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Engineers can repair space units for now
Building unlocking works strictly on tiers now
Turbolaser price increased
Space turbolaser turret HP drastically decreased
TX-225 GAVw added to GE. 2 variants, supplier and troop transport
Spaceports moved to T2
Added ground supply vehicles to all factions
Supply ships resource recolection quantity increased from 375 to 700
ITT will now display the carried units and this ones can shoot
GAR spaceyard recolored
GAR spaceport recolored
REB factories minor recolor
Fixed error arm related RTT/MTT
like if u can enter an atat and clear it out
like they do in modern war project
Single infantry prices re-adjusted
TF removed from GCW
Added AT-TE, LAAT, Clone trooper variants of 501st, can be unlocked at Tier 4
Add more imperial AT units
See if you can do somethin' about AI not landing on planets please
Other than that this mod is goated atm don't stop keep goin' 10/10
Fix space defense can be place but not builded. Not will autobuild itself
Assault frigate MK1 "deploy squadrons" ability disabled
Fixed All faction engineers (space and ground) had no access to gates
Supercapital with a full hangar warped into a small enemy planet(not their main) with a handful of defending fighters and a few defenses like the AA sateelites and turbolaser towers. I lost all of my strikecraft(Capital was full of them of various types) and my shield was gone before I could kill even one turbolaser tower.
Added ground battle only mode for GCW and CW, only fighters allowed as air units, no capital ships or space builds