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[High Density Forests(Patches) - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/BiomeDef[defName = "ColdBog"]/wildPlants/Plant_TreeCypress"): Failed to find a node with the given xpath
[End of stack trace]
...
https://gist.github.com/HugsLibRecordKeeper/cc403d8bc52fe395455b518686106e3a
Full log: https://gist.github.com/HugsLibRecordKeeper/c71b6b0fa40986b52d8a1182dd2ddc10
[High Density Forests(Patches)] Patch operation Verse.PatchOperationReplace(Defs/BiomeDef[defName = "TropicalSwamp"]/wildPlants/Plant_TreeMaple) failed
[High Density Forests(Patches)] Patch operation Verse.PatchOperationReplace(Defs/BiomeDef[defName = "BorealForest"]/wildPlants/Plant_TreePoplar) failed
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=751887749
Where there are real trees and clutter trees so cutting wood doesn't take an eternitty nor do you have a huge surplus of wood
@KarmaP, I have a bunch of mods to update but if you remind me in a couple weeks, I'll take a look.
Cheers.
May I suggest a patch for the different Regrowth biomes , since they basically completely retool the vanilla biomes ?
The "Regrowth" mod already increases vegetation density by default, but not like your mod does, where I can really see whole patches of trees like in a real forest.
I realize it's only a XML value to tweak, but I think it still would be best to have as a separate mod.
Thank you for your consideration, and sharing your mod with us.
Then you can delete your player logs in C:\Users\Username\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios.
Other than that, I can't really see where other data might be hanging out. Verify the game after all this and double check the mod doesn't re-download(this happened to me before.)
Now, if when you are generating a brand new map w/out this mod and trees are still very dense, that's another issue I'd have to look into/probably would require you to clear some files.
I loaded this mod, decided that it was a little too dense for my taste when combined with Majestic Foliage, and then deactivated this mod. For whatever reason even with this mod disabled, my worlds still generate with extremely thick forests. There's a tree on practically every tile. Any ideas what I need to clear out to fix this? Thanks.
I tested with just this mod and there seems to be an appropriate amount of settlements. So, I'm assuming there's another mod at play. Turn dev mode on while generating a map and see if any errors pop up.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2564446762
Will look into settings for a future update.
The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.
note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.
Thanks for your patience.
Seems so far to be working fine.
Trying it out now, will report how it goes.
A jungle with only sparse trees here and there is a bit sad.
Since deads dense biomes collided with vgp, is this fixed with this?
I.e working with vegetable garden project?
As I mentioned in the description, I made this for a request but I've also been using it since then and I really like it.