, Cold Bog, Temperate Forest, Temperate Swamp, Tropical Rain Forest, Tropical Swamp, Arid Shrub Land

Does not affesct:
Ice Sheet, Sea Ice, Extreme Desert, Desert

Question?:
Aren't there like ten other high density mods?

Answer:
Yes, but most of them are using def-overwrites. (You might have noticed animals that were introduced in 1.1/1.2 aren't showing up in your worlds...and other incompatibilities or strange behavior.) This mod uses xpath-patching to prevent those issues and be more update friendly/compatible.


This mod was created for a request. The values are based on those from Deads not so Intense dense Biomes

Compatibility
[RF] Archipelagos (Continued)

I will consider adding other modded biome compatibility if requested based on my available time.


[discord.gg]
50 Comments
тетеря, блин 1 Aug @ 4:35pm 
just in case (on startup):

[High Density Forests(Patches) - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/BiomeDef[defName = "ColdBog"]/wildPlants/Plant_TreeCypress"): Failed to find a node with the given xpath
[End of stack trace]
...
https://gist.github.com/HugsLibRecordKeeper/cc403d8bc52fe395455b518686106e3a
Mania 16 Jul @ 2:59pm 
What would be in the settings, if you don't mind me asking?
velcroboy333  [author] 16 Jul @ 2:11pm 
Coming soon. I'm exploring the possibility of adding settings
Mania 16 Jul @ 1:56pm 
1.6?
velcroboy333  [author] 11 Jun @ 8:35am 
It should be safe. Always make a backup save just in case. I think it's reasonable to look into adding a slider for the next update
thesoupiest 11 Jun @ 6:26am 
Is this safe to remove from a save? Also, is there any plan to implement some kind of slider to change how dense forests are/how fast they spread? I've loved this on my archipelago run so far but the forests are spreading so fast!
velcroboy333  [author] 12 May, 2024 @ 2:20pm 
Thanks for the log. I'll look into it tomorrow
12 May, 2024 @ 10:56am 
Your mod seems like it fails to patch those vanilla biomes listed below.
Full log: https://gist.github.com/HugsLibRecordKeeper/c71b6b0fa40986b52d8a1182dd2ddc10
[High Density Forests(Patches)] Patch operation Verse.PatchOperationReplace(Defs/BiomeDef[defName = "TropicalSwamp"]/wildPlants/Plant_TreeMaple) failed
[High Density Forests(Patches)] Patch operation Verse.PatchOperationReplace(Defs/BiomeDef[defName = "BorealForest"]/wildPlants/Plant_TreePoplar) failed
ALE199 8 Apr, 2024 @ 5:40am 
Hey you could do something akin to this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=751887749

Where there are real trees and clutter trees so cutting wood doesn't take an eternitty nor do you have a huge surplus of wood
velcroboy333  [author] 2 Apr, 2024 @ 3:31pm 
@Rei, trees will always try to grow back to the density set by this mod.

@KarmaP, I have a bunch of mods to update but if you remind me in a couple weeks, I'll take a look.