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We do have "Encourage Settlement" which migrates primary culture pops to other places.
If you're talking about deportation the code that did it was already horribly broken, and we've rewritten a lot of the minorities code since then. If it was to be added, it would have to be done from scratch more or less, and there's a lot of other things we'd rather work on.
If someone wants to make a submod and add it, it should be possible at least.
This mod uses VeF's custom map. I'm not sure what all goes into it, as Restructae hasn't made any modifications to the VeF map geometry or aesthetic.
Not as far as I am aware, unfortunately.
Is there an updated version of the old Glory of Byzantium submod for VeF somewhere?
Oh sure, I appreciate the report. Just wanted to explain why it hasn't been fixed so far.
To add on, starting discovery is primarily done via tech groups i.e. each tech group will generally have the same starting visibility, so you'll probably see the same issue across a tech group.
Yeah, discovery is weird all over the place, it's very time consuming to fix tho, I have to go through province files one at at time and figure out which tech groups should be able to see it. I do try to fix the simpler egregious examples. I'll bump up the priority of fixing these issues.
I don't know for sure, but I would expect most of the Expanded mods to not be compatible.
Iberian wedding can be done the vanilla way, but only after 1450. You can also form Spain via military conquest (or another form of subjugation) if you want to do it earlier.
Yeah I agree, hopefully we get can get a system working.
Did you form it via decision? The decision has a bunch of rewards it gives on its own instead of the missions. Trebizond has a mission to form Byzantium which should give the Byzantine missions, so if you want the Byzantine missions you should form it via the mission.
Long-term we should probably streamline forming Byzantium so that forming it from any method gives specific missions that make sense for a restored Byzantium, I've made a note of it, thanks for the report!
Veritas et Fortitudo does not work with 1.37, but VeF Restructae does work with 1.37.
This mod is unlikely to be compatible with most other mods, unfortunately (with the exception perhaps of graphical map mods).
We just haven't chased down all of the places that development has been added. Some of them have been modified already, but there are many more that haven't. We probably would do more like x5 to the development granted than x10, but not all development is equal, manpower dev is probably move valuable, so maybe something like x4 for manpower dev and x7 for tax and production.