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I want a mod that reintroduces Social Policies to Civ 6, replacing most of the Policy Card system. The old system allowed for more replayability, as you had to choose an effect over others and that choice would be permanent, and thus could not switch things on the fly. Therefore, most effects of Policy cards should be reworked into Social Policies.
As for Governments, perhaps remove most of the policy slots, halving current policy slots. Should a government have only 1 slot, it would slots that would make most sense for the government, such as for Oligarchy removing the diplomatic slot would make most sense.
And as for which cards should stay Cards, I am mostly inclined to think of production boosts for certain types of units, diplomatic slots that don't have yields and other "emergency" cards like Martial Law.
And the mod would literally do nothing else at the base level.
Could you do this?
It doesn't remove it, however.