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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2411993530
I will try to fix this in the coming days by re-releasing all my mods.
Sorry for the inconvenience and please be patient.
Maybe there was some kind of runic power with healing properties?
They are Clerics after all, so they should focusing on heal the wounded and such.
I was gutted to see the mod wasn't up to date, I would have loved some Dwarf cav but i don't risk any mods that may not be so, but nvm
I would include spellcasters for Dwarfs, however there seems to be a lore-based impediment to that - They by and large can't or won't cast magic. I think there has been one in lore, but it seems the Dwarfs are so rooted in the native earth that they are not so easily swayed by the temptation to access the winds of chaos -
Having said that, the Chaos Dwarfs may be a separate army but are of the same race,
and we know what happens when they practice magic in their wicked worship of Hashut...
Personally I would suggest other Guardian units, maybe other runic/magical units and the Clerics of Gazul which should have access to the lore of life.
Before I write a whole new army book here and now, I'll say that there's the Order of Guardians, a group of undead hunters that predate most Imperial Witch Hunter Orders, and saw on here that someone made some cavalry for Dwarfs, too! I want to say they were wolf riders, but it might have been something equally hairy like my Grandad's back.
Any other suggestions?
Not 100% sure if I'd add the flamethrower for as perfect a weapon it would be against waves of undead, a melee focused faction wouldn't exactly appreciate having lava dunked on their head, it's like burning your hand on hot tomato sauce as you pull the baked beans out of the microwave, but caused by someone else and a lot worse.