Rusted Warfare - RTS

Rusted Warfare - RTS

Galactic Conquest Clone Wars/ Galactic Civil War (#BY GANDALF... FLY YOU FOOLS!!!)
164 Comments
Gandalf  [author] 16 hours ago 
why? I can
gastybear 17 hours ago 
the empire on the 1000x1000 cant use the kuat drive yards
Gandalf  [author] 22 Jul @ 8:04am 
22.7.25
Engineers can repair space units for now
Building unlocking works strictly on tiers now
Turbolaser price increased
Space turbolaser turret HP drastically decreased
TX-225 GAVw added to GE. 2 variants, supplier and troop transport
Spaceports moved to T2
Added ground supply vehicles to all factions
Supply ships resource recolection quantity increased from 375 to 700
ITT will now display the carried units and this ones can shoot
GAR spaceyard recolored
GAR spaceport recolored
REB factories minor recolor
Fixed error arm related RTT/MTT
Moomy 22 Jul @ 5:26am 
Also for some reason the CIS (and the trade federation) ai just hates expanding in to other planets, unlike the rebels, tho on my 2nd game they expanded and tried to invade me
Moomy 22 Jul @ 2:56am 
The rebels are working too (a suggestion: maybe add home one too or the viscount)
Moomy 22 Jul @ 2:51am 
Ok I tried the separatist, it doesn't happen (the kuat bug)
Moomy 22 Jul @ 2:16am 
Now I get what you mean, no only the Imperial structure and only that, no allies, just the imperial base nothing more if that's what you mean
Gandalf  [author] 21 Jul @ 8:29am 
But where you playing only as ONE faction or did you put any other faction structure, unit IN your team in sandbox or something? By your team I don't mean allies, I mean only you as player 1.
Moomy 21 Jul @ 2:18am 
Soon I will play as the rebels/CIS to see if it happens to them too
Moomy 21 Jul @ 2:11am 
soo, the rebels didn't take kuat, but still, apparently, it's only the empire that is bugged out, the republic works very well.
Moomy 21 Jul @ 1:31am 
starter army to the ai's
Moomy 21 Jul @ 1:31am 
I was playing as the empire, but forgot to give the starter army galactic civil war. I'm playing rn to see if it happens, first I gotta wait for the rebels to occupy Kuat, but anyways, I think many other noticed, selling the mandator and prolly the Executor too will give you 0.80 supercapital cap instead of 1, also it would be cool to see Darth Vader *cough cough* and maybe even a little animation of the said ship being destroyed, up to ya
Gandalf  [author] 20 Jul @ 9:33am 
But where you playing only as the empire or did you put any other faction?
Moomy 20 Jul @ 2:03am 
Or maybe it's just the empire that bugs out the menu, it happened while I was playing as the empire
Moomy 20 Jul @ 1:59am 
Well I might have figured the bug, basically it can mess up if it was captured by the other faction (in this case the AI), cause the AI didn't took it in my current GC, soo you might maybe make it buildable or something
Moomy 20 Jul @ 12:33am 
Kuat is weird, it switches from Galactic Republic to Galactic Empire, I see the Republic Mandator, and then the SSD
YouAreMysunshine 16 Jul @ 11:12am 
how do i get it on galactic conquest
Landon 15 Jul @ 8:03pm 
u should make interiors
like if u can enter an atat and clear it out
like they do in modern war project
Gandalf  [author] 15 Jul @ 6:10pm 
16.7.25
Single infantry prices re-adjusted
TF removed from GCW
Added AT-TE, LAAT, Clone trooper variants of 501st, can be unlocked at Tier 4
Gandalf  [author] 15 Jul @ 6:10pm 
You can't, that structure is on the galactic conquest biggest map only.
YouAreMysunshine 15 Jul @ 3:07pm 
how do i build kuat drive yard
lochie2406 15 Jul @ 1:28am 
how do i build super capital ship yards
Gandalf  [author] 13 Jul @ 12:19pm 
New update available
rynobud77 5 Jul @ 3:49pm 
I like the mod, but i wish i knew a way to select a faction individually instead of using the faction selector. Cause every time I assign it to the AI, they don't do anything
Gandalf  [author] 3 Jul @ 10:26am 
So, the Kuat error is that you are playing more than one faction at the same time, right? Then is not a problem. The mod was not designed to be played as various factions.
trujilloaiden324 16 Jun @ 4:22pm 
great mod but when are the kuat drive yards going to be fixed
dinossauro 21 Apr @ 8:50am 
Another mod that you nailed
Cara, me faz um favor. Cria um mode desse, exatamente igual, porém no universo warhammer. Tipo Humanos versus orcs
UNDERTAKER 30 Jan @ 4:02am 
how to repair or heal the soilders and ships
UNDERTAKER 24 Jan @ 5:06am 
man I cant repair my ships pls help me
Terminator670 8 Jan @ 9:26am 
Is it possible to have the ai prioritize Space battles? I love the ground mode bc it focuses on vehicles and infantry. But having a massive battle in space would be nice, waiting for lvl 3-4 tech takes forever for ai even on impossible difficulty and even then they mainly just spam ground stuff with only fighters as their air.
Gandalf  [author] 7 Dec, 2024 @ 11:56am 
I'll check the Kuat drive yards bug these days and check these other bugs. Thanks for the report!
Gandalf  [author] 7 Dec, 2024 @ 11:55am 
There is still a problem with the AI movement through planets, they do go, but in some games the AI gets stuck somehow.
Gandalf  [author] 7 Dec, 2024 @ 11:54am 
Is already there
Terminator670 7 Dec, 2024 @ 11:00am 
Is there a way to add the LAAT dropship in the clone wars. 2 variants: the troop transport and the one that can carry 1 AT-TE into battle?
Cwp1002 4 Dec, 2024 @ 1:30pm 
Do enemy AI not go to other planets? and where do i find kuat drive yards?
Nash 4 Dec, 2024 @ 10:52am 
so a few bugs i encountered with empire, captured kuat driveyard, noticed it was flipping between two menus constantly, one had the early isd and the other had the executor. No matter what i selected it would not build it because when the menu switched to the other selection it cancelled everything. SO THEN I tried to build the mandator with my tie-Es and it had the issue where it can be placed but not built. tried reclaiming to start again and when it reclaimed it only refunded .80 out of 1 of the super class build capacity
Corvus 2 Dec, 2024 @ 5:09pm 
Suggestions:

Add more imperial AT units
See if you can do somethin' about AI not landing on planets please

Other than that this mod is goated atm don't stop keep goin' 10/10 :steamhappy:
Gandalf  [author] 2 Dec, 2024 @ 1:11pm 
Patch 2.12.24
Fix space defense can be place but not builded. Not will autobuild itself
Assault frigate MK1 "deploy squadrons" ability disabled
Fixed All faction engineers (space and ground) had no access to gates
Gandalf  [author] 2 Dec, 2024 @ 1:10pm 
Yes
elbow and ass 1 Dec, 2024 @ 10:57pm 
will you ever update your 40k mod?
Gandalf  [author] 30 Nov, 2024 @ 11:30am 
30.11.24 New Update available
Dragonknight951 25 Nov, 2024 @ 6:14pm 
Ah okay, glad I wasn't seeing things. Thanks for the cool mod!
Gandalf  [author] 25 Nov, 2024 @ 2:54pm 
No, they are. I'm lowering those defenses HP, size movement..
Dragonknight951 25 Nov, 2024 @ 2:01pm 
Is it just me or are defenses like turbolasers and such far stronger than the offensive armies you can send, at least credit to credit and time taken to build.
Supercapital with a full hangar warped into a small enemy planet(not their main) with a handful of defending fighters and a few defenses like the AA sateelites and turbolaser towers. I lost all of my strikecraft(Capital was full of them of various types) and my shield was gone before I could kill even one turbolaser tower.
charliekits 22 Nov, 2024 @ 9:57am 
Thanks Gandalf
Gandalf  [author] 22 Nov, 2024 @ 9:34am 
22.11.24
Added ground battle only mode for GCW and CW, only fighters allowed as air units, no capital ships or space builds
charliekits 22 Nov, 2024 @ 9:13am 
Nevermind, its in starting units
t3ooper21 22 Nov, 2024 @ 8:58am 
cant find super supercapital ship which building is it in
Gandalf  [author] 22 Nov, 2024 @ 8:45am 
When creating a game select as starter unit GCW chooser