Kenshi
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Universal Wasteland Expansion - Kenshi Kaizo Compatibility Patch
   
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21 Nov, 2020 @ 11:21am
30 Apr, 2022 @ 10:31am
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Universal Wasteland Expansion - Kenshi Kaizo Compatibility Patch

In 1 collection by TreadLightly77
UWE Compatibility Patches
19 items
Description
A compatibility patch for Universal Wasteland Expansion and Kenshi Kaizo.

All town overrides were made compatible, everything else was already fully compatible, otherwise.
Popular Discussions View All (1)
4
31 May, 2022 @ 8:29am
UWE - Kaizo Patch Compatibility Questions, Comments, and Bug Reports...
TreadLightly77
10 Comments
Anrhaa 3 Jan @ 4:55am 
Hi boss. I'm experiencing issues with town overwrites at the cannibal villages
Femboy Collector 15 Feb, 2023 @ 4:04pm 
having issues with town overrides in the cannibal plains with this and UWE and kaizo installed, i can override deadcat but not its surrounding villages
Artur 1 Dec, 2022 @ 5:19am 
Is this still compatible with the current version of UWE?
A Slothful Sloth 11 Mar, 2022 @ 2:43am 
I was wondering if I could use Reactive World, Kaizo and UWE together by using your Reactive world patch and this one?
H U G E 23 Aug, 2021 @ 7:17pm 
I just want to say thank you for your personal efforts in making compatibility patches for popular mods to work well with yours. I appreciate it greatly. :steamthumbsup:
Shadowguardian91 30 Jun, 2021 @ 11:16am 
Thank you? Don’t worry about rushing though. I just took that mount out.
TreadLightly77  [author] 30 Jun, 2021 @ 10:13am 
@Shad,

I'll look into it when I update this compatibility patch again...
Shadowguardian91 29 Jun, 2021 @ 5:25pm 
so i have figured out that Kaizo messes with squin causes the trader to be wehre the traveler shop should be. as a result there is no travelers shop in squin.
TreadLightly77  [author] 13 Feb, 2021 @ 9:56am 
@Spagoot,

I would say that the bandits created for UWE already follow "no-go zone rules" similar to those laid out for the vanilla bandits in Kaizo.

As for ranged units, they will complement and not eliminate one another.

When it comes to load order, UWE should always be placed lowest in your mod load order, with the exception of any patches specifically for UWE.
So, your mod load order would look like the following, in this instance:

Kaizo
UWE
UWE - Kaizo Patch
Spagootnoodels 13 Feb, 2021 @ 6:19am 
Do the AI changes made by Kaizo affect UWE specific npcs and factions? Like do new bandit faction squads also use the loosened no-go-zone rules and wander into neighboring zones?

What about ranged units? I believe both UWE and Kaizo add ranged units to the Holy Nation, are we going to see units from both mods together or is one replacing the other?

Do I put Kaizo above or below UWE in the load order?