Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I want a mod that reintroduces Social Policies to Civ 6, replacing most of the Policy Card system. The old system allowed for more replayability, as you had to choose an effect over others and that choice would be permanent, and thus could not switch things on the fly. Therefore, most effects of Policy cards should be reworked into Social Policies.
As for Governments, perhaps remove most of the policy slots, halving current policy slots. Should a government have only 1 slot, it would slots that would make most sense for the government, such as for Oligarchy removing the diplomatic slot would make most sense.
And as for which cards should stay Cards, I am mostly inclined to think of production boosts for certain types of units, diplomatic slots that don't have yields and other "emergency" cards like Martial Law.
And the mod would literally do nothing else at the base level.
Could you do this?
It doesn't remove it, however.
Warfare Expanded has two expansion mods (armored assault and medieval), if you could add the same kind of code for those that would be great.
Aside from that compatibility issue, this is an amazing mod! I prefer social policies over governors so much and these policies are really exciting, less but inddividually more impactful than civ 5 ones. The other changes are all to my liking as well, it's my favorite overhaul mod by far.
I really like the idea behind your mod but I do miss the policy cards :)
Once again, thank you for responding.
From what I can see, the various social policies have no pre-requisites. Some are clearly superior to others though.
I might play it when it's finished, but for now, I will just keep an eye out here. I can see that you've put a great deal of effort into this.
Good Luck!