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FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object oPlayer:
STRING argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_init_shader (line 500)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 4)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 706)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Script_state_update (line 3079)
called from - gml_Object_oPlayer_Other_10 (line 84)
called from - gml_Script_AdvanceGameFrame (line 36)
called from - gml_Script_NetworkAdvanceFrame (line 201)
called from - gml_Object_NetworkManager_Step_0 (line 231)
I think I understand why the changes were made now, thank you. I'll test the smash attack disjoints more today. Still holding out for an up air buff.
There are a couple of other minor problems (small u-air, b-air/d-air being too similar in use to one another, webs only functioning as disjointed smash attacks instead of being some kind of stage control), but I think these are the two most impactful problems in her current kit. Returning poison to her side-special grab while giving a special input for spiderling teleports (maybe by holding one of the special abilities) would greatly improve things.
The first & foremost of these is the lack of spiderling teleportation. Having been slowed down a great deal & having lost access to side-special cancels, Thara already suffers in the mobility department outside of niche spiderling side-special usage, and taking away one of her signature mobility options on top of these other changes makes her just feel sluggish. Plus it takes away from some potential spiderling intractability using f-tilt, which would've been fun to work with.