Europa Universalis IV

Europa Universalis IV

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VeF - Restructae
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26.425 MB
9 Jan, 2021 @ 3:17pm
15 Jul @ 8:17pm
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VeF - Restructae

Description
Now compatible with EU4 1.37! (and VeF 4.2)

Warning: Do not use with VeF Hotfix or VeF Natives submod (Both are incorporated)

Want to chat? Discord server here: https://discord.gg/gFMpg3J8Nn

Welcome to Veritas et Fortitudo Restructae! VeF Restructae is a submod of VeF that focuses on balance and bugfixes, among other things. Currently still in the early stages, and so a bit rough around the edges, but even now mechanics have been overhauled and many bugs have been fixed.

Primary changes:

* Revamped coring (Populace Integration) - When conquering a new province, one of five populace integration modifiers are applied based on how the province views your country. Territorial cores are automatically granted when the populace has been pacified, and full cores can only be made when integration is complete. Overextension has been lowered accordingly.

* Overhauled governing capacity and autonomy - Almost every number has been adjusted, allowing more flexibility for the player and more intelligent AI when it comes to managing governing capacity.

* Redefined development - Development has been reinterpreted, and a brand new growth system has been implemented (both active and passive), including urbanization and land reclamation

* New Culture Conversion system, including a settlement system to spread your culture via moving your pops.

* A brand new Accepted Culture system (Cultural Administration) - You can now accept as many cultures as you want, but the governing cost of provinces of those cultures will take a huge hit if you don't have improved Culture Administration.

* Overhauled diplovassalization - There are many more factors, the thresholds are more reasonable, it is easier to check reasons of potential nations, and the factors are thoroughly explained.

* Adjusted trade map - Restructae has new and rebalanced nodes, and many more centers of trade than VeF.

* Expanded and fixed up minorities and estates.

* Balance changes in many areas.

And much more!

Not save-game compatible with Veritas et Fortitudo.

Old versions of Veritas et Fortitudo available at https://forum.paradoxplaza.com/forum/threads/vef-downloading-veritas-et-fortitudo.783490/

Old versions of Veritas et Fortitudo Restructae available at https://forum.paradoxplaza.com/forum/threads/vef-restructae-submod-introduction.1482370/
189 Comments
StupendousMan  [author] 19 Jul @ 2:20pm 
@arelyo156

We do have "Encourage Settlement" which migrates primary culture pops to other places.
If you're talking about deportation the code that did it was already horribly broken, and we've rewritten a lot of the minorities code since then. If it was to be added, it would have to be done from scratch more or less, and there's a lot of other things we'd rather work on.

If someone wants to make a submod and add it, it should be possible at least.
arelyo156 19 Jul @ 12:27pm 
Forcing people to migrate was fun, why did you remove it?
StupendousMan  [author] 17 Jul @ 10:26am 
@NicolasCinoB

This mod uses VeF's custom map. I'm not sure what all goes into it, as Restructae hasn't made any modifications to the VeF map geometry or aesthetic.
NicolasCinoB 16 Jul @ 10:05am 
Hi there! My I ask what map does this mod use? I'd like to try it out but I only play with flat map versions (I hate how mountain look in EU4), so I'll need to incorporate the correct flat map. Does it use the regular sized map or typus?
StupendousMan  [author] 10 Jul @ 7:58pm 
Yeah, Florence's estates are bugged, I'll likely remove them when we do a savebreaking update (removing an estate causes the game to crash when loading a save that has that estate).
Hakipi 2 Jul @ 8:09am 
Florence's estates lack the estate modifier keys defining their influence/loyalty (located in common\estates_preload). Also I think Cosimo might be connected to a broken event chain, which disallows him from dying until fired
Coldplay 2 Jul @ 2:21am 
I believe florence unique estates are broken, for some reason privileges don’t have any influence or loyalty effects. Also might be wrong but I think leaders of republics/florentine republic might never die? It just spams you more and more with the changing of the old guard event until you have no republican tradition left. I got Cosimo to 95 before had to let someone else replace him.
Stranger 1 Jul @ 8:31pm 
seems to crash when starting
StupendousMan  [author] 25 Jun @ 8:13am 
@Garden Pirate
Not as far as I am aware, unfortunately.
Garden Pirate 21 Jun @ 1:58am 
Thanks for the mod, nice to play VeF again after all this time.
Is there an updated version of the old Glory of Byzantium submod for VeF somewhere?