Rusted Warfare - RTS

Rusted Warfare - RTS

Galactic Conquest Clone Wars/ Galactic Civil War (#BY GANDALF... FLY YOU FOOLS!!!)
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Update: 22 Jul @ 8:03am

Engineers can repair space units for now
Building unlocking works strictly on tiers now
Turbolaser price increased
Space turbolaser turret HP drastically decreased
TX-225 GAVw added to GE. 2 variants, supplier and troop transport
Spaceports moved to T2
Added ground supply vehicles to all factions
Supply ships resource recolection quantity increased from 375 to 700
ITT will now display the carried units and this ones can shoot
GAR spaceyard recolored
GAR spaceport recolored
REB factories minor recolor
Fixed error arm related RTT/MTT

Update: 15 Jul @ 6:08pm

16.7.25
Single infantry prices re-adjusted
TF removed from GCW
Added AT-TE, LAAT, Clone trooper variants of 501st, can be unlocked at Tier 4

Update: 14 Jul @ 5:38am

Bug fix
Fixed AI could not choose faction.

Update: 13 Jul @ 5:59am

13.7.25
GE Acclamator II Star Destroyer removed
Added Acclamator II to GE
Minor sprite changes on TX-130S/T and 2-M tanks
New shield effect for TX-130S/T and 2-M tanks
Added TX-130 to GAR
Added SC2-M to GE
Added TIE/sr to GE
Added AT-IC to GE
Added AT-ACT supply transport to GE
TIE-E Mandator build ability removed
Single Infantry unit build times decreased
BAW sprite updated
Added CIS/Trade Federation sprite variants BAW, Hailfire, STAP, Lucrehulk, Providence, Supplyship, Vulture, AAT, MTT, C-9979 (Both variants)
Added Advanced Droid Bomber to TF
Added AT-IA to GE
Added MC-40 to Rebel Navy
Added Quasar Fire-class to GE and REB
Added T3-B to REB
T4-B moved to Tier 4
T4-B increased missile turrets in +1
Now will be possible to unload hangar bay fighters even in space (from your choosing) from any ship with fighter cargo capacity.
CIS structure sprites updated
Added Trade Federation as a playable faction
Added MAF
Added MTV-7 to GE
MTT ability to deploy troops added

Update: 3 Jul @ 11:58am

3.7.25
Fix: AI did not build infantry (Added single units and squad building moved to tier 4)
Fix: Acclamator II (GE) could not be attacked by other ships
Added Raider-class corvette to GE

Update: 2 Dec, 2024 @ 1:10pm

Patch 2.12.24
Fix space defense can be place but not builded. Not will autobuild itself
Assault frigate MK1 "deploy squadrons" ability disabled
Fixed All faction engineers (space and ground) had no access to gates

Update: 30 Nov, 2024 @ 11:28am

30.11.24
RTT added to GAR
Mines placed on pools again
Supercapital moved to capital shipyard
Anakin and Grievous moved to Tier 3
Rebel jumper trooper can now move through cliffs
Fix Rebel research facility converted to Empire's on tier 3
Turbolaser turret scale, footprint and HP reduced
Research facility can now be placed anywhere
Added 1000x1000 map
Wall and gate added
Kuat Drive Yards added to galactic map as a capturable structure
Super capital ships and a few capital moved to Kuat drive yards as a more exclusive unit
Kamino reworked
IDT and LAAT lasers changed
Added HMP
MTT and AAT recolored

Update: 22 Nov, 2024 @ 9:33am

Added ground battle only mode for GCW and CW, only fighters allowed as air units, no capital ships or space builds

Update: 21 Nov, 2024 @ 12:25pm

21.11.24
Added DC-15C trooper to GAR
Added Z-6 trooper to GAR
Added trail effect to AT-TE/AP and UT-AT
AT-AP increased firepower
UT-AT speed increased
BX-series is a single troop now
Now BX-series enters in melee combat if there are enemies near enough
BX-series now will throw thermal detonators to the enemies
Fix on death BARC drop a trooper even if on space
Added Anakin Skywalker to GAR
Anakin Skywalker can now jump into his Eta-2 Actis
Added 501st clone trooper to GAR
Fix transport could not be loaded in capital ships
Added General Grievous to CIS
Grievous's Invisible Hand cannot be recruited anymore from shipyards
TIE-Crawler added to the Empire
TIE-Mauler reduced from 4 to 3 laser cannons
Updated NR-N99 sprite and fixed a track issue
Recolored MTT and CIS speeder sprites
Fix AAT main canon repositioning
NR-N99 is now anfibious
AAT added extra rockets and fixed turret positioning
Added targetheightdrift to all hovering units
AT-TE, AT-AT, HaW's, Juggernaut and AT-OT are now amphibious

Update: 17 Nov, 2024 @ 8:21am

17.11.24
Supercapital ships creation priority reduced for AI
Turbolaser damage to infantry drastically reduced
Fix snipers could attack other than infantry units
Fix fighters could not attack turbolaser turrets and shipyards
Improved space missiles damage and space defense platforms damage
Space defense platform description upgraded
Initial Space defense platform changed role to anti-fighter
LAAT/i and IDT limited to transport infantry only
IG-227 corrected turret position
Fixed an error with sniper spotter on spawn
Droid barracks renamed to droid factory
Droid factory splitted in tiers and created different sprites for each tiers
GAR air factory sprite recolored
Artillery area damage reduced
Frigates and cruisers can transport fighters or troops
Defensive tower fog reveal adjusted
Defensive tower range reduced
Removed upgrades from factories/yards/barracks due to an issue with AI performance in games
Added Research facility to all factions to upgrade on Tech tree
Adjusted Tear down returned money on structures
Replaced Defensive turret with Anti-infantry and Anti-vehicle turrets for the Rebellion
Added ground attack capability to bombers
Added Z-95 to GAR and Rebellion
X-wing shield deflector added