Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Queen's Bibliotheque + a random unique district assigned, and the other uniques are unlocked ingame (default 10% chance by this mod)
Would love to play those + random tech + real eurekas for a real random game
It would be nice to have option for civs/leaders to keep their uniques. I don't want to make it civ specific. I haven't had much time for mod development lately but could look into adding this in the future.
Q: I have all the expansions and DLCs but turn some off because of the asset limitation aspect and I love what mods do for the game. So let's say I turn off Vikings, will the Berserker simply not be available, or will the game crash when it goes to unlock it?
I have always thought that there should be the ability for players to use units or buildings of other civs because that's it works in the real world: one guy has an idea, and people copy it. Hence....Lucky Jeans.
P.S. You made the right choice by making Districts sacrosant. That too (counter-intuitively to what I just said) feels right. Great mod - thank you.
So would this work with all the Steel & Thunder units as well? I guess so, huh? Basically any and all units & buildings from Firaxis and mods?
Go into the mods directory (something like C:\Program Files (x86)\Steam\steamapps\workshop\content\289070\2362140441) then open RandomUnique.lua. Near the top of that file change the 10 on the line that says "iUniqueUnitChance" to a 100. Save and boom - now you have a 100% chance of unlocking unique units so will get them all!
You might have to set some options in Steam to prevent it from updating the mod and removing your change. I'm not familiar with this part.
Can you give example where a unique building directly works with leader/civ abilities? I see several where unique improvements directly impact them (Amanitore, Inca, Spain, one version of Catherine) but not buildings.