Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Random Uniques
   
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120.536 KB
14 Jan, 2021 @ 8:55pm
29 Aug, 2021 @ 12:26am
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Random Uniques

Description
Any unique unit, improvement, or building can show up no matter your civilization and leader!

This mod makes so uniques are unlocked randomly when the tech or civic required for them is researched. For those with no tech/civic requirements the random check is performed at the start of the game. The changes apply to both human and AI, and I have seen the AI use the random uniques.

There is also no set limit to the number of uniques you can unlock. With luck you could unlock them all in the same game (very unlikely).

Uniques are no longer tied to specific civilizations or leaders so you are not guaranteed to get the uniques normally associated with your chosen civ/leader. Due to modding limitations there is no change to unique districts - they will still be only available to the civ that normally gets them. Also unique buildings that do not replace a building (Queen's Bibliotheque) are unchanged.

Compatibility: Should be compatible with all expansions and the base game. Should also be compatible with mods that add more civilizations and uniques unless they have done it in a strange way or set a very high load order for their content.

Some quirks/features:
  • Unlocked uniques for each player are independent. Multiple players could randomly unlock the same unique.
  • Unique units that normally replace another unit no longer do so. You will be able to build both the unique unit and the unit it replaces.
  • Units cannot be upgraded to unique units.
  • Unique buildings will replace the original building.

The chance of unlocking each unique is set to 10%. Want to change that? That can be done at the top of the RandomUnique.lua file of the mod.

Next Development Plans
*Add advanced game setup options to allow players some control over the chance of unlocking uniques

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47 Comments
Red Key  [author] 7 Jul @ 10:58pm 
It doesn't affect abilities - only the unique units, improvements, and buildings. I haven't tested with civ conquest mod so not sure on that.
Vombalk 4 Jul @ 12:06pm 
does it affect abilities such as Taxes from byzantium, or congress de cututa from gran columbiaor others? and does civ conquest mod work with this one?
Red Key  [author] 15 Jun @ 2:54pm 
@Vombalk, yes that is intended with this mod. All are randomly unlocked including the civ/leader's normal uniques.
Vombalk 14 Jun @ 5:12pm 
I know your probably not updating this anymore but question / problem i am having it seems to remove the civilization/leader unique's units and buildings. was that meant to happen?
Radon 31 Jan @ 10:12am 
it probably crashed because of other mod or because i had too much mods
phil77zone 1 Jan @ 6:33pm 
i was thinking of an idea of mercenaries that costs more for you and the ai...so like every nation can have like mercenary hoplite or mecenary cataphract or mercenary praetorian etc
Chrasoune 7 Aug, 2024 @ 9:26am 
Sorry for the next message. Will be the last message. The progress with unique improvement works fine but even there I have unlocked every improvement. I tried to remove the mod and then I don't have this issue. So I think it has to do something with the mod.
Chrasoune 7 Aug, 2024 @ 9:18am 
I found out that it is always the same improvement. And these are vanilla and unique improvement mostly from the main game like the farm, pasture etc. But also Moai, Colossal Head etc. The rest is working fine with the improvement. It is just always the same improvement at a new game that i unlock. I hope it will be of help.
Chrasoune 7 Aug, 2024 @ 8:59am 
I got an issue. The mod works fine. But I always have all unique improvement unlocked if I make a new game. I tried to change the value and nothing changed. Even if I changed the value to 0 or 100 it won't change. Is it an issue of mod compatibility or an issue of the mod?
Red Key  [author] 10 Jun, 2024 @ 9:05pm 
Are you using in on multiplayer? I could never figure out the multiplayer issues, but it worked fine for me in single player. Also didn't figure out the icon issues and why it was different each time.