Stellaris

Stellaris

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PD-RS:PE Compatibility Patch
   
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File Size
Posted
Updated
1.526 MB
29 Nov, 2020 @ 8:04pm
22 May, 2021 @ 11:31pm
12 Change Notes ( view )

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PD-RS:PE Compatibility Patch

Description
Compatibility patch to resolve conflicts between Planetary Diversity and Real Space: Planetary Exploration.

Instructions: In Paradox launcher, place patch below both Planetary Diversity and Real Space: Planetary Exploration. In the latest Paradoxos mod manager, instead place it above both.


Files Changed:
common/deposits/01_planetary_deposits.txt
common/deposits/01_blocker_deposits.txt
common/governments/civics/newfrontiers_origins.txt
common/scripted_triggers/pd_scripted_triggers.txt
events/newfrontiers_game_start.txt


Update note: Note, this patch includes or overwrites all changes from from my similar New Frontiers compatibility patch, and thus they shouldn't be used together.

Development Plan
Phase 1 - Basic conflict resolution (complete)
Phase 2 - Adding Planetary diversity spawns to New Frontiers deposits, & vis-versa (complete).
Phase 3 - Add Planetary Diversity classes to possible New Frontiers modifier spawning (Complete).
Phase 4 - Update deposits added by Planetary Diversity to use Planetary Exploration economic patterns
Phase ? - Actually make a thumbnail for the mod... (COMPLETE!)
33 Comments
NCTribit 13 Jun, 2022 @ 9:12am 
Is the mod still working? Will it be improved?
Turtle-Gal 17 Sep, 2021 @ 1:17am 
Wholesome Stellaris modders are pretty poggers
BonumMonstrum 17 Sep, 2021 @ 12:35am 
At the moment you can keep your free time. Real Space New Frontiers isn't updated to 3.1 and won't in the near future, look at Annatars announcement in the comments of the mod.
In the current state, it would be senseless to work on a patch. During map generation all Planets lose all of their blockers and deposits, therefor every planet has a maximum of 3 districts and so on. So, take some more free time:steamthumbsup: also, if somehow you'll be able afterwards to use some of my codes (for example for trait habitability or something) you are free to use it :) :steamsunny:
Ishmael Tibbs  [author] 16 Sep, 2021 @ 3:35pm 
Sorry folks, I had some stuff going on in meatspace that kept me from tackling Stellaris stuff for a while, including going back to a full time job. But with Lem out, it's time i got back on top of it and got stuff fixed. I might take a couple days, but i'll get things back up and running! Thanks to everyone who sent in bug reports, and a salute to those who took up the slack in my absence! You've done great work!
BonumMonstrum 11 Sep, 2021 @ 5:36am 
christophe.poth 18 Jul, 2021 @ 2:18am 
hi Ishmael Tibbs

First , thanks for this wonderful patch !

Any chance of getting an update ? it would be really awesome !

Anyways , thanks a lot !

Regards .
Turtle-Gal 6 Jul, 2021 @ 10:13pm 
I'm having a problem with certain Tidally Locked worlds planet view being black. It might have something to do with both mod's tidally locked worlds use the same names in the files
Spider 21 Jun, 2021 @ 5:44am 
Just letting you know, New Frontiers added a new planet class called Hollow Worlds.
TTV/COFFENATION 18 Jun, 2021 @ 5:42am 
Fixed the metioned problems by me and Inny with this mod. Ill put it down after this one is updated.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2520034174