Europa Universalis IV

Europa Universalis IV

VeF - Restructae
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Update: 15 Jul @ 8:17pm

v0.8.3

Added starting corruption to all countries
Fixed Prominent Local Culture modifier giving 10 times too much missionary strength
Fixed Chinese Kingdom government reform not being adjusted for VeF development or goverment ranks
Fixed Celestial Empire government rank
Increased Celestial Empire governing capacity

Update: 3 Apr @ 6:37pm

v0.8.2

Prevented Turkey from being formed if Turkey already exists
Changed the province of Philadelphia (Anatolia) from Desert to Drylands terrain (Again. The previous fix was accidentally reverted before release)
Blocked debasing if corruption is over 90
Updated vanilla tributary events including fixing tributaries with no ports having pirate havens
Removed non-functional edict unlock from Regional Councils government reform
Blocked being able to grant Burghers Forced Draft estate privilege without heavy ships being unlocked (as that makes the privilege unusable)
Added custom Land Reclamation GUI to the province view menu, adding various land reclamation info and a button to do land reclamation
Removed Land Reclamation from the building interface in favor of the new GUI
Fixed Land Reclamation by area trying to duplicate land reclamation in province where land reclamation is already in progress
Fixed Land Reclamation being available immediately at game start before the system is fully set up
Prevented using Land Reclamation if you cannot afford the cost
Enabled Land Reclamation for glaciers and deserts (at high cost)
Fixed various bugs related to trying to start land reclamation while another land reclamation window is open
Fixed being able to land reclamation in provinces where the system is not set up yet (this can take up to 5 years)

Update: 4 Feb @ 7:49pm

v0.8.1

Fixed Galapagos getting discovered automatically by many countries 100 years after game start
Fixed incorrect interest rate tooltip for burgher loans
Fixed Incan formation decision requiring the wrong provinces and added permanent claims as a reward
Added reward to Eclipse Eretna mission, as well as a requirement for Eretna
Cleaned up requirement and added province highlighting to turkish minor Grow Home Base mission
Changed Latin Empire color to match vanilla
Fixed estate privileges that give advisors
Fixed seizing estate land via decision ignoring privileges that exempt estates from land seizure

Update: 26 Jul, 2024 @ 7:37am

v0.8.0.1

Fixed estate disaster Curtail/Yield decisions (if you are currently on a save with a broken estate disaster, wait up to a year and it will fix itself)

Update: 11 Jul, 2024 @ 11:18pm

Fixed missing update title

Update: 11 Jul, 2024 @ 11:11pm

v0.8 Grandescunt Aucta Labore

Added basic EU4 v1.37 compatibility.

Completely reworked how development works, including:
- A brand new development system with manpower representing peasants, production representing urbanites, and taxation representing the wealthy
- A brand new active development growth system based on growth and promotion
- A brand new passive development growth system based on a ton of factors including province size, terrain, urbanization, and land reclamation
- An urbanization mechanic that represents concentration into cities
- A land reclamation mechanic that represents opening up land for settlement

Other Changes:
Made gold mines unable to collapse
Provinces can no longer decay to 0 Manpower Development via Growth
Updated Aztec events from vanilla
Updated Incan events from vanilla
Fixed Byzantium Civil War event localisation (thanks to the discord user Flaco)
Fixed Byzantium/Epirus Border Skirmish firing repeatedly
Changed the province of Philadelphia (Anatolia) from Desert to Drylands terrain
Expanded building menu to make space for new buildings

Update: 1 May, 2024 @ 9:20pm

v0.7 Nondum Mortuus

Summary:
Added EU4 v1.36 compatibility!
Fixed many, many aspects of culture conversion
Fixed other bugs

Culture Conversion fixes:
Fixed basically the entire culture conversion system (outside of Encourage Settlement) not working due to issues within the code
Made it so culture conversion can no longer happen in provinces with a majority accepted/primary culture (or provinces with Encourage Settlement)
Made it so the manpower moved by Encourage Settlement now not only has your primary culture, but also your primary religion
Doubled the guaranteed % of manpower dev converted every time culture conversion occurs
Lowered the effect terrain has on culture conversion reduction
Fixed Encourage Settlement triggering immediately upon being chosen
Fixed debug text showing up when selecting Encourage Settlement
Fixed Encourage Settlement's new manpower not being considered by the growth system for cultural minorities
Added code to prevent religion minority duplicates from appearing
Fixed being able to culture convert Accepted and Primary Cultures into one another (Only unaccepted cultures can be converted, into either Accepted or Primary Cultures)

Other Bugfixes:
Fixed a massive bug where as manpower development grew, cultural minorities were lost instead of gained
Adjusted Japanese missions to make Ainu colonization less central
Made estate disaster progress depend on loyalty
Added/enabled disasters for the Dhimmi, Cossacks, Eunuchs, Ghulams, and Qizilbash estates
Fixed new estates missing from scripted trigger
Fixed missing regiment icons in unit interface for various special units
Added the interface for autonomous missionaries
Enabled sorting autonomy production interface tab by whether autonomy can be increased
Enabled sorting provinces by current owner in peace deal menu
Fixed broken estate land share icons (a few are wrong, but at least they're not broken)
Fixed Schleswig not getting new missions when forming Denmark
Adjusted a Schleswig mission reward to be more robust for when Denmark isn't doing well

Update: 5 Oct, 2023 @ 4:13pm

v0.6.4

Added the d'Ivrea dynasty to Castile
Added Franche-Comte, also known as the County of Burgundy (which was independent from the Duchy of Burgundy in 1309)

Update: 14 Sep, 2023 @ 6:03pm

v0.6.3

Updated native buildings
Scaled tribal development for VeF development levels (growth has been boosted 50x, which should increase tribal dev 7x)
Reduced native government reform progress
Fixed native contact with europeans completely wiping them off the map, leaving uncolonizable provinces
Added the eastern Siberian tribes
Added native ideas, including many regional ideas
Added and updated many native flavor events

Update: 28 Aug, 2023 @ 4:00pm

v0.6.2

Fixed incorrect tooltip for Age of Discovery start
Fixed Republics getting extra republican tradition removed