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FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object oPlayer:
STRING argument is unset
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called from - gml_Script_init_shader (line 500)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 4)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 706)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Script_state_update (line 3079)
called from - gml_Object_oPlayer_Other_10 (line 84)
called from - gml_Script_AdvanceGameFrame (line 36)
called from - gml_Script_NetworkAdvanceFrame (line 201)
called from - gml_Object_NetworkManager_Step_0 (line 231)
I think I understand why the changes were made now, thank you. I'll test the smash attack disjoints more today. Still holding out for an up air buff.
There are a couple of other minor problems (small u-air, b-air/d-air being too similar in use to one another, webs only functioning as disjointed smash attacks instead of being some kind of stage control), but I think these are the two most impactful problems in her current kit. Returning poison to her side-special grab while giving a special input for spiderling teleports (maybe by holding one of the special abilities) would greatly improve things.
The first & foremost of these is the lack of spiderling teleportation. Having been slowed down a great deal & having lost access to side-special cancels, Thara already suffers in the mobility department outside of niche spiderling side-special usage, and taking away one of her signature mobility options on top of these other changes makes her just feel sluggish. Plus it takes away from some potential spiderling intractability using f-tilt, which would've been fun to work with.
And my biggest gripe with the rework, no more teleporting to spiders? Thara isn't strong enough to warrant her now linear and bad recovery. Teleporting to spiders was a fun combo option and a useful recovery given how susceptible she is to edge guarding. I really liked being able to teleport to spiders to mix up my movement, recovery, and combo/kill. It was really fun.
I thought when you said you were adding webs they'd be a projectile/snare, but the disjoints seem to weaken her previously fast and non-committal strong attacks.
Some people may like the rework, and that fine, the new animations are nice. But I'd really like to have a way to play the old version again.
You can no longer cancel side special. I loved that movement option for mixups, I'd side-b then cancel it to pop myself up on the platform and make the opponent parry because they were expecting to be hit with the side-b, then I could punish them for it. It was fun and also useful to recovery mixups. You also can't use it multiple times in the air anymore, which means no more fun side-b combos :(
Why is the up-air hitbox so bad now? up air used to have a huge hitbox and very little knockback making it a super fun combo starter and tool when used in conjunction with n-air. Now I can't hit grounded opponents anymore.
instead of give compliments i will sugest some changes that i think could improve your character
but if you feels that your character is fine as he is, its cool too,
like i said before, i think its a really good char.
forward strong seens a little overpower in my opinion, its a easy way to get a low% kill, so maybe give a little nerf.
i think that the obligation of have a minion in field everytime (lack of a recovery without it) its a design flaw. so i think you could make it more reliable if you change her teleport to a new recovery mechanic.
one suggestion of a new recovery could be a rework of the string shot in "Hime, the isolated huntress" in a web shot, since the lack of a web move also feels tematically wrong to me.
(her recovery wouldnt be so bad if you give her wall walking)
6.Maybe try adding more compatibility.There is a new mod that added Final Smashes to the game,and if Thara got one that would be AWESOME.Maybe consider adding Boss Dialogue for when Thara fights bosses like Dracula,Daroach,Marx,Pyribbit or Tinker Knight.That would be amazing
4.Make Minions last forever.Its really annoying to recover considering how hard it is to set up a minion on stage without your foe just getting rid of it,Let alone actually Teleport to it,Considering by the time you need to recover its already gone (Or maybe take my advice from the first suggestion)
1.Up special should change if you don't have a minion on stage.If you do,its the same,But if you don't have a minion on stage,Maybe change the Up Special to where she shoots a Web,Which is basically a grappling hook,Working the similarly to Tomo's (Another Workshop Character),and if you use it on stage without a minion it works similarly,Only when you shoot the web you don't get dragged even if it sticks to an object,But if you hit a foe with it,It stuns them,Since it is a web after all,Or maybe just replace the Up-Special all together.
2.Add more Kill power and make it so Down Special and Up Strong don't make you turn around
I also think that it lacks some killing power overall. Though the 1.5x damage increase exists, it still lack some "quick" moves to execute opponents.
For the team (and you) that made this character, big kudos to you for making this! Love it!
also, Nspecial should be a tap/hold instead of double pressing special to get the uncharged version, as someone mentioned earlier.
overall excited to see this character develop!
(2/2)
1. Make down b angleable and change up strong to be faster/stronger attack with no egg throw. Currently, your options for deploying are pretty minimal (ustrong is very slow and hard to control), and changing down b would make a few things happen. It'd give you more control over your angle, which makes it more precis. as for a more wildcard suggestion, you could also make it slow down your gravity, and if you could angle it alongside this, you'd be able to teleport onstage for another recovery mixup
(1/2)
Also I think what it's good thing if you have options control the way where your minions walk. Or make them stop completely.
Also, Nspecial is mostly meant for interacting with your minions. You can change the direction where they're going or even eat them to heal yourself.
Have a nice day yourself!
Don't get me wrong, finally a spooder character makes my day for sure <3 but I think it need a little more spicy.
I don't force you to do this at all, but, think about it, that's can be neat.
How about trying implement wall walking? Something like 'Elice Vuris' wallslide? it's looks like be a broken in some way, but it's predictable for punish so that's balanced that ability.
NSpecial seems unusable? FStrong do the same job better. Maybe forward throw a spider-projectile then?
Most of Aerials feels same butt-attack, how about web aiming BAir like Sylvanos vine BAir?
Don't sure what move it's need to be cuz DAir is already good, but something with multiple hitboxes like Smash Peach DAir sounds like a good way to use all that eight legs.
FSpecial actually good already, but how about make it cancellable not only in fall by airdodge? (For more options to combo it in something else)