Rivals of Aether

Rivals of Aether

Thara
56 Comments
D YellowMadness 5 May @ 6:07pm 
I'm consistently getting a crash in a weirdly specific situation I never used to get a crash in. If I try to fight Thara with the boss buddy equipped while playing as any workshop character, the game loads everything but then just crashes when the match is supposed to start. I've never had this problem before despite fighting her this way dozens of times before. I posted the crash message below.
D YellowMadness 5 May @ 6:05pm 
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object oPlayer:

STRING argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_init_shader (line 500)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 4)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 706)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Script_state_update (line 3079)
called from - gml_Object_oPlayer_Other_10 (line 84)
called from - gml_Script_AdvanceGameFrame (line 36)
called from - gml_Script_NetworkAdvanceFrame (line 201)
called from - gml_Object_NetworkManager_Step_0 (line 231)
WorsethanWorst 1 Feb, 2024 @ 12:34pm 
pydr
Kleebus J. Longular 23 Apr, 2023 @ 9:32am 
it takes a fooler fool to outfool the fool
The Nekomancer 10 Apr, 2022 @ 5:05pm 
Hello people. I was wondering if somebody could explain poison to me. Preferably both versions of Thara.
bigbadscallops 15 Jul, 2021 @ 5:45am 
This is cute, not scary!
Longray 8 Jul, 2021 @ 4:29am 
@succ

I think I understand why the changes were made now, thank you. I'll test the smash attack disjoints more today. Still holding out for an up air buff.
Longray 8 Jul, 2021 @ 4:28am 
Thank you for releasing classic Thara. I'll actually probably play both, but I think one really nice change would be the option to hold up special to teleport to a spider. Like MagicHobo suggested. Tap up-b to drop a spider like it does now, but if you hold it you teleport, would be nice because I really do think her recovery is too weak now.
HoboSorcerer 7 Jul, 2021 @ 2:03pm 
[2/2] Beyond that, while I don't think the side-special should be cancellable as Zxilla does, I do think that having the venom debuff applied to n-special (and d-special with n-special) instead of side-special really screws up her old combo game. The old side-special functioned something like a combo reset to keep opponents heavy longer into high %'s, but n-special is a bit too for combos in most situations for the amount of range it has. You have to rely on poisoned spiderlings for such combos now, which take a fair amount of setup.

There are a couple of other minor problems (small u-air, b-air/d-air being too similar in use to one another, webs only functioning as disjointed smash attacks instead of being some kind of stage control), but I think these are the two most impactful problems in her current kit. Returning poison to her side-special grab while giving a special input for spiderling teleports (maybe by holding one of the special abilities) would greatly improve things.
HoboSorcerer 7 Jul, 2021 @ 2:02pm 
[1/2] This rework made some great changes, I have to say, but I find myself distracted by two key design choices which really take away from the character.

The first & foremost of these is the lack of spiderling teleportation. Having been slowed down a great deal & having lost access to side-special cancels, Thara already suffers in the mobility department outside of niche spiderling side-special usage, and taking away one of her signature mobility options on top of these other changes makes her just feel sluggish. Plus it takes away from some potential spiderling intractability using f-tilt, which would've been fun to work with.
Cedy  [author] 7 Jul, 2021 @ 1:52pm 
Just released "Classic Thara" which is basically the last build I made before the rework.
Succ 7 Jul, 2021 @ 1:19pm 
[2/2] Also as for webs she has so much more range now than she ever had before and her kill power actually got buffed, up smash alone can show you how much better she got. The only thing I can agree with is up air did get a range nerf for no reason and I hope more updates fix that but for the most part Thara to me feels so much more intuitive now that her gimmick is more stream lined with the rest of her kit and is more unique compared to other workshop characters.
Succ 7 Jul, 2021 @ 1:18pm 
@Zxilla [1/2} Side b was nerfed for a reason since it was really good for fake outs and had little risk for how much reward you get out if it, the bounce on the ground does help with mobility a bit but if you didn't know you can side b on a minion to get a huge boost of momentum while being able to act out of it which is super fun, secondly n special is a very nice move since the heal on minions was a bit lame, now you can apply poison to them which gives a really strong damage buff and makes minons faster, plus with the new function with f tilt turning them around allows you to get much more out of it than you ever could before.
Longray 7 Jul, 2021 @ 3:29am 
[2/2] I like the new neutral special being able to buff spiders, but I still wish you could eat them, I liked evading a bit to eat some spiders and get out of kill percent sometimes.

And my biggest gripe with the rework, no more teleporting to spiders? Thara isn't strong enough to warrant her now linear and bad recovery. Teleporting to spiders was a fun combo option and a useful recovery given how susceptible she is to edge guarding. I really liked being able to teleport to spiders to mix up my movement, recovery, and combo/kill. It was really fun.

I thought when you said you were adding webs they'd be a projectile/snare, but the disjoints seem to weaken her previously fast and non-committal strong attacks.

Some people may like the rework, and that fine, the new animations are nice. But I'd really like to have a way to play the old version again.
Longray 7 Jul, 2021 @ 3:29am 
[1/2] Hey. I really enjoyed the old Thara so I was anticipating the rework, but would really like an option to play the old Thara as this one seems weaker/less fun to me.

You can no longer cancel side special. I loved that movement option for mixups, I'd side-b then cancel it to pop myself up on the platform and make the opponent parry because they were expecting to be hit with the side-b, then I could punish them for it. It was fun and also useful to recovery mixups. You also can't use it multiple times in the air anymore, which means no more fun side-b combos :(

Why is the up-air hitbox so bad now? up air used to have a huge hitbox and very little knockback making it a super fun combo starter and tool when used in conjunction with n-air. Now I can't hit grounded opponents anymore.





Irushia (tartipouss) 4 Jul, 2021 @ 2:35pm 
I am almost certaint at 100% that the Divine Force skin is a reference to "Kumoko" from "So I'm a Spider, So What?" because she's called the Divine Beast by some people
JPEG Warrior 2 Jul, 2021 @ 4:39pm 
new bair is the rawest move on workshop. thank you for this.
Cedy  [author] 5 May, 2021 @ 6:05pm 
I'm a bit busy with college at the moment so I can't really give a release date, but yeah, a new version is in the works!
NuzzlyLeaf 30 Apr, 2021 @ 10:24pm 
Is it true that a new version of Thara is in the works?
Shiny PeppaPig 29 Mar, 2021 @ 3:05pm 
really like it, its one of my 3 most played recently.
instead of give compliments i will sugest some changes that i think could improve your character
but if you feels that your character is fine as he is, its cool too,
like i said before, i think its a really good char.

forward strong seens a little overpower in my opinion, its a easy way to get a low% kill, so maybe give a little nerf.

i think that the obligation of have a minion in field everytime (lack of a recovery without it) its a design flaw. so i think you could make it more reliable if you change her teleport to a new recovery mechanic.

one suggestion of a new recovery could be a rework of the string shot in "Hime, the isolated huntress" in a web shot, since the lack of a web move also feels tematically wrong to me.

(her recovery wouldnt be so bad if you give her wall walking)
ThePlushyShark78 17 Mar, 2021 @ 12:41pm 
This is kinda long,But i saw that the character is still kinda new and has some kinks,So i thought i would just give you some suggestions for possible updates to the character.They are Really fun and well made nonetheless so keep up the good work Workshop Devs & Cedy :D
ThePlushyShark78 17 Mar, 2021 @ 12:40pm 
5.This would be useful for recovery but its more of a niche.Make it so when Thara walks on the side or roof of a wall,She walks on said wall or roof,Although She will fall off eventually.If there is a web stuck onto said wall or roof (From suggestion 3) it makes them be able to walk on that wall/roof for Longer,Or maybe make it so they can ONLY walk on that wall or roof while there is a web there.

6.Maybe try adding more compatibility.There is a new mod that added Final Smashes to the game,and if Thara got one that would be AWESOME.Maybe consider adding Boss Dialogue for when Thara fights bosses like Dracula,Daroach,Marx,Pyribbit or Tinker Knight.That would be amazing
ThePlushyShark78 17 Mar, 2021 @ 12:40pm 
3.The Neutral Special is basically just a worse version of Forward Strong,So i would suggest changing it,Perhaps into a Move that makes Thara drop down a Web trap on stage.If an opponent finds themselves unlucky enough to be Hit or Go inside it,They will be temporarily stunned.Another idea is keep the Neutral Special the same,But make it a Grab rather than a Strong Launching attack.

4.Make Minions last forever.Its really annoying to recover considering how hard it is to set up a minion on stage without your foe just getting rid of it,Let alone actually Teleport to it,Considering by the time you need to recover its already gone (Or maybe take my advice from the first suggestion)
ThePlushyShark78 17 Mar, 2021 @ 12:40pm 
I love the character and the concept,But i have some suggestions for Changes:

1.Up special should change if you don't have a minion on stage.If you do,its the same,But if you don't have a minion on stage,Maybe change the Up Special to where she shoots a Web,Which is basically a grappling hook,Working the similarly to Tomo's (Another Workshop Character),and if you use it on stage without a minion it works similarly,Only when you shoot the web you don't get dragged even if it sticks to an object,But if you hit a foe with it,It stuns them,Since it is a web after all,Or maybe just replace the Up-Special all together.

2.Add more Kill power and make it so Down Special and Up Strong don't make you turn around
Genuine_Angus_B33F 31 Jan, 2021 @ 7:29pm 
I love this character but absolutely despise the fact that d-special/up strong turn you around as a part of the move. It disorients me every time!
Mr Ant Tenna's TV Time! 26 Jan, 2021 @ 2:04am 
reminds me of that spider from dmc
WhatEven 6 Dec, 2020 @ 10:46am 
What does N Special do?
Empress of Light 2 Dec, 2020 @ 12:44am 
This character is soooo busted and fun. Love it.
Esvansi 25 Nov, 2020 @ 5:43am 
Is it really medium-sized enemy spider if it like the size of Zetterburn?
brake fluid taste tester 21 Nov, 2020 @ 12:21pm 
the medium-sized enemy spider
%Percent 21 Nov, 2020 @ 7:44am 
It's a really good character in my experience (Finally a spider character). Though I was expecting as well some web actions, I'm quite satisfied in the current moveset. I do, however, want DAir to not lay an egg when a minion isn't summoned. I actually want the spike version to appear even though the minion is not out yet.

I also think that it lacks some killing power overall. Though the 1.5x damage increase exists, it still lack some "quick" moves to execute opponents.

For the team (and you) that made this character, big kudos to you for making this! Love it!
Watchdogg 21 Nov, 2020 @ 5:47am 
Seeing as it their recovery, the minions should not despawn over time. It is very annoying when you are in the middle of a combo, go offstage and then have the minion despawn and you die
mallow 20 Nov, 2020 @ 8:11pm 
2. Fspecial isnt really useful, i would buff the damage and/or give it some extra effects or just more straight kb/damage, as it only does 10 percent rn. Making it not kill you if you miss offstage would be nice too

also, Nspecial should be a tap/hold instead of double pressing special to get the uncharged version, as someone mentioned earlier.
overall excited to see this character develop!

(2/2)
mallow 20 Nov, 2020 @ 8:11pm 
Character is sick. Piggybacking off a couple other ideas, (I know you said you werent gonna do design changes rn and these shold be taken with a pile of salt but something to consider) i feel like a couple things could make this character feel great.

1. Make down b angleable and change up strong to be faster/stronger attack with no egg throw. Currently, your options for deploying are pretty minimal (ustrong is very slow and hard to control), and changing down b would make a few things happen. It'd give you more control over your angle, which makes it more precis. as for a more wildcard suggestion, you could also make it slow down your gravity, and if you could angle it alongside this, you'd be able to teleport onstage for another recovery mixup


(1/2)
IronYacker 20 Nov, 2020 @ 2:41pm 
The character's relatively straightforward, but honestly I don't think that's a bad thing, She's pretty cool!
Kombi 20 Nov, 2020 @ 1:16pm 
also seems like skins didn't work in online play properly.
Kombi 20 Nov, 2020 @ 12:11pm 
Here is some bug. If map have platform cross the stage then your small spider minion get stuck between them. Right side of 'Vermillion' workshop map it's easiest way to replicate that bug.
Also I think what it's good thing if you have options control the way where your minions walk. Or make them stop completely. :lunar2020ratinablanket:
Watchdogg 20 Nov, 2020 @ 11:32am 
And with dair, after you use the minion spawning dair in the air, you cannot use the spike dair until you have landed. Not sure if intentional but i think you should be able to do this
Watchdogg 20 Nov, 2020 @ 11:30am 
Also, why is the quick version of n special not the default when you tap the button and the long version not activated by a hold/long press of the button.
Watchdogg 20 Nov, 2020 @ 11:25am 
I think it would be cool if you could angle down b like yoshi's eggs
PwnagePornstar69 20 Nov, 2020 @ 11:05am 
just for future reference, id really like to see more web shit like some web grapple move maybe(up air or up b)
Shy 20 Nov, 2020 @ 9:24am 
ahem let me the first to say MA GET THE FLAMETHROWER!
Cedy  [author] 20 Nov, 2020 @ 8:11am 
Thank you for the feedback! I don't have much time right now to do big design changes but you have great ideas and I'll look at what I can do with them, especially for FSPECIAL or using webs.

Also, Nspecial is mostly meant for interacting with your minions. You can change the direction where they're going or even eat them to heal yourself.

Have a nice day yourself!
Kombi 20 Nov, 2020 @ 7:19am 
That's all I want to say for now, but even if my words will not change anything, thank you for a good character anyway, hope you gonna have a nice day Cedy :terminated:
Kombi 20 Nov, 2020 @ 7:19am 
Neat, but feels a little bland. Don't enough of individuality in moveset maybe?

Don't get me wrong, finally a spooder character makes my day for sure <3 but I think it need a little more spicy.
I don't force you to do this at all, but, think about it, that's can be neat.

How about trying implement wall walking? Something like 'Elice Vuris' wallslide? it's looks like be a broken in some way, but it's predictable for punish so that's balanced that ability.

NSpecial seems unusable? FStrong do the same job better. Maybe forward throw a spider-projectile then?

Most of Aerials feels same butt-attack, how about web aiming BAir like Sylvanos vine BAir?

Don't sure what move it's need to be cuz DAir is already good, but something with multiple hitboxes like Smash Peach DAir sounds like a good way to use all that eight legs.

FSpecial actually good already, but how about make it cancellable not only in fall by airdodge? (For more options to combo it in something else)
AbyssStarer 20 Nov, 2020 @ 4:49am 
Oh man I never thought Specimen 3 would get into Rivals.
Esvansi 20 Nov, 2020 @ 12:44am 
"The giant enemy spider"
hez_dispensers 19 Nov, 2020 @ 6:36pm 
funny spider
NuzzlyLeaf 19 Nov, 2020 @ 6:23pm 
Yooo, Spider playable character
Selrate 19 Nov, 2020 @ 5:56pm 
Nice character, saw stuff on this starting quite a while ago. Glad to see you pulled through and finished.