Rusted Warfare - RTS

Rusted Warfare - RTS

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Galactic Conquest Clone Wars/ Galactic Civil War (#BY GANDALF... FLY YOU FOOLS!!!)
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File Size
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75.783 MB
15 Feb, 2021 @ 9:44am
22 Jul @ 8:03am
41 Change Notes ( view )

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Galactic Conquest Clone Wars/ Galactic Civil War (#BY GANDALF... FLY YOU FOOLS!!!)

In 1 collection by Gandalf
Gandalf RW mods collection
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Description
Star Wars Galactic Conquest; Clone Wars (#BY GANDALF... FLY YOU FOOLS!!!)
description: Galactic Conquest brings you the opportunity of release the galaxy from the oppression of he Republic or destroy an entire navy full of clankers. Or handle the Empire with iron hand.


THE GALACTIC MAP IS INTEGRATED WITHIN THE MOD.

3.7.25
Fix: AI did not build infantry (Added single units and squad building moved to tier 4)
Fix: Acclamator II (GE) could not be attacked by other ships
Added Raider-class corvette to GE

13.7.25
GE Acclamator II Star Destroyer removed
Added Acclamator II to GE
Minor sprite changes on TX-130S/T and 2-M tanks
New shield effect for TX-130S/T and 2-M tanks
Added TX-130 to GAR
Added SC2-M to GE
Added TIE/sr to GE
Added AT-IC to GE
Added AT-ACT supply transport to GE
TIE-E Mandator build ability removed
Single Infantry unit build times decreased
BAW sprite updated
Added CIS/Trade Federation sprite variants BAW, Hailfire, STAP, Lucrehulk, Providence, Supplyship, Vulture, AAT, MTT, C-9979 (Both variants)
Added Advanced Droid Bomber to TF
Added AT-IA to GE
Added MC-40 to Rebel Navy
Added Quasar Fire-class to GE and REB
Added T3-B to REB
T4-B moved to Tier 4
T4-B increased missile turrets in +1
Now will be possible to unload hangar bay fighters even in space (from your choosing) from any ship with fighter cargo capacity.
CIS structure sprites updated
Added Trade Federation as a playable faction
Added MAF
Added MTV-7 to GE
MTT ability to deploy troops added

16.7.25
Single infantry prices re-adjusted
TF removed from GCW
Added AT-TE, LAAT, Clone trooper variants of 501st, can be unlocked at Tier 4
164 Comments
Gandalf  [author] 4 hours ago 
why? I can
gastybear 5 hours ago 
the empire on the 1000x1000 cant use the kuat drive yards
Gandalf  [author] 13 hours ago 
22.7.25
Engineers can repair space units for now
Building unlocking works strictly on tiers now
Turbolaser price increased
Space turbolaser turret HP drastically decreased
TX-225 GAVw added to GE. 2 variants, supplier and troop transport
Spaceports moved to T2
Added ground supply vehicles to all factions
Supply ships resource recolection quantity increased from 375 to 700
ITT will now display the carried units and this ones can shoot
GAR spaceyard recolored
GAR spaceport recolored
REB factories minor recolor
Fixed error arm related RTT/MTT
Moomy 15 hours ago 
Also for some reason the CIS (and the trade federation) ai just hates expanding in to other planets, unlike the rebels, tho on my 2nd game they expanded and tried to invade me
Moomy 18 hours ago 
The rebels are working too (a suggestion: maybe add home one too or the viscount)
Moomy 18 hours ago 
Ok I tried the separatist, it doesn't happen (the kuat bug)
Moomy 18 hours ago 
Now I get what you mean, no only the Imperial structure and only that, no allies, just the imperial base nothing more if that's what you mean
Gandalf  [author] 21 Jul @ 8:29am 
But where you playing only as ONE faction or did you put any other faction structure, unit IN your team in sandbox or something? By your team I don't mean allies, I mean only you as player 1.
Moomy 21 Jul @ 2:18am 
Soon I will play as the rebels/CIS to see if it happens to them too
Moomy 21 Jul @ 2:11am 
soo, the rebels didn't take kuat, but still, apparently, it's only the empire that is bugged out, the republic works very well.