XCOM: Chimera Squad

XCOM: Chimera Squad

Not enough ratings
XCOM Chimera Squad Mods I use
   
Award
Favorite
Favorited
Unfavorite
Items (20)
A Better Agent (LITE)
Created by Scuba Steve
Give your squad a mild upgrade. Increased agent traits of health, mobility, offense, etc. Abilities are more powerful with shorter cool downs. Training time reduced and buffs increased. https://i.imgur.com/c8Ju42G.png How is it that a mythical named squad ...
A Better Arsenal (LITE)
Created by Scuba Steve
A mild upgrade to power and capabilities of your squad's weapons, armor, and gear. https://i.imgur.com/WWqfPxZ.png In our history we have had to reinvent the wheel twice now. Getting our guns up to the level of lasers and plasma back when XCOM lived in a w...
A Better Start (LITE)
Created by Scuba Steve
Start your campaign with a mild advantage. Increased starting resources, reduced research, field team, market, spec op time / costs. https://i.imgur.com/srnqkCZ.png Here we are again five years later but now like your finances, we're diversified. The goal ...
AViciousBietFreeAction
Created by chair5768
Changes Torque's 'Vicious Bite' ability to be a free action. When I was playing I found that I only ever used her ultimate ability once, purely just to see it. This is because there's literally no gameplay reason to ever use it. It does the same damage, 5,...
Captures are Okay
Created by geoffhom
# CapturesAreOkay README This is the README for the XCOM: Chimera Squad mod, 'Captures are Okay.' The game has a bug where kills are rewarded XP but captures aren't. What kind of message is that sending? This mod is to fix that bug. ## Features The trivial...
Cost-Based Ability Colors
Created by MTH<3GRL
Changes the colors of ability icons to reflect their action point cost, so you can see that information at a glance rather than... honestly, in many cases in Chimera Squad, I'm not sure *how* they intended you to figure it out other than through trial-and-...
CriticalSchmitical
Created by chair5768
Allows you to ignore the critical mission warning. Missions/situations will continue spawning after you end the day (click on the critical mission warning to dismiss it or exit the map and reenter). The endgame missions (after all 3 investigations are comp...
Difficulty is Okay
Created by geoffhom
# Game: XCOM: Chimera Squad. Mod: 'Difficulty is Okay.' - There's a bug which makes some missions harder. This mod fixes that. - This README is easier to read at the repository: https://github.com/geoffhom/Difficulty-is-Okay. ### Background: General Info o...
FreeRotation
Created by SkacikPL
Enables smooth and free rotation for the Tactical camera This is partial "port" of the Free Camera Rotation mod for XCOM 2, made by wasteland_ghost. Only included feature is (slightly redesigned) free camera rotation functionality. With the mod installed c...
Gain Intel Per Capture
Created by rihz818
Gives a flat amount of Intel per enemy captured instead of just a chance at getting 20. The Intel earned per captured enemy is randomly generated between two values defined in the config file (found at \steamapps\workshop\content\882100\2079893636\Config)....
More Accurate Smash
Created by KimKast
Summary Axiom's Smash Ability gain +3% aim per each Rage: so maximum aim bonus is 15% at 5 Rage stack. Bonus is configurable in .ini file. Works on mid-campaign, but not work on mid-tactical....
NonLethalBind
Created by chair5768
Changes Torque's 'Bind' ability to capture instead of kill. Can install mid-campaign but will not take full effect until next mission....
Roster Size Workaround + Base Agents Gain XP
Created by RealityMachina
Enables you to get more than 8 people on your roster. This mod accomplishes that via a hook on OnPreMission that checks if you've hit the vanilla roster limit, which you should by the time you start the second investigation. After that, by default it will ...
SurplusDealer
Created by SkacikPL
Sell excess supplies for money Adds option to sell items in Inventory view. Normal supply store items will be sold at 75% of their base value, items from outside currently available stock will be sold at a price defined in XComMarketSaleData.ini provided b...
Updated Black Market
Created by ea192000
Updated Black Market This mod Update the Black Market (Scavenger Market) and the HQ Inventory. New features and upgrades: Scavenger Market prices now are on Supplies instead Intel. Scavenger Market now appears every day once is unlocked. Scavenger Market U...
Zephyr & Axiom Melee Buffs
Created by RealityMachina
Buffs aspects of Zephyr's and Axiom's melee abilities. Axiom Smash now does +1 damage, and then +2 damage as the equipped armor upgrades. Smash's effects on its target are now: Always disorients, even if it's a miss. May stun, and is now a bit more likely ...
[CS] Clear to Evac
Created by NightNinja54
Commander, the area is clear. Get out while you can! Bradford -Whisper Clear to Evac Clearing the area of all hostiles will allow Chimera Squad to evac immediately. Enhancements Certain missions require the squad to evac the team, or a VIP, from a hostile ...
[CS] Shield: Bonus Armor
Created by NightNinja54
My shield allows me to protect my squad and take down the bad guys, Chief! -Cherub, Warden Shield: Bonus Armor Cherub carries a shield to defend against Chimera Squad's foes - improving his armor in battle. Enhancements By default, Cherub's shield will rec...
Maximum Attachments
Created by Juravis
All regular weapons can use 3 attachments. Epic weapons get an additional bonus one for 4 total. This is inline with XCOM 2 (Chosen have 4 attachments). The reason why I didn't just make this customizable is because the UI does not support more than 4 atta...
More Utility Slots
Created by Juravis
Doubles the starting utility slots available to all XCOM units. Requires a new campaign, as the stat is tied to the soldier's creation. Yes, this means that Patchwork gets a total of 4 with her class ability (+1) and the armor bonus tier 3 (+1). I just tes...