Rivals of Aether

Rivals of Aether

165 ratings
Thara
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File Size
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1.463 MB
19 Nov, 2020 @ 12:38pm
5 Feb, 2022 @ 10:32am
23 Change Notes ( view )

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Thara

In 1 collection by Cedy
Cedy's Complete Pack
5 items
Description
As terrifying as the forest floor is, what lurks below it is much, much worse.

Thara, also known as the heart of the underground, is the sole mother of an entire species of spiders. She destroys her foes by poisoning them and summoning life at will. She is a slow and light character that overcomes these problems by spawning minions for stage control, using webs as powerful disjoints, and using her special attacks to interact with her minions and use multiple movement options.

Thara’s 2.0 Rework is out! Her moveset and sprites have been completely revised, with a bunch of animations and moves being reworked from the ground up. Check out her patch notes to see the full list!

Stayed tuned for a future patch focusing on character compatibility!

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Credits to...

Ireen for Thara’s drawing (silhouette) in the preview artwork (behind the text)

Parsnip for the victory theme

Snolid Ice, Nuzl, and Gnome for playtesting the rework
56 Comments
D YellowMadness 5 May @ 6:07pm 
I'm consistently getting a crash in a weirdly specific situation I never used to get a crash in. If I try to fight Thara with the boss buddy equipped while playing as any workshop character, the game loads everything but then just crashes when the match is supposed to start. I've never had this problem before despite fighting her this way dozens of times before. I posted the crash message below.
D YellowMadness 5 May @ 6:05pm 
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object oPlayer:

STRING argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_init_shader (line 500)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 4)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 706)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Script_state_update (line 3079)
called from - gml_Object_oPlayer_Other_10 (line 84)
called from - gml_Script_AdvanceGameFrame (line 36)
called from - gml_Script_NetworkAdvanceFrame (line 201)
called from - gml_Object_NetworkManager_Step_0 (line 231)
WorsethanWorst 1 Feb, 2024 @ 12:34pm 
pydr
Kleebus J. Longular 23 Apr, 2023 @ 9:32am 
it takes a fooler fool to outfool the fool
The Nekomancer 10 Apr, 2022 @ 5:05pm 
Hello people. I was wondering if somebody could explain poison to me. Preferably both versions of Thara.
bigbadscallops 15 Jul, 2021 @ 5:45am 
This is cute, not scary!
Longray 8 Jul, 2021 @ 4:29am 
@succ

I think I understand why the changes were made now, thank you. I'll test the smash attack disjoints more today. Still holding out for an up air buff.
Longray 8 Jul, 2021 @ 4:28am 
Thank you for releasing classic Thara. I'll actually probably play both, but I think one really nice change would be the option to hold up special to teleport to a spider. Like MagicHobo suggested. Tap up-b to drop a spider like it does now, but if you hold it you teleport, would be nice because I really do think her recovery is too weak now.
HoboSorcerer 7 Jul, 2021 @ 2:03pm 
[2/2] Beyond that, while I don't think the side-special should be cancellable as Zxilla does, I do think that having the venom debuff applied to n-special (and d-special with n-special) instead of side-special really screws up her old combo game. The old side-special functioned something like a combo reset to keep opponents heavy longer into high %'s, but n-special is a bit too for combos in most situations for the amount of range it has. You have to rely on poisoned spiderlings for such combos now, which take a fair amount of setup.

There are a couple of other minor problems (small u-air, b-air/d-air being too similar in use to one another, webs only functioning as disjointed smash attacks instead of being some kind of stage control), but I think these are the two most impactful problems in her current kit. Returning poison to her side-special grab while giving a special input for spiderling teleports (maybe by holding one of the special abilities) would greatly improve things.
HoboSorcerer 7 Jul, 2021 @ 2:02pm 
[1/2] This rework made some great changes, I have to say, but I find myself distracted by two key design choices which really take away from the character.

The first & foremost of these is the lack of spiderling teleportation. Having been slowed down a great deal & having lost access to side-special cancels, Thara already suffers in the mobility department outside of niche spiderling side-special usage, and taking away one of her signature mobility options on top of these other changes makes her just feel sluggish. Plus it takes away from some potential spiderling intractability using f-tilt, which would've been fun to work with.